Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

The rising price of units 30%
57 Comments
Gar 12 Oct, 2024 @ 12:56pm 
can you add 50% ?
Kronos 21 Jan, 2024 @ 1:51pm 
Did it get updated?
zhukodim  [author] 20 Dec, 2023 @ 5:59am 
Update will be finished in a few mins!
Avalen 1 Dec, 2023 @ 4:56pm 
chance for an update for Drukhari?
Maff 28 May, 2023 @ 4:20pm 
Thanks for keeping this updated.
CommissarAmethyst 4 Apr, 2023 @ 3:23pm 
It is a highly helpful mod for the game to feel like how warhammer battles are usually depicted, and makes for better ingame balance as well.
Bizzo 23 Mar, 2023 @ 7:42pm 
Would love SOB update.
Orionox 23 Feb, 2023 @ 2:45am 
SOB update?
Kronos 2 Jan, 2023 @ 10:20am 
SOB update in the future? please and thank you
-=Prace=-  [author] 11 Sep, 2022 @ 11:57am 
no
Cross Malaki 11 Sep, 2022 @ 9:32am 
Any chance there's a version where the rising price is even higher? AI is still spamming the hell out of Marauder Bombers despite this being installed.
Maff 4 Jun, 2022 @ 10:05am 
Thanks for the update!
Maff 3 Jun, 2022 @ 6:33am 
That's great - thanks a lot. Looking forward to it.
-=Prace=-  [author] 3 Jun, 2022 @ 3:05am 
Yes I will do it
Maff 2 Jun, 2022 @ 1:28pm 
Hi Prace. Is there any chance that you would be updating this to include any relevant units from the Escalation Pack DLC?
Lampros 27 Feb, 2022 @ 10:46am 
Got it - thanks for the quick response as usual!
-=Prace=-  [author] 27 Feb, 2022 @ 10:19am 
Lampros
1)No
2)No
Lampros 27 Feb, 2022 @ 9:20am 
Two more questions: Prace:

1. Do these per-cost increases apply to building that the data base counts as "units"? For instance, Imperial Bastion?

2. Any interest in applying the same increases to upkeep and not just purchase price? I recall someone asked earlier, but I am not sure if you replied.
Lampros 25 Feb, 2022 @ 5:38pm 
Great - thanks!
zimbrax 25 Feb, 2022 @ 5:36pm 
1) Go to your Gladius folder (where the game is installed)
2) Once you are there, go the following folder: Data/World/Buildings/Necrons
3) Open the Vehicle file using notepad++
4) In "actions" section there should multiple lines saying something like "<produceUnit unit (...)". After the last line that says "<produceUnit unit (...)", add a new line with the following: <produceUnit unit="Necrons/TesseractVault" requiredUpgrade="Necrons/TheBoundCoalescent"/> (all in one line)
5) Save the changes
6) Now go back to the Gladius folder and go to the following folder: Data/World/Units/Necrons
7) Open the TranscendentCtan file using notepad++
8) Delete all the lines that relate to the "The Bound Coalescent" ability of the TranscendentCtan (I'm not sure exactly where they are in that file, because I already deleted them)
-=Prace=-  [author] 25 Feb, 2022 @ 4:39pm 
I do not mind zimbrax
Lampros 25 Feb, 2022 @ 3:44pm 
I'd be grateful, Zimbrax.
zimbrax 25 Feb, 2022 @ 3:41pm 
Lampros, I´m not sure how to publish a mod on the steam workshop, because I never did it before. Also I'm not even sure if I'm allowed, since the original mod is not mine.

