Total War: WARHAMMER II

Total War: WARHAMMER II

[OUTDATED] Sigmar's Heirs - SFO [BETA Update 2 of 3]
176 Comments
Mr.Necrophile 2 Apr, 2023 @ 3:30am 
I've done a rudimentary update for anyone looking.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2955952484
Sunshine 5 Dec, 2022 @ 8:51am 
When most of the community still plays WH2. :BigClownSmile:
isa0005 26 Oct, 2022 @ 2:31pm 
Okay
incursioWEB  [author] 26 Oct, 2022 @ 7:56am 
There will be no new updates to this package, it is abandoned and no longer up to date. I will switch to Total War Warhammer 3.
isa0005 26 Oct, 2022 @ 2:09am 
Pretty please?
Jon 28 Sep, 2022 @ 1:51pm 
please dude 🙏
Jon 27 Sep, 2022 @ 7:24pm 
Kaguya SFO submod is outdated.
Jon 26 Sep, 2022 @ 4:20pm 
Can you please update this for SFO's final patch, The Last Kiss? You won't ever have to update it again afterwards.
Obie 3 Nov, 2021 @ 9:42am 
Can confirm Kaguya no Akatsuki's fix WORKS, but use it instead of this mod not in addition to this mod. Thank you for the unofficial fix until this is updated!
Kaguya(伏龙芝肄业) 21 Sep, 2021 @ 3:00am 
I use RPFM and delete "effect_bonus_value_ids_unit_sets_tables" and script “export_helpers__sh_units_recruit_caps.lua” .The game is working well now,i think they cause this mod can't use.Now i make a quick fix mod for your mod.If you update this mod,i will delete that.
This is my submod link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2607760142
星辰耀龙 15 Sep, 2021 @ 1:03am 
“sing"
You ask me how deeply I love you,

How much I love you?

My heart is true,

My love is true,

The moon represents my heart.
jejenjoyslife777 14 Sep, 2021 @ 8:14pm 
Thank you.
incursioWEB  [author] 14 Sep, 2021 @ 1:41pm 
Sorry guys, have currently not the time to find this issue. But will update in future...
Tiranno Matto 12 Sep, 2021 @ 4:34am 
*ULTRASOBBING*
♂Billy♂DuBois 11 Sep, 2021 @ 9:17am 
Just give him some time its a pretty large undertaking, I'm sure it will be done soon enough.
aschergoodrich 11 Sep, 2021 @ 9:04am 
This isn't getting updated is it?
CypherDivine 10 Sep, 2021 @ 11:37am 
*cricket sounds*
星辰耀龙 2 Sep, 2021 @ 1:35am 
guys,when will finish it and update for new?
[AIMA] Reganator 29 Aug, 2021 @ 8:53pm 
Where we at with the update?

