Half-Life: Alyx

Half-Life: Alyx

Scripted Item Test Range Mk II
98 Comments
Rectus  [author] 2 Mar @ 12:21pm 
Nice work on the video. The pipe shotgun doen't (usually) blow up if you close the bolt fully, it twists like a bolt-action rifle. Also, you can shoot other things than arrows with the bow.
λrokh 2 Mar @ 7:02am 
Fun stuff. Nice showcase of the items. Also thanks for making them public!
Made a playthrough: https://www.youtube.com/watch?v=Iqu-2ApDbxY
woodwo 12 Dec, 2024 @ 7:50am 
im a big fan
Rectus  [author] 7 Jul, 2024 @ 8:51am 
The HEV suit.
bwiedman11 7 Jul, 2024 @ 8:45am 
"powered armor" can you tell me what you mean by that?
Doc903 26 Feb, 2024 @ 9:41am 
To back up Rectus's response on two-handing guns, the only one I found that does that is the "Groza" replacement mod for the pistol, but the pistol can be two-handed via holding the grip, so they probably re-positioned the grip in the gun model.
Rectus  [author] 9 May, 2023 @ 6:55am 
The ones in my map are just prop_physics with scripts and other entities on them. AFAIK the custom generic guns are hardcoded to only stick to the primary hand, just like the stock weapons. I haven't found any way to make it work better, so I suspect it's not possible without modifying the game code.
Architect 9 May, 2023 @ 6:48am 
Are those guns like just prop_physics? or custom generic guns.
What if were guns, that shot real bullets out of them? Couldnt you hold it in either hand, and trigger it somehow?
Rectus  [author] 5 May, 2023 @ 11:28pm 
I don't think it's possible to do properly with the currently available tools.
Architect 5 May, 2023 @ 3:56pm 
I would like to add dual weilding of guns in my Matrix Mod.
Would you be able to help by any chance?
SoveFæsken 5 Apr, 2023 @ 1:52pm 
i see.
Rectus  [author] 5 Apr, 2023 @ 4:38am 
Not well at least. The biggest problem is that there is no good way of making items that can accept trigger presses without dropping them.
SoveFæsken 5 Apr, 2023 @ 1:24am 
are you able to make a pump shotgun? in would be very cool!
The8bitpizza 3 Aug, 2022 @ 9:19pm 
pov: you want to use the gravity gun but your left handed
BruceWillis235 30 Jun, 2022 @ 9:16pm 
look up how to play. Half-Life Alyx mods
Gamingspider 30 Jun, 2022 @ 8:04pm 
is this a map and how do you get onto it
BruceWillis235 23 Jun, 2022 @ 2:52am 
thank you! i will
Rectus  [author] 23 Jun, 2022 @ 2:50am 
You are welcome to use any of my assets. The orignal gravity gun model was made by BlueFlytrap though. They seem to be willing to let people use the model, but you should really ask them or at least credit them for it.

All the source assets, including the gravity gun are in the links above. The gravity gun assets are in the google drive link.
BruceWillis235 23 Jun, 2022 @ 1:41am 
can i use the gravity gun in a map? i know how to extract files. but i wont if i don't have your permission.
Rectus  [author] 1 Apr, 2022 @ 1:50am 
I haven't set up anything like that at least. There are mods for spawn menus and stuff, so might be worth asking other modders to add it.
Blunt Brody 31 Mar, 2022 @ 7:12pm 
is there a way to spawn the gravity gun in another map. the gravity gun here is really cool and just want to use it in other mods.
Medic! 29 Mar, 2022 @ 12:04pm 
Ah, I see. So it's not really a problem of utilizing the locomotion system as it is getting INTO it and/or changing/disabling it. :[
Rectus  [author] 29 Mar, 2022 @ 12:52am 
The issue is that Alyx already has a proper locomotion system that controls the player movement and collisions. SteamVR Home has no such system, so I had to write one for it in the scripting engine.

To get it work in Alyx, i would have to either need access to the built-in locomotion system, or turn it off so I can use the one I made for Home, but neither of those options seem to be possible.
Medic! 28 Mar, 2022 @ 3:45pm 
I see. Is it to do with the settings they have provided? I can imagine using the gravity-hand-things and their mechanics could work for swinging, but with the method of locomotion being by either the controller teleporting or by smooth movement, it could lead to some funky stuff.

I hope I'm not too far off the mark here, but would implementing physics objects that the player grabs onto and swings in a certain direction work? I assume the problem is that it simply won't move the player correctly, and if so, would there be a way to temporarily move the player upwards since there's no real "jump" mechanic to work off of instead?