However, what I did was a simple edit to the config files using the notepad++ app, so, if -=Prace=- doesn´t mind, I could give you the steps here.
Lampros 25 Feb, 2022 @ 11:07am 
Awesome; thanks!
-=Prace=-  [author] 25 Feb, 2022 @ 10:08am 
Lampros, yes. This mod works with beta
Lampros 24 Feb, 2022 @ 1:29pm 
Also, will this mod apply to the beta?
Lampros 13 Feb, 2022 @ 2:19pm 
Zimbrax,

Can you post your mod? ;)
zimbrax 20 Jan, 2022 @ 2:34pm 
To fix it I removed the ability from the Transcendent Ctan to merge with the Obelisk and added the Tesseract Vault to the list of units that are built by the Hypostyle Temple
zimbrax 20 Jan, 2022 @ 1:25pm 
The necrons are able to bypass the scalling price when making tesseract vaults. They can just merge the 2 units and both of them go back to the original price, while keeping a tesseract vault.
Bandaro 11 Jan, 2022 @ 7:39am 
Would you consider making it to also raise the upkeep costs aswell? Since high tier units are pretty tanky, as long as you are careful, you are not threatened to loose them, so an upfront higher price is paid just once, and then you are free to use your 6 land raiders at your will. With each one of them increasing the upkeep for all the others, you would really need good eco to sustain such a powerball, and you would be incentivized to include other weaker units to fill the comp.
-=Prace=-  [author] 2 Jan, 2022 @ 8:44am 
Yes
zimbrax 2 Jan, 2022 @ 8:27am 
I noticed that the Kastelan Robots and Burna Bombers have a 0.125 multiplier and 0.1 multiplier respectively, instead of the 0.3 that all other units have on the config files. I don´t think that is intended, correct?
Questionable 26 Nov, 2021 @ 5:41am 
Awesome thank you <3
-=Prace=-  [author] 26 Nov, 2021 @ 5:19am 
I will update the mod in the next 2 days
Questionable 25 Nov, 2021 @ 7:10pm 
Any plans to update these mods?
Khoran Gutsplitter 25 Nov, 2021 @ 1:02pm 
Will this be updated to include the Adeptus Mechanicus and Specialist Pack units?
-=Prace=-  [author] 16 Oct, 2021 @ 1:36am 
yes
Feudal 16 Oct, 2021 @ 1:18am 
Does this reduce the build cost back down when an elite dies?
Silvercourage 31 Aug, 2021 @ 8:20am 
Thanks, I'm going to give this a try. I only play AI so I'll try this one. Thanks!
Questionable 30 Jun, 2021 @ 11:06am 
Cool thanks
-=Prace=-  [author] 30 Jun, 2021 @ 4:47am 
30% for games with heavy AI
12.5% for multiplayer
Questionable 29 Jun, 2021 @ 8:24am 
Just curious but do the makers of this mod have a particular recommendation of which version of the mod they think is better? I plan to try them both for myself but still curious which ya'll think is more balanced/fun/whatever
Maff 27 May, 2021 @ 5:54am 
Thanks for the update! I didn't realise anything was missing.
Mojo Amok 21 Feb, 2021 @ 7:42am 
Great job! Seeing the elites next to the poor foot sloggers and wheeled tomato cans really makes the big boys feel like actual elites. :cybereye:
zhukodim  [author] 7 Dec, 2020 @ 10:57pm 
Actually Assault marines spam with all upgrades for them is super hard to counter in many match ups. Only some factions have decent options vs it
zhukodim  [author] 7 Dec, 2020 @ 10:54pm 
Assault Marines are very strong early infantry. SM somewhat bad early on when figting in cover and those guys can help. Jump also gives many tactical options + melta after the jump are stronger than from normal tacticals. ( with uppgrade ). And if you give them combat shield they became super hard to remove them from cover.
Lampros 1 Dec, 2020 @ 9:59am 
Finally, I am not sure why Assault Marines are affected by this, as they are crappy, and I wouldn't build them any ways :(
Lampros 1 Dec, 2020 @ 9:54am 
Also, where are subscribed mods located? I want to see what changes you've made.
dexgattaca 13 Nov, 2020 @ 11:05am 
Thank you for the updates. Great mod.
zhukodim  [author] 13 Nov, 2020 @ 4:06am 
Old Mod version will work with an Eldar DLC too but without a scaling for they units ofc. But currenty both version are updated with Eldar changes.