RimWorld

RimWorld

Harvest Every Body Parts
46 Comments
pikes  [author] 11 Jul @ 11:02am 
Updated for 1.6 version.
Kishmond 28 Apr @ 9:58pm 
I don't know what other mod I had was also trying to add this tag, but this was generating red errors when the spawnThingOnRemoved tag was being added after it already existed. I updated Harvest_Every_Body_Parts.xml so it won't error anymore.
https://pastebin.com/raw/8rKfFzYw
Perun 23 Dec, 2024 @ 8:57am 
Does it work for corpses? would be nice if it worked for fresh corpses or simply compatible with Post Mortem mod for harvesting organs from fresh corpses
pikes  [author] 10 Oct, 2024 @ 1:29am 
@kotobike, it's either because the leg was damaged and not harvestable or maybe another mod causing side effect. Try harvesting another leg or try deactivating some mods.
Kotobike 10 Oct, 2024 @ 12:36am 
Why can't I cut off a prisoner's leg and sew it onto a colonist's?
pikes  [author] 9 Sep, 2024 @ 7:45am 
Updated for 1.5 version.

From the changelog:
Tongue can now be harvested.
All organ values are much higher. For example, an eye is now at 1200 value (was 200).
Spine mass in now 1 (was 2).
Arm mass in now 4 (was 2).
Leg mass in now 7 (was 4).
Bionic spine is now at 115% efficiency (was 125%).
Bionic tongue is now at 115% efficiency.

I removed the tag for versions inferior to 1.4 because the value of all organs was changed in 1.4.
You can download the 1.3 version, also compatible with inferior versions, in the Github [github.com].
pikes  [author] 7 Sep, 2024 @ 6:54pm 
Hello, thank you for your concern about the mod status.

I replayed the game recently and decided to update this mod and some of the other mods I did. It’s almost finished will be release very soon .

The goal will stay the same and it will be finely tuned to be in line with the past updates.
llkj11 7 Sep, 2024 @ 1:58pm 
Provide source if you dont want to update so others can.
Thundercraft 19 Mar, 2024 @ 6:50am 
please update this mod

Also, has anyone TRIED using this in RimWorld 1.4 to see if it still works?
noorly 4 Dec, 2022 @ 3:13am 
please update this mod
roko711 1 Dec, 2022 @ 10:34am 
up pleasedate mod this
Miyuki 16 Nov, 2022 @ 1:32pm 
thx!! my immortal colonists need new non bionic legs!!!!!
JZ 1 Nov, 2022 @ 2:43pm 
please update this mod
Fuyuno 31 Oct, 2022 @ 12:38pm 
please update this mod
Squishyjellyfish 31 Oct, 2022 @ 6:41am 
please update this mod
Emrovski 27 Oct, 2022 @ 8:15am 
please update this mod
Inglix 2 Feb, 2022 @ 1:11pm 
The patch for increasing the efficiency of the bionic spine can cause an XML error to be thrown if another active mod has already set an improved efficiency for that part. In my case this occurred with [FSF] Advanced Bionics Expansion.

Perhaps you could change the patch to only add the partEfficiency node if it doesn't already exist using PatchOperationConditional?
чуркаш 12 Jan, 2022 @ 3:26am 
Harvest Organs Post Mortem compatibly?
PHCGamer 31 Jul, 2021 @ 6:02pm 
Also brings up a lot of red text about defining things twice.
PHCGamer 31 Jul, 2021 @ 6:01pm 
It still says it's in 1.2 for me
Sumatris 31 Jul, 2021 @ 10:18am 
Thanks, mate! Feels much better not having the mod show up as outdated in the manager :-).
pikes  [author] 31 Jul, 2021 @ 9:09am 
Updated for 1.3 version.
Sumatris 29 Jul, 2021 @ 8:38am 
Works for me.
Broski 25 Jul, 2021 @ 3:21pm 
checking
PHCGamer 20 Jul, 2021 @ 12:04pm 
Does this work in 1.3?
The Synx 16 Mar, 2021 @ 6:17pm 
you can repair scared limbs, hands and feet missing toes and fingers by removing them and reattaching them.
✪Kurosendo 19 Sep, 2020 @ 3:42pm 
can ı remove brain too pls?
pikes  [author] 11 Sep, 2020 @ 8:30am 
@Rolphaline You can remove hands, but for fingers and toes I've removed this because the list of removeable parts was getting very long (20 added items for all fingers and toes). If you want this anyway, you can remove the commentary lines for fingers and toes in the configuration file: Steam\steamapps\workshop\content\294100\2203129101\Defs\HediffDefs\BodyParts\Hediffs_BodyParts_Natural.xml
Rolphaline 11 Sep, 2020 @ 3:47am 
Why isn't there the ability to remove fingers, hands, toes, and hands??
Fungiheart [NGW] 2 Sep, 2020 @ 3:27pm 
Time to create freakish Frankenstein abominations
tf.take 31 Aug, 2020 @ 7:49pm 
ah yes i installed a black 17 year old male prisoner's harvested leg on my white female 81 year old pawn
pikes  [author] 30 Aug, 2020 @ 2:19am 
@Slavidor Correct.

@dr. snowman You're not required to start a new game to use this mod.
hellosharkness 29 Aug, 2020 @ 9:02pm 
Just checking, this mod doesn't change the value of kidneys and livers and such (the organs vanilla harvestable) correct?
SkyLarkBlue 28 Aug, 2020 @ 7:13pm 
This is working better for me than "Harvest Everything" in that it allows me to replace damaged parts directly, but I've noticed 2 big differences between my playthroughs with that mod and this: 1. Harvest Postmortum seems to be giving colonists debuffs for organ harvesting 2. Replacing a damaged part sometimes adds a "organ harvested" debuff. I just had a prisoner with both ferurs shattered get prosthetic legs and a new heart (his old was scarred), and now he has "Organs Harvested x2" debuffs. I can't even guess which of those things caused the debuff, but I don't understand why he got them. Maybe femus don't count as full legs? My colonists are upset about it too but I have only done legit medical procedures so this is a huge problem.
dr. snowman 28 Aug, 2020 @ 11:57am 
will this work with an already loaded game or do i need to start new game?

also, can i harvest both legs to stop my colonist drug addictions?
Aperius 24 Aug, 2020 @ 8:18am 
Finally I can punish someone...
pikes  [author] 23 Aug, 2020 @ 9:34pm 
@kronch For stackable items I suggest you use
OgreStack (1.1 version but works fine with 1.2) or Stack XXL .
tf.take 23 Aug, 2020 @ 2:28pm 
@pikes thanks for answering my question, mod still serves my purpose. tho im not sure realistically what use people could have for noses and ears for them to be on the market xD
kronch 23 Aug, 2020 @ 2:18pm 
Do you think you could make these parts as well as the vanilla organs stackable? Even in small stacks of x10 or x25 would greatly save space, and would help because there are so many different parts to store.
pikes  [author] 23 Aug, 2020 @ 1:16am 
@insaned I didn't modify the moods with this mod.
If a non-cannibal eats human meat, you'll have a negative mood applied and a greater one if it's eaten raw. As far as I know, there isn't a special thinking for a pawn eating his/her own flesh.
tf.take 23 Aug, 2020 @ 12:16am 
great :D. also is there a mood effect in relation to pawns eating their own body parts? or would something like that be too hard since it probably just turns into a general 'meal' once you cook it
pikes  [author] 22 Aug, 2020 @ 11:56pm 
@insaned If this is your thing... Yes, you can!

@BloodyBane I think it is.
kronch 22 Aug, 2020 @ 7:19pm 
Thank you so much for this mod! This fixes the issue I was having using Harvest Everything where I couldn't install regular limbs onto a pawn with scarred limbs.
BloodyBane 22 Aug, 2020 @ 6:08pm 
Is this mod compatible with Prisoner Harvesting?
tf.take 22 Aug, 2020 @ 12:10am 
i need to know... with this mod could i harvest a prisoner's leg and feed it to him?
delirium 20 Aug, 2020 @ 6:00am 
Excellent mod title picture.