Arma 3
Caliber Conversion (Deprecated, A3RO available now!)
31 Comments
Cursed 26 Apr, 2022 @ 9:54am 
Great mod for my own solo duws_x 2035 campaign, very useful Spar 6.5mm able to pen any armour.

A little suggestion about this mod, I want to be compatible with:

Roa Attachments
Bettir Attachments
Modded Scopes (NIArms, RHS, etc.)
Suppressors
Titus 5 Mar, 2021 @ 10:21pm 
@the ne the NEW valkian horous , AK
NeroTheHero111  [author] 2 Jan, 2021 @ 9:45am 
It's not only compatible with ACE 3, it requires it.
Carlos_Leung[HK] 1 Jan, 2021 @ 11:31pm 
I think MX series not ACR.
Before the Contact DLC, I thought the MX is ACR or FN series.
But after that, the Promet rifle is the Bullup variants from MX series...
Ok, this is FB MSBS Grot C
Carlos_Leung[HK] 1 Jan, 2021 @ 11:27pm 
Is it compatible with ACE 3 Mod?
NeroTheHero111  [author] 29 Sep, 2020 @ 7:43am 
GM has multiple different 7.62 ammo-types. Wether or not they are more realistic than the vanilla ones I can't vouch for. The Base GM 7.62 derives from the vanilla 7.62 already. While it would be possible, I currently don't have the time for modding.
Valken 29 Sep, 2020 @ 6:59am 
I have new question after finding out GM DLC (I don't own it) has "real world" 7.62 caliber ballistics. Would you be able to balance the vanilla ammo to use the SAME 7.62 ballistics as GM? So that would be the reference and all other ammo, 5.56, 9mm, 6.5mm would be weighted accordingly? I want to tear up a car for instance with an AK since that is what it can do in real life, not just ping ping ping off the doors or hoods.
NeroTheHero111  [author] 25 Aug, 2020 @ 6:23am 
The Rhino comes it various calibers, one of them being 9x21mm.
Isaac 25 Aug, 2020 @ 5:00am 
Shouldn't the Rhino 60DS fire .357 Magnum? I understand if you couldn't configure that ammunition into Arma but Berlioz probably wouldn't mind helping you with that either since he's very good with implementing realistic ballistics lol
Valken 15 Aug, 2020 @ 9:25pm 
I would agree with Semper and V. Berlioz. If we reduce the CSAT ARMOR value with Gear Rebalance, but use AAPM as well with UAS and this, the MX would still lose due to the AAPM plating. For the MX, I would keep it at 6.8 otherwise, we have to step up all default NATO units to 7.68 HK 417 to compensate.
NeroTheHero111  [author] 15 Aug, 2020 @ 6:35pm 
Semper, as said in the description, I highly recommend using this with "Gear Rebalance", as that fixes CSATs armour advantage. I will, however, talk to Berlioz and see if I can add a few calibers of my own into this mod.
El Berl 15 Aug, 2020 @ 5:38pm 
I agree with Semper. The MX is really weak if it's down to 5.56. I'd recommend 6.8x43mm SPC for sure. I'll gladly run you through ammo and mag configuration if you like.
Semper 15 Aug, 2020 @ 5:16pm 
yes but why tho? This change just favours CSAT with their ridiculous armor values. keeping it 6.8 with the low fire rate of the MX would make it actually viable against CSAT.
NeroTheHero111  [author] 15 Aug, 2020 @ 3:01pm 
"The weapon's calibre could easily be changed by replacing the bolt head, magazine, and barrel."
https://en.wikipedia.org/wiki/Remington_ACR

I went with 5.56mm as it already exists ingame.
Semper 15 Aug, 2020 @ 12:31pm 
isnt the MX rifle series based on the Bushmaster ACR, which fires 6.8mm ammo?
El Berl 14 Aug, 2020 @ 9:19pm 
Nice work!
Valken 14 Aug, 2020 @ 8:11pm 
Praise Nero for the compatibility mod!
NeroTheHero111  [author] 14 Aug, 2020 @ 7:57pm 
El Berl 12 Aug, 2020 @ 9:26pm 
You're very welcome!
Valken 12 Aug, 2020 @ 9:16pm 
@ V.Berlioz I love your mods and it is my default setup for ARMA so thanks for offering to help make this mod compatible with UAS.
LeaTheVixy 12 Aug, 2020 @ 12:41pm 
Only if we had 6.8mm. Anyway, great mod!
NeroTheHero111  [author] 11 Aug, 2020 @ 5:41pm 
ChickenMon I am aware they hired CMMG to design it. It is easily noticeable however that they took heavy design inspiration from both the Remington ACR and the Robinsons Armaments's XCR-L. And since the MX doesn't exist IRL, I went with the ACR since Remington used to offer various versions akin to those in-game. The only Caliber that is available for this weapon ingame is 5.56, so i went with that.
ChickenMon 11 Aug, 2020 @ 4:57pm 
Wait, why is the MX 556? the MX is actually a gun BI patented/had CMMG design. Its never been actually made, but it is a actual design.
El Berl 11 Aug, 2020 @ 3:56pm 
You're welcome! If you have any questions regarding UAS or its magazinewells, feel totally free to ask.
NeroTheHero111  [author] 11 Aug, 2020 @ 3:42pm 
Interesting. I'll see if Vanilla or ACE have a matching caliber to use instead for the pistols. I'm not experienced enough to create a custom caliber, so I'll go by these first.
Also, Berlioz, Im creating the compat myself but I thank you for the offer.
Leviticus Cormwall 11 Aug, 2020 @ 2:14pm 
every 9mm caliber in the game is 9x21 and not 9x19 or 9x18
El Berl 11 Aug, 2020 @ 7:14am 
I'd be happy to assist with the UAS compatibility patch however I can. It should be a simple magazinewell swap, although the proxy models might get in the way a little.
Nokhshisho 5G 10 Aug, 2020 @ 11:16am 
Nice Logo Hmm i Wonder......
Valken 10 Aug, 2020 @ 5:01am 
Awesome, will test it out soon. Looking forward to the UAS patch. Hope you and V.Berlioz can work together.
NeroTheHero111  [author] 10 Aug, 2020 @ 3:05am 
Theres no issue with the calibers themselves in regards to AAPM as I've simply used already existing vanilla ones. UAS however still applies the wrong ammotypes, so I will releasing a Patch for this in the near future.
Valken 9 Aug, 2020 @ 7:30pm 
Interesting mod. Is this compatible with Universal Ammo System and Advanced Armor Plating Mod? Since that rebalances both ballistics and armor with plating options as well?