RimWorld

RimWorld

Royalty Empire Rework: Vanilla Weapons
7 Comments
Medic Olkie 10 Mar, 2021 @ 9:43am 
I was wondering how to edit a pawn's spawn equipment? As in, how did you change the default units equipment to this?
Tokido Saya 13 Feb, 2021 @ 3:02pm 
hello , do you know is there any mod can add all organ to harvest list with one click?
i mean this mod patch add lots of organ but i still need to add it to surgery list one by one and i catch like 20 empire wanker this time.
Pentium4 7 Nov, 2020 @ 10:28am 
After using this mod I found 2 broad shield. The broad shield created by this mode and the original one. It works same, but considered different items. There is no problem with playing, but it is an error so I reported it to you. thanks for good mod
brucethemoose 30 Aug, 2020 @ 9:45am 
Err, sorry I got them mixxed up and meant "mod". I was running this and the civil war submod.

Anyway, allyourbase just detects when mods overwrite XML classes instead of patching them.
MadeThrone11206  [author] 30 Aug, 2020 @ 6:23am 
@brucethemoose

This is a standalone and does not need the 'Royalty Empire Rework' mod to work.

So are you using the 'Royalty Empire Rework' and the 'Royalty Empire Rework: Vanilla Weapons' mods at the same time? If so that mat be the issue, and all you have to do is to just disable one of them.
brucethemoose 30 Aug, 2020 @ 1:51am 
Hey, AllYourBase says that this submod overwrites some vanilla classes:

https://gist.github.com/HugsLibRecordKeeper/f81bfb31ffc789611b3f9391d00ae0e4#file-output_log-txt-L785-L807

Any chance they could be patched instead?
MadeThrone11206  [author] 25 Aug, 2020 @ 8:48pm 
Announcement!

I have now released two new civil war submods that brings in two new empire factions that seceded from the empire.