A Hat in Time

A Hat in Time

Spooky Playground - A Test Mod
14 Comments
Grimm  [author] 19 Jul, 2021 @ 4:28pm 
Steam is a totally functional platform that doesn't randomly delete my files entirely. ):
Grimm  [author] 19 Jul, 2021 @ 4:26pm 
@joelou1 The biggest problem I seem to have is that AHIT mod editor wiped all of my installed content and won't let me get it back, but I'll see what I can do, thank you for letting me know.
joelou1 19 Jul, 2021 @ 3:22pm 
I would not know. Perhaps if you try to run your mod and see the error message for yourself you might have more information. It did say something about recompiling, so I'm just assuming that perhaps you'd have to use whatever tool to open it and just recook it.
Grimm  [author] 18 Jul, 2021 @ 6:03pm 
@joelou1 do I have to recook it like any other update? I took a break from modding so I didn't realize anything broke ):
joelou1 18 Jul, 2021 @ 3:27pm 
Apparently, this would need to be recompiled. I got an error message and it crashed me. Wished i could have tried it out.
Lexi Lunarpaw 1 Nov, 2020 @ 6:33pm 
seeing that thumbnail makes me want a "Playable Fire Spirit"
like its ever gonna happen
Bugnull 1 Nov, 2020 @ 2:05pm 
I really liked this and hope to see more from ya! Also the inclusion of you around there was cool!
Grimm  [author] 3 Sep, 2020 @ 8:24pm 
Glad people are actually enjoying this! I plan on trying to make something more in depth soon.
dog 3 Sep, 2020 @ 8:23pm 
cool map
HERO 1 Sep, 2020 @ 11:40am 
nice level! u did a good job of making it fun and interesting to explore :D
27 Aug, 2020 @ 8:46am 
Nicely done wanna play your next level
Grimm  [author] 23 Aug, 2020 @ 2:07pm 
As the changelog says; Added in barriers with collision and updated the Kill Z Plane to a rather quick death if you get under the map just in case someone still manages to get through those barriers and fall to death. Once again, thanks for bringing that to my attention. Wolfcl0ck!

Pretty sure what happened was the Mod Editor crashed when I was working and I was too focused on rebuilding the terrain that got rolled back then checking to see if the Kill Z was saved prior to the crash or not.
Grimm  [author] 23 Aug, 2020 @ 1:35pm 
@Wolfcl0ck Actually, there was SUPPOSED to be a kill plane beneath it, so I'll go recook it real quick with one! Thanks for such a kind review on the level, by the way! I wasn't expecting anyone to actually play it!
Wolfcl0ak (<3s his boyfriend) 23 Aug, 2020 @ 12:35pm 
Pretty good, quick level. There aren't any overly advanced techniques that need to be done in order to reach any platforms or make any jumps, so no need to worry about not having the skill level to beat it. The mod uses the late alpha/early-mid beta objectively superior subcon grass, which is a nice touch. The level takes maybe around 15 minutes to complete if you're going at a casual pace. One thing to note: Do *not* no-bonk-slide up the sides of the level, as there's no colliders to keep you from falling out of the level and no kill plane underneath it, meaning you'll be falling for a while. All in all, pretty good. I give it an 8 out of 10.