Prison Architect

Prison Architect

Railways
55 Comments
murgh  [author] 5 Sep, 2024 @ 8:07am 
@Marzipan the switch can be found in the Quickbuilds menu.
murgh  [author] 5 Sep, 2024 @ 8:05am 
The required Many Materials 2.0 mod has been updated, so the tiles should be ok again...
Marzipan 10 Jul, 2024 @ 1:10pm 
on the 8th image, how did you do the tracks that curve into each other for a merge? I cant see any tracks that arent straight or 90 degree crossing
2ws 13 Jan, 2024 @ 7:49pm 
@LachlanTA probably a mod conflict, either remove mods that change the sprite bank or place this mod at the top of your mod list
LachlanTA 11 Dec, 2023 @ 9:33pm 
It seems that the tiles for the rails are just black squares, any reason for this?
TheGreatWolf14 12 Aug, 2022 @ 3:27pm 
Where you get those other vehicles with the different colors? I really need those props
CrazyCanadian 18 Apr, 2022 @ 8:36am 
Will this ever make real deliveries and not be eye candy?
Gameaholic 16 Feb, 2022 @ 6:33pm 
still functional?
Parkles 10 Dec, 2021 @ 3:34pm 
b-bro...
Hhiq 30 Nov, 2021 @ 8:44pm 
hell yeah my auschwitz prison is going to look so much more better with this mod!
red66 15 Feb, 2021 @ 10:27am 
"I'm stuck in Folsom prison, and time keeps draggin' on
But that train keeps a rollin' on down to San Antone"
murgh  [author] 18 Dec, 2020 @ 5:30pm 
The switches only come in quickbuilds, its too many to add them all to the visible floor tiles from the menu.
AmongusMan69 25 Nov, 2020 @ 8:50am 
Yeah lol
User 25 Oct, 2020 @ 1:53pm 
factiorio vibes
Edward 17 Oct, 2020 @ 8:28am 
I like trains, so I like the idea of such mod. Will trains be ever functional, to replace roads, for freight mainly?
Extr Phat 11 Oct, 2020 @ 1:59am 
oh, thanks dude
murgh  [author] 11 Oct, 2020 @ 1:39am 
Many Materials 2.0 is required to create the rails, make sure it's on top of other mods which add floor tiles, since only 1 mod is allowed to do so.
Extr Phat 11 Oct, 2020 @ 1:33am 
for whatever reason whenever i click "create railway" it just makes two lines of gravel and nothing else could you look into this for me? and i have tried disabling all my mods and making a new map but nothing seems to work
murgh  [author] 30 Sep, 2020 @ 3:14pm 
@Haze22 ok so it's been a while and meanwhile I've banged my head several dozen times to comprehend how to implement deliveries/exports/prisoners. Made a Train Station like the Cargo Stations from adavanced roads, but with station platform pieces etc... All sprites nice and good - but when it comes to thinking about a good way to implement deliveries with several cargo wagons and a locomotive... well there is where things are getting stuck a bit more than expected.

I've thought about several ways to code it, but before I wrote a single line of it, most of the ideas already got discarded by some more thinking about the way to take... They all seem to have some problems so this is going to be a tough nut.

I will need a lot of free time in a row, and a decent amount of cash to live for that period to have no worries about anything - and not get disturbed by anything from the outer world in order to make it happen. tl;dr train deliveries might happen, but not in near future.
Pvt. Pirate 25 Sep, 2020 @ 1:05am 
sorry, i didn't know the game engine is that much limited. they really should seperate the textures into their own files, just like Minecraft did. that was really a big step forwards for modding.
murgh  [author] 24 Sep, 2020 @ 1:39pm 
No sorry there is not enough room in the tileset.png left to add corners, otherwise I would have added them. I though I had mentioned it somewhere.
Pvt. Pirate 24 Sep, 2020 @ 6:40am 
can you add large radius 90° turns just for decorative use?
Feewok 1 Sep, 2020 @ 7:25am 
god loves you
murgh  [author] 31 Aug, 2020 @ 12:54am 
Done.
murgh  [author] 30 Aug, 2020 @ 12:43pm 
Hmm, the shunter is a bit too black, no? I'll redo the sprite a bit...
murgh  [author] 30 Aug, 2020 @ 3:56am 
Mod update:

- fixed the front of the diesel train sprite
- added an empty cargo wagon
- added a shunter train
- removed the station platform objects
Viscount 29 Aug, 2020 @ 6:30pm 
ok
murgh  [author] 29 Aug, 2020 @ 9:14am 
Ok next update removes the stations from the objects menu.
Please use the material tiles from the walls / floors menus instead.
You can create far better custom station platforms with those material tiles anyway.
murgh  [author] 28 Aug, 2020 @ 11:44am 
You will notice that the Many Materials and Advanced Roads 2.0 mods have been updated with Station tiles in the Walls and Floors menus to create train station platforms:

The ones in the Walls menu are to create the edge of a train station.
The ones in the Floors menu are to create platform tiles and stairs leading up to the platform.