TricksTer4 29 Aug, 2021 @ 4:50am 
Same thing happening to me. I need this update bad. It makes SFO just that much better
Acid-Morph ॐ 28 Aug, 2021 @ 1:26pm 
@Mixxer5 same here
Mixxer5 27 Aug, 2021 @ 10:55am 
For now game crashes when I try to run Sigmar's Heirs with sfo and this submod.
aschergoodrich 27 Aug, 2021 @ 4:30am 
Thanks for doing this. Really looking forward to the update. Cant play without it!
jejenjoyslife777 25 Aug, 2021 @ 9:57pm 
Thank you for your work.
星辰耀龙 25 Aug, 2021 @ 6:19pm 
/(ㄒoㄒ)/~~I want eat hamburger...
incursioWEB  [author] 25 Aug, 2021 @ 11:24am 
You get it, soon TM
CharlesDarwin🍖 25 Aug, 2021 @ 7:24am 
We need it brooooo
Nope 23 Aug, 2021 @ 5:11am 
Upgrade this please, new SFO version have lot of unit stat change.
incursioWEB  [author] 13 Jul, 2021 @ 8:09am 
@Kaguya no Akatsuki: In the next update are balance changes, I will have a look into this! Thanks for feedback.
incursioWEB  [author] 13 Jul, 2021 @ 8:08am 
@Eefwee: I can fix the Health, but I don't touch the script for the dragon for how long you keep the dragon in turns.
Kaguya(伏龙芝肄业) 13 Jul, 2021 @ 7:36am 
The Carroburg Greatsword is weaker than other Greatsword units,maybe needs to be strengthened.
Eefwee 9 Jul, 2021 @ 6:37pm 
Sorry to bug you, but I've noticed two issues with the imperial dragon, 1 being the health is perhaps half of what it should be (it's about currently half of Deathclaw) and also it stays forever, not the 5-turn limit.
Thanks heaps for your work on this submod!
The Prancing Prawn 6 Jul, 2021 @ 2:15pm 
What Wyzilla said - I really love building my thematic armies, but with all the new order units costing 2 points, even the dedicated expendable cannon fodder like Warriors of Ulric, its basically impossible to integrate them in functional armies. Also, army caps are pretty screwed up, as in it'll show me when I mouse over e.g. "Knights of The Blazing Sun (Sword and Shield): 4" - and concludes that the army is at -1 special points. Oh yeah, and I also get the huge delay problem mentioned below. Apart from that, loving the mod! :)
Wyzilla 28 Jun, 2021 @ 4:57pm 
Could the army caps also be adjusted so that the knightly units only cost 1 special point instead of 2? The knight units are honestly completely garbage in terms of keeping up with the AI meta compared to demigryphs, and thus are completely worthless with army caps when costing 2 special points.
Kaguya(伏龙芝肄业) 17 Jun, 2021 @ 1:03am 
@incursioWEB
Kaguya(伏龙芝肄业) 17 Jun, 2021 @ 1:03am 
Yes,Sigmar's Heirs unit,just like Knight of Everlasting light, can only recruit 2.
And..Whenever I play using Army Caps, it causes a huge delay each time I select to recruit a unit in Reikland.Other player have the same issue.But recruit in Ulthuan haven't cause delay.
incursioWEB  [author] 16 Jun, 2021 @ 11:13pm 
@Kaguya no Akatsuki: We're talking about the army caps?
Kaguya(伏龙芝肄业) 16 Jun, 2021 @ 8:17am 
Basically all knights are limited to only 2 recruits.Can it fix?
PACMAN 3 Jun, 2021 @ 2:49am 
Great sub mod to make the sigmars heirs mod compatible for SFO, however, I found and issue with my empire campaign that authority/fealty/confederations events are not occurring when they should be. I was able to find out that it was either this sub mod or the main mod because when I disable this mod and played a new campaign I was able to confederate other empire states when prompted by the events that play out as I played. I not sure if you can fix it since the original mod was not made with SFO in mind but If possible it would be greatly appreciated.
Astartes[Sai] 1 Jun, 2021 @ 10:31pm 
if you press No Unit Caps in Sfo your kinghts still has a cap of 2 for every unit can you fix it pls ?
Thamas Rugin 31 May, 2021 @ 1:42pm 
Playing as Empire, Reikland. Both the military and provincial recruitment tier 1 infantry buildings are named 'Traning Field' instead of the correct 'Training Field'.
Astartes[Sai] 30 May, 2021 @ 9:17pm 
are you still working on the mod ?
Saber 7 May, 2021 @ 5:08pm 
Thanks for your work incursioWEB, it cant be easy with all the units and balancing, you're work is very appreciated.

I am having a slight issue, and its related to SFO caps: Whenever I play using Army Caps (whether with or without faction caps) it causes a huge delay each time I select to recruit a unit. For example: If I click on a Reikland Swordsman, I am forced to wait about 10 seconds before I can click on anything while it checks the caps I assume. If I do click anywhere on my screen it will add another 10 second wait and another Reikland swordsman unit to the army.

What makes it really odd, is it happens in certain provinces like Nordland, Reikland and Solland; but not in Ostermark or Ostland. I wasn't sure if its just something I need to live with, and if it is I'm fine with it, it isn't game breaking; but if anyone has a fix or perhaps an idea on what may be causing it i'd be thrilled to hear it.
Greedogre 30 Apr, 2021 @ 6:02am 
imperial foot have only 180 upkeep while greatswrod have 352 i think it's a oversight and imperial foot greatsword and RoR version of great sword have 32 weapon dmg compare to great sword 45, well guess that's a bug too, and state troop other than reikland have their state troop ability
NoMalarkey 28 Apr, 2021 @ 12:38pm 
I do think an SFO compatibility mod should probably remove duplicate units as well as doing what you have already done and balancing/adding SFO skills. Currently we have duplicate Ironsides, Altdorf Company of Honor, and it looks like the Generic Steam tank has two different versions (one with SFO skills and one without).
Ghost 27 Apr, 2021 @ 4:57am 
Hello... i always wanted sigmar's heirs with sfo :))) but i seem to have a problem, Imperial Foot that karl starts with are replaced wtih Carroburg Greatswords but still has the Imperial Foot Pic..
But when i used them in a custom battle they start as Carroburg Greatswords.. is that a bug?
Lickher_ish 23 Apr, 2021 @ 11:38am 
do you want us to beta test? as it is when sfo comes oout?
incursioWEB  [author] 23 Apr, 2021 @ 2:35am 
Yap, thats correct. :)
Mustafao01 23 Apr, 2021 @ 12:53am 
@Yin Yang TW More updates are to come as this sub mod is in beta phase.
YinYangTW 22 Apr, 2021 @ 5:38pm 
What does update 1 of 3 mean?