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Made a playthrough: https://www.youtube.com/watch?v=Iqu-2ApDbxY
What if were guns, that shot real bullets out of them? Couldnt you hold it in either hand, and trigger it somehow?
Would you be able to help by any chance?
All the source assets, including the gravity gun are in the links above. The gravity gun assets are in the google drive link.
To get it work in Alyx, i would have to either need access to the built-in locomotion system, or turn it off so I can use the one I made for Home, but neither of those options seem to be possible.
I hope I'm not too far off the mark here, but would implementing physics objects that the player grabs onto and swings in a certain direction work? I assume the problem is that it simply won't move the player correctly, and if so, would there be a way to temporarily move the player upwards since there's no real "jump" mechanic to work off of instead?
I dunno, just throwing ideas at the wall, I'm no developer.
As you mentioned, implementing it into HL:A is a whole 'nother story though, so I completely understand why it's not added here. Excited to see this version in HL:A either way! Have a great day. ♥
made me shit pants 10/10
Any plans to do more stuff? The pipe shotgun works surprisingly well, it'd be cool to get a proper bolt-action rifle.
Mac-10 Bean thing works surprisingly well too, it'd be cool if we could get a regular Mac-10 that has reloading and stuff.
"(JCGemX)is it possible for you to make these "scripted items" spawnable in this menu?"
"(Rectus)Probably not without modifying the menu itself".
Well how about with this?:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2395875176
menu?:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2099732868
I made a video for it here:
https://www.youtube.com/watch?v=ubfjwl7iXs4
All the source files are available, so anyone else is welcome to add them in though.