Whenever a person wants to walk onto a station platform, he will need to use the stairs you've put on a side in order to access it. It is basically the idea of a door, but camouflaged as some outdoor looking material.

I'm thinking about removing the station objects from this mod, since they are now kinda redundant/obsolete. Then again, who cares. It's your call.
murgh  [author] 26 Aug, 2020 @ 3:28pm 
Ok so the doortimer idea didn't make it.
Instead, just place the new Railway Manager on the map.
It will spawn a train on a random track to work around the before mentioned issue.

Railway Tracks should always be removed with its button, not the Dismantle tool from the Objects menu. When using the button, it will update the Railway Manager, turn the track into Dirt, repair any rail or road crossings and also get rid of obsolete Railway Track Signs for that track.
murgh  [author] 26 Aug, 2020 @ 3:02pm 
Mod update:

- added Railway Manager: place 1 of these on the map. It spawns a train on a random track every 30~60 minutes.
- added Railway Track Sign: gets spawned at railway crossings when creating new tracks on the map. These lights turn green/red when a train is coming/passes by.
- added Railway Sign (green & red): some eyecandy signs to place near a track.

Note that the active track signs only get spawned on new tracks. Existing tracks on the map will need to be replaced if you want lights at rail crossings.
murgh  [author] 26 Aug, 2020 @ 1:42am 
I think I will do it with DoorTimers, that way you can create a train schedule for all tracks.
facciola007 25 Aug, 2020 @ 10:25am 
Could it have a min max wait time until another train to prevent duplicates from overlapping?
facciola007 25 Aug, 2020 @ 10:24am 
Couldnt you use the same parameters that keep bus's from driving on top of each other? Or is it getting confused as to when the train ends and it just being another box car?
murgh  [author] 25 Aug, 2020 @ 10:19am 
@me I'd like to add some track lights at railcrossings and also to prevent trains from driving on top of eachother when they cross, just need to figure out the best way to do it... If one track is active, corssing tracks should not be able to spawn a train, something like that.


@Haze well if I would bang my head several more times on a concrete wall then perhaps there could be a moment where I'd adapt some stuff from my Advanced Roads 2.0 mod in here and make it work. In theory it's possible...

@facciola that of course would be the price when it's Sales with -75% I hope, otherwise it would be too much of a bargain :steamsalty:
Haze22 25 Aug, 2020 @ 2:42am 
Will they ever be able to act as deliveries?
facciola007 24 Aug, 2020 @ 9:13pm 
I was thinking of 14.99 but not working as intended when launches. ;p
mishanya 24 Aug, 2020 @ 8:31pm 
Cool
murgh  [author] 24 Aug, 2020 @ 8:47am 
For just $9,99 perhaps?
kotamine 24 Aug, 2020 @ 6:46am 
can't wait for paradox to rip it off and put a worse version of this in their next dlc
murgh  [author] 23 Aug, 2020 @ 6:43am 
For those wondering about track switches from 1 track to 2, well, I ran out of space in the tileset.png file, so unfortunately I can't add any more switch types...

I guess this mod is finished now, have fun!
murgh  [author] 23 Aug, 2020 @ 5:17am 
Mod update:

- added quickbuilds for Railway Switches.

If you are using Modern UI 3.0 then these quickbuilds will show their proper icons.
murgh  [author] 22 Aug, 2020 @ 3:48pm 
Upcoming feature:

- Railway Switches (see sneak preview screenshot above).

Using 54 tiles per switch, these things will come as Quickbuilds only, otherwise the materials menu would get REALLY flooded...

As you can see the 'Switch to the left' is done, now I just need to add the definitions for 'to the right', and both horizontal switch types. Why the fk did I think this might be a good idea? :steamfacepalm:
murgh  [author] 22 Aug, 2020 @ 12:32pm 
:lunar2019coolpig:
J/S2046 22 Aug, 2020 @ 10:35am 
yeap, it works now it all shows up. thks
murgh  [author] 22 Aug, 2020 @ 3:28am 
Mod update:

- added Railway Bumper Block
- all train wagons can now also be bought as eye candy objects to create custom stations.
murgh  [author] 22 Aug, 2020 @ 3:28am 
@jms sounds like steam was acting up and your download got corrupted, so clean up the mod folder 2202670240 and unsub/resub. That should fix it. This mod isn't big science, so there is no reason for it not to work.
Viscount 21 Aug, 2020 @ 7:25pm 
Awesome Job :worker:
J/S2046 21 Aug, 2020 @ 5:08pm 
i'll try again, yes, i don't see it. thks 4getting back.
murgh  [author] 21 Aug, 2020 @ 2:11pm 
Mod update:

- added Railway Station pieces to create horizontal or vertical platforms. Stations can be as long as you want, just place more centre pieces between both side pieces. Stations block movement in order to create artificial walls.