RimWorld

RimWorld

Fire Warden (Continued)
50 Comments
Mlie  [author] 18 Jul @ 10:13pm 
@清风无意 Updating all my mods, see Discord for progress
清风无意 18 Jul @ 10:09pm 
1.6 plz?
Vladimeow Purrtin 9 Aug, 2024 @ 10:50am 
same, have this problem of pawn just beating the fire out with fire extinguisher instead, then just keep switching back n forth between main range and FE
Lotan flan 1 Jul, 2024 @ 9:37am 
pawns done seem to actually use fire extinguishers, they equip and swap to them during a fire but then they just beat the fire with them instead of using the foam.
Mlie  [author] 8 Aug, 2022 @ 11:23pm 
@VolatileGlitchAviator I dont know, as that mod is pretty new you may need to ask that mod author about it
VolatileGlitchAviator 8 Aug, 2022 @ 8:31pm 
Hi Mlie will this mod work with pawns use fire extinguishers ? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2397915519 is the link to the mod just not sure if its compatible or not.
Mlie  [author] 13 Jan, 2022 @ 4:39am 
@kotobike Preferably you can send it on github as an issue or on the discord-server?
ₘₑₗₒₙ🍈 16 Jul, 2021 @ 1:15pm 
Thank you so much!!
虛無_鬼王 10 Jul, 2021 @ 11:21am 
Thanks!
Mlie  [author] 10 Jul, 2021 @ 11:02am 
@虛無_鬼王 Sure, either send them to me and Ill add them or upload them as translations. Either way works for me
虛無_鬼王 10 Jul, 2021 @ 10:08am 
I made the translation for your mods.
May I have your permission to forward/upload the translation file of these mod to the workshop?
虛無_鬼王 10 Jul, 2021 @ 10:05am 
Sorry for the translation error, could you update the chinese translation?
https://github.com/GhostSoulGS/-/tree/85803ecb652fc2516b4f717767a0215521e9dfac
Arcanant 24 Jun, 2021 @ 6:30pm 
Petition to make this a patch/replacement of the Firefighting so other mods that use the Firefighting base can work together. :steamhappy:
Mlie  [author] 24 Jun, 2021 @ 10:53am 
@虛無_鬼王 Thank you, should be added now
Mlie  [author] 18 May, 2021 @ 1:01pm 
@qux Thanks, should be added now
qux 18 May, 2021 @ 11:57am 
Mlie  [author] 22 Apr, 2021 @ 2:31am 
@qux Its not, they use different defs
qux 22 Apr, 2021 @ 2:30am 
do you know if it's compatible with the fire extinguisher of vanilla weapon expanded ?
Mlie  [author] 17 Apr, 2021 @ 9:45am 
@qux I dont think so, I think it was a planned feature but was having issues. The code comments suggests as much anyway
qux 17 Apr, 2021 @ 9:36am 
ok so the colonists never bring back the fire extinguisher after they use it ?
Mlie  [author] 17 Apr, 2021 @ 9:30am 
@qux That functionality was not implemented in the mod it seems
qux 17 Apr, 2021 @ 6:12am 
where can we found the retourn sport please ? when the fire is finish my colonists keep the fire extinguisher
ThymeSpirit 28 Mar, 2021 @ 1:23pm 
@Mlie Awesome, thank you for such a quick patch!
Mlie  [author] 28 Mar, 2021 @ 11:49am 
@ZzZombo Found remnants of that functionality in the code but with comments that it had issues, mostly with Simple Sidearms. It may require more knowledge of the equipping-system than I have.
Mlie  [author] 28 Mar, 2021 @ 11:48am 
@MonsterHorns Fixed the extinguishers for pacifist-pawns
Mlie  [author] 28 Mar, 2021 @ 2:04am 
@ZzZombo Todo-list is linked from the resurected mods-collection and on the discord-server, for future reference
ZzZombo 28 Mar, 2021 @ 1:34am 
Sorry, but how was I supposed to know that? I just thought you missed my comment.
Mlie  [author] 27 Mar, 2021 @ 10:14pm 
@ZzZombo You already requested that and its on the todolist
ZzZombo 27 Mar, 2021 @ 8:07pm 
I'd like an option to put FE back to suitable storage when not needed, because they occupy inventory space, reducing the carrying capacity, and they are quite heavy. I have placed FE cabinets strategically all around the base and I think it would simply immersive for them to stay there when there is no fire, and firefighters pick them up from them when needed. I reckon it's as simple as ordering a colonist to unload the FE from their inventory, and they will automatically find a suitable storage, or do nothing if there is none.
