Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I know your prowess is restoring mods
but is it possible to make VE Aperitif not allowed by default?
...
come to think of it
I should just Cherry Picker it out of existence
Thanks for keeping the modding scene alive Mlie!
Exception from asynchronous event: System.ArgumentException: Value does not fall within the expected range.
at RimWorld.DrugPolicy.get_Item (Verse.ThingDef drugDef) [0x00037] in <cd7169108ea74757aa50c5b33d275c15>:0
at RimWorld.DrugPolicyDatabase.NewDrugPolicyFromDef (RimWorld.DrugPolicyDef def) .
All it does on my end is alphabetize things.
What am I doing wrong?
perfect
Thank you for the replies!
I will also propose the Vanilla Expanded team to change the wine to the same mechanism that they use for the Ambrandy for better control with the drug policies.
Another kind of alcohol from their brewing mod can also increase in quality (Ambrandy), but here they use different defs for each quality stage (VBE_AmbrandyAwful, VBE_AmbrandyPoor... ) without the CompQuality tag. This one works fine with the Drug Policy Fix.
This wine can have different levels of quality and value which probably is the culprit.