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By returning false from your two initial validation checks, the hook stops processing as soon as it hits yours.
Please change all three uses of "return false" to just "return".
Lines 509-510
if holder:GetActiveWeapon():GetClass() ~= "weapon_unoreverse" then return false end
if holder:IsNPC() and holder:Health() < 0 then return false end
to
if holder:GetActiveWeapon():GetClass() ~= "weapon_unoreverse" then return end
if holder:IsNPC() and holder:Health() < 0 then return end
Line 558
if !IsValid(attacker) then return false end
to
if !IsValid(attacker) then return end
[UNO Reverse [SWEP]] lua/weapons/weapon_unoreverse.lua:584: Tried to use a NULL entity!
1. SetNWEntity - [C]:-1
2. unknown - lua/weapons/weapon_unoreverse.lua:584
The UNO Skip SWEP: Holding this card out will cause enemies that damage you to freeze in place. The amount of time they freeze in place depends on how much damage they would have done to you.
+FRIENDLY FIRE
+KILL
[UNO Reverse [SWEP]] lua/weapons/weapon_unoreverse.lua:563: ')' expected (to close '(' at line 554) near 'end'
still amazing and keep up the good work
⢸⡿⡧⢲⣿⢯⡿⢋⣭⣴⣶⣬⡙⢇
⢸⣧⣤⣿⠟⣡⣾⣿⣻⣽⡾⣯⣿⡀
⢸⣿⡻⢃⣾⣿⣷⠿⠽⢷⣿⣻⣽⡇
⢸⡿⣡⣿⢿⣾⠟⠁⢀⢸⣿⡽⣿⠀
⢸⢡⣿⢿⣿⣧⡠⠊⢻⣿⡿⣽⢇⡆
⠀⣿⣟⣿⡇⠈⢀⣴⣿⢿⣽⢏⣼⡇
⢰⣿⢯⣿⣷⣶⣶⣿⢯⡿⢣⣾⢿⡇
⠀⣿⡿⣽⣾⢯⣿⡾⢋⣴⣿⡿⢿⡇
⢸⣌⡛⠿⠽⣛⣭⣾⡿⣿⢯⠔⣾⡇
⠘⠿⠿⠿⠿⠿⠯⠷⠿⠿⠤⠾⠿
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3130454259
any new updates?
⢸⡿⡧⢲⣿⢯⡿⢋⣭⣴⣶⣬⡙⢇
⢸⣧⣤⣿⠟⣡⣾⣿⣻⣽⡾⣯⣿⡀
⢸⣿⡻⢃⣾⣿⣷⠿⠽⢷⣿⣻⣽⡇
⢸⡿⣡⣿⢿⣾⠟⠁⢀⢸⣿⡽⣿⠀
⢸⢡⣿⢿⣿⣧⡠⠊⢻⣿⡿⣽⢇⡆
⠀⣿⣟⣿⡇⠈⢀⣴⣿⢿⣽⢏⣼⡇
⢰⣿⢯⣿⣷⣶⣶⣿⢯⡿⢣⣾⢿⡇
⠀⣿⡿⣽⣾⢯⣿⡾⢋⣴⣿⡿⢿⡇
⢸⣌⡛⠿⠽⣛⣭⣾⡿⣿⢯⠔⣾⡇
⠘⠿⠿⠿⠿⠿⠯⠷⠿⠿⠤⠾⠿⠃
the update maybe could be that nextbots ACTUALLY die to it
and possibly a effect whenever it uno reverses the enemy?
i found out this makes you unkillable to nextbots