Mlie  [author] 27 Mar, 2021 @ 2:18pm 
@MonsterHorns Not sure how but I can take a look. Perhaps the VFE extinguisher works that way?
ThymeSpirit 27 Mar, 2021 @ 12:19pm 
@Mlie Maybe make the fire extinguishers on the main mod not count as weapon, but utility like shield belt? Merge fire extinguisher and firebelt into one item that has a ranged "attack"?
Mlie  [author] 27 Mar, 2021 @ 8:08am 
@MonsterHorns Fire warden does not affect the fire extinguishers, it just automates the use of them. Since the job is a firefighting job pyromaniacs will not be used by it.
The extinguishers are actually ranged weapons, works like shooting a forefoam-projectile. That makes pacifists incapable of using them.
ThymeSpirit 27 Mar, 2021 @ 7:47am 
So as I understand from descriptions, pyromaniacs can equip a fire extinguisher but have to be forced to use it while drafted? While pacifists can't equip them at all? That's a bit counterintuitive, any plans to fix it?
ZzZombo 6 Mar, 2021 @ 11:15pm 
I'd like an option to put FE back to suitable storage when not needed, because they occupy inventory space, reducing the carrying capacity. I have placed FE cabinets strategically all around the base and I think it would simply immersive for them to stay there when there is no fire, and firefighters pick them up from there when there is. I reckon it's as simple as ordering a colonist to unload the FE from their inventory, and they will automatically find a suitable storage, or do nothing if there is none.
Mlie  [author] 23 Feb, 2021 @ 11:42am 
@El_Chibre Thanks, I have now included an updated version of that in the Fire Extinguisher-mod. Hope it solves the issue!
El_Chibre 23 Feb, 2021 @ 11:25am 
I found the fix Pelador made that someone mentionned earlier, if anyone feels like updating it to 1.2 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1724632338
El_Chibre 23 Feb, 2021 @ 11:21am 
I also run into an issue with this and simple sidearm, pawns swap to the FE when needed but don't re-equip their primary weapon after leading to them frantically emptying their FE into raiders or manhunter animals. Not really game breaking but it creates more macro management than not using Fire Warden
Emelio Lizardo 20 Feb, 2021 @ 8:48am 
It would be nice if the program would recognize when the FW is carrying a tool in his inventory and not constantly display a message FW lacks tool.
Sud0 28 Nov, 2020 @ 1:04pm 
Any way to make it compatibly with the VWE fire extinguisher?
sonicht 6 Oct, 2020 @ 8:35am 
i could have sworn that there was a link on the original page but youre right it does seem to be gone. Thanks for verifying, I love your work :)
Mlie  [author] 3 Oct, 2020 @ 11:06am 
@Varys no Gurke Found no fix on the original page but tested the mod with simple sidearms and it seems to work as expected. Wirewardens equips the extinguisher when needed and puts it back in inventory when not needed.
Mlie  [author] 3 Oct, 2020 @ 6:35am 
@Varys no Gurke Ill look into it
sonicht 3 Oct, 2020 @ 2:05am 
well the original mod had a simple sidearms fix so they wouldn't equip the fire extinguisher in combat situations. This was in the description as a link. Maybe the old fix still works, or you created a updated one, I thought :)
Mlie  [author] 3 Oct, 2020 @ 2:01am 
@Varys no Gurke Not sure, havent tried it with ss
sonicht 3 Oct, 2020 @ 1:27am 
Do you also have the mentioned simple sidearms fix updated to 1.2?
Leoraaaaaaaaaaaaaaaaaaaaa 11 Sep, 2020 @ 10:40pm 
Thanks for figuring out how to get this working. Much appreciated!
Mlie  [author] 21 Aug, 2020 @ 1:17am 
@Jackal Dont think so
Jackal 20 Aug, 2020 @ 9:44pm 
Vanilla Weapons Expanded also adds a fire extinguisher. Is this compatiable with it?
The Bard of Hearts 16 Aug, 2020 @ 9:19pm 
@Mlie: Dude... (or dudette)... you are completely awesome. Thanks for keeping so many of my favorite mods updated!:viol::steamhappy: