RimWorld

RimWorld

Pawnmorpher More Backstories
20 Comments
Phoenix-D 26 Dec, 2023 @ 8:07pm 
Updated to 1.4 at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3123785404 . Will delete that one on author request of course
Harmony the Jackal 9 Apr, 2023 @ 4:45pm 
pawnmorpher and v.a.e is updated to 1.4 it would be nice if this was updated to 1.4
Smaug 30 Mar, 2023 @ 8:34am 
would be cool if this was updated.
Nico 16 Dec, 2022 @ 4:35pm 
Could we get an update, please?+
Viper 19 Sep, 2021 @ 9:37am 
ok I should have looked at the change notes first, hmm... I would say 5% is acceptable to me - i wonder if the 10% will apply when "wanderer joins"? whatever, that's fine. 5% for the other VE Factions and vanilla factions and 0% for any other modded faction in my game (according to your comment below)... I can dig that. Throwing it in.
Viper 19 Sep, 2021 @ 9:33am 
is the chance adjustable? I'm just about to start a new game and wondering if I'm ready to re-insert this mod
crazysquirrel622  [author] 27 Jul, 2021 @ 1:23pm 
They work for the Vanilla Expanded Factions. But yeah, for any other custom factions for right now, they can't spawn with these backstories. The way Rimworld handles generating which backstories for a pawn is a bit annoying and the easiest way for me to tone down the use of my backstories during generation was to make them their own set and patch the set in as a chance.
democracy's little pogchamp 27 Jul, 2021 @ 11:43am 
Hoping for the day you figure out configs, because I actually liked how frequent the backstories appeared, lol

Does the way it works in the update you pushed today cause it to not work with custom factions? Because I liked that aspect too.
b0nes 27 Jul, 2021 @ 10:39am 
thank you for update!!
b0nes 22 Jul, 2021 @ 7:45am 
will this be updated to 1.3 now that pawnmorpher is? no rush though!!
crazysquirrel622  [author] 18 Feb, 2021 @ 4:35pm 
Well. It has been a minute since I checked up on this. To respond to your suggestion lilairen, that is what I am planning/currently trying to do. I have been teaching myself C# (it has unfortunately been a slow process) to hopefully code in such features. In my current test build (which if desired I can push out to live), I was able to change the frequency of my backstories appearing, however it's more of a static setting (editing and patching XML defs) and it breaks compatibility with any custom faction (eg any the Vanilla Faction Expanded factions) having my backstories (unless I explicitly patch them in).
lilairen 18 Feb, 2021 @ 1:52pm 
To back up what Viper said I'd love it if there were a frequency slider option for the backstories, because