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"T1 starting point for my ever changing CV thru Research and then Upgrades"
Understood: Multi Player builds needs to be Fluid, for so many reasons :)
we just at the point where we need ... yup. the dreaded Neo and Zac, and Eres... I ventured into space on me own without support.
won't do that again :p thanks again for advice. will give it a go.
T2 Core upgrade gives much room for upgrading (Engines,Shields ;) or as you say:
Go into the Factory for a T2 and then T3 Ship thru just your level, bypassing TECH Tree:)
https://steamhost.cn/steamcommunity_com/app/383120/discussions/0/4910566145627184493/
>Recent Post
liquidsarcasm: Aug 13 @ 5:04pm
I haven't played a swamp map yet, but do you have any trading stations either planetside or in orbit? In my Arid world I have a Polaris trading station which I sell pistols, shotguns, assault rifles, sniper rifles, multi tools and ore scanners to, then I use its teleporter to get to the orbital trading station, where I use the money to buy out all the ingots in stock. It should restock once every In-game day
It takes quite a few in-game days doing this to build up enough for a CV, but you might also build up your bank balance in the process, and it never hurts to have spare money that you can use in 'station services' once the CV is complete.
Finally a replacement of the Nomad-ST
Although i go with JohnNav for certain details. The important criteria for a ship like this is "being able to get it". Mine is halve the neodymium. A resource that you might not get naturally on your starter planet. The one thing you really want from this ship is being able to move around your big cargo bay ASAP, the rest is just something you also have to pay for in order to get what you really want. I've noticed in X playthroughs that i do not use an SV anymore once i got the extremely cheap starter CV because that basically IS a very comfortable SV. CV CPU T2 is extremely cheap and the player will start upgrading right away because he CAN - once he got the ship, that is. So imho being able to GET the ship is the one key strength of a build like this.
Do I have a MED bay in my parked HV/SV
Can I totally stock my CV from a land Farm before my Mission
Do I really need 2 Food Processors or both Refers.
Cargo Storage is huge
The 2 Passenger Seats (That can be stored in Cargo until needed)
This ship is a beauty :) We can tailor the little things until we are are ready to start T2 upgrading
Thank you jrandall :) As you can tell by my Posts, I am indeed thrilled with the Bago
I like the options that the CV BAGO offers us, we can change the little things we want :)
... you need an adv constructor to make the steel grow plots which you may well not have (or a T2 base to install one in)
... on low power (fridge and grow lights) you've just under 4 hours fuel capacity ... at least for MP you wouldn't bother planting it ... the plants would be dead every time you logged in.
Soon as I get to a higher Tech, looking forward to making upgrades above Tier One as we now can enjoy this awesome early obtained powerful asset.
I also look forward to Space Combat launching my upgraded SV Dart in support
of the BAGO's 3 Turrets ;)
Going to try DocRabbit post on using the BAGO for my first Base
And we all must admit: The SCAAR assets are really the coolest :)