I dunno, just throwing ideas at the wall, I'm no developer. :tobdog:
Rectus  [author] 28 Mar, 2022 @ 2:21am 
Thanks! I wanted to implement the locomotion tools, but it doesn't seem to be possible with how the game is set up.
Medic! 27 Mar, 2022 @ 7:01pm 
Sad to see the grappling stuff isn't here, though. I'm just happy to see any of it at all here, though! I can't fathom how much work goes into custom mechanics, but know that I had loads of fun swinging around the other map using the custom tools. :]

As you mentioned, implementing it into HL:A is a whole 'nother story though, so I completely understand why it's not added here. Excited to see this version in HL:A either way! Have a great day. ♥
Medic! 27 Mar, 2022 @ 6:59pm 
Oh my gosh! When I realized that this was the HL:A version of one of my favorite SteamVR maps, I got super excited-- I had SteamVR for quite a while before I had HL:A, so I'm happy to see it here, too.
Rectus  [author] 27 Nov, 2021 @ 11:54pm 
They're pretty hard to load since I didn't set up a way to detect if the front of the shell is near enough to get loaded. They should still go in if you get them close enough.
funboo 27 Nov, 2021 @ 7:08pm 
it's still a problem
funboo 27 Nov, 2021 @ 7:08pm 
dont know if this is active but about the problem i had with the pipe shotgun, the vanilla shotgun rounds dont get loaded in the pipe shotgun
TOWELS 20 Nov, 2021 @ 8:21am 
Spawned the "chicken"

made me shit pants 10/10
Rectus  [author] 3 Sep, 2021 @ 1:12pm 
I looked at reimplementing it briefly, but couldn't get it working in any reliable way. Alyx has a much more intrusive locomotion system than SteamVR Home, and I'm not sure if it's possible to work around it to implement custom locomotion. If possible it would be a lot of work to do, and I'm a bit put off from working on it considering how poor the modding support is in general.
alessandro.donofrio 3 Sep, 2021 @ 12:59pm 
in your scripts for steam vr home you have implemented climbing with suction cups and other interesting things, do you think you do the same thing for the Alyx workshop?
Rectus  [author] 11 Jul, 2021 @ 11:25pm 
Not right now at least. It's still really hard to get anything working properly with how little modding support there is currently.
Alex 11 Jul, 2021 @ 7:49pm 
@Rectus
Any plans to do more stuff? The pipe shotgun works surprisingly well, it'd be cool to get a proper bolt-action rifle.

Mac-10 Bean thing works surprisingly well too, it'd be cool if we could get a regular Mac-10 that has reloading and stuff.
Rectus  [author] 20 Apr, 2021 @ 1:10pm 
Thanks!
Skummeh 20 Apr, 2021 @ 1:09pm 
@Rectus You did a fantastic job, and most importantly, the fun factor is there. Well done!
Rectus  [author] 20 Apr, 2021 @ 1:05pm 
Cool! I wish I could make the items less janky, but it's already at the limit of what the exposed parts of the interaction system are capable of.
Skummeh 20 Apr, 2021 @ 12:06pm 
Came back to this and man this map is so much fun. Playthru video here: https://youtu.be/SmLSx0xnNk0
Rectus  [author] 17 Feb, 2021 @ 11:49pm 
I'd imagine it would require the author of the menu to add support for them.
JCGemX 17 Feb, 2021 @ 5:49pm 
@Rectus

"(JCGemX)is it possible for you to make these "scripted items" spawnable in this menu?"

"(Rectus)Probably not without modifying the menu itself".

Well how about with this?:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2395875176
Rectus  [author] 3 Feb, 2021 @ 11:56pm 
They should be usable, but you have to get them in closer before the shotgun detects them.
funboo 3 Feb, 2021 @ 7:14pm 
nice but, can't seem to load hl:a vanilla shotgun shells into the pipe shotgun, help?
AgrestⒸ 27 Jan, 2021 @ 11:55am 
This is noice.
Rectus  [author] 21 Jan, 2021 @ 1:09am 
Probably not without modifying the menu itself.
JCGemX 21 Jan, 2021 @ 1:00am 
@Rectus is it possible for you to make these "scripted items" spawnable in this
menu?:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2099732868
Abra 30 Dec, 2020 @ 11:04am 
Makes me wish that the main campaign had more soft body physics props. They’re very satisfying in vr.
Rectus  [author] 30 Dec, 2020 @ 7:51am 
Cool video. Thanks!
Willhart 30 Dec, 2020 @ 7:12am 
Really cool map.
I made a video for it here:
https://www.youtube.com/watch?v=ubfjwl7iXs4
Rectus  [author] 12 Nov, 2020 @ 10:10am 
Not at the moment at least. I could probably make a spawn menu, but that wouldn't be any time soon.

All the source files are available, so anyone else is welcome to add them in though.