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If you are into podracers I highly recommend you check out the one made by user M.E.G.
You can find it here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2210303260&searchtext
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2208302849
It's waiting on automated processing, but I hope this helps you!
how do i put the photo that i made on my creations like urs it never works and when i do it i just see it pop up on my downloads and when i try to update it or upload it it never works it says FAILD R_OK what does that mean
Just finished looking at most of this stuff- I have adjusted the geometry of the front suspension so it is much more rigid (Also lowered the dampening by 1/2 and increased the spring force 2x) which helps the pads push against the ground/lift the cockpit less.
I also changed everything except for the airbrakes to "Light Plastic" instead of Aeroplastic (If you have suggestion for better material I'm open!)
Per /u/Leiywen on reddit I have adjusted some stuff in the programming menu that helps the craft handle differently as well. Would love to know what you think of these changes!
Except for the moving front pods :P My reference art made it look like this Mirage ship (Wip3out Fury HD) in particular had suspension arms, which is why I added them. (ships like Piranha, Harimau, AG, etc. will omit the suspension seen on this build)
I had wanted mesh material for everything originally, but when painted white it turns gray.
Where should the airbrake be? I couldn't remember exactly so I went with the largest panel so that it could create the most drag. Pretty sure I remember it being just some square flaps at the rear for AG, with some other ship classes having them at the front.
Really appreciate the feedback, I'm going to make some changes to it today! :)
Finally, the airbrake is not installed at the right location. This can be easily fixed. What I am proposing is that a RCS thruster should be mounter near the airbrake so a reverse thrust can be provided when airbrake opens.
Also, you should bind jet engine to W.
The second thing I noticed when driving your vehicle is you only used the steering from the hover pad. The steering power from hover pads is not enough. RCS thrusters should be your choice of steering because it is powerful and it offer the ship the ability to steer when stationary which is a feature that is seen in some Wip3out trailers. Also, counter spin should always be on as well as fix rotation.
I'm not so great with the programming, do you have any ideas for a good control system? I'd be down to credit you if I could put an authentic handling on the vehicles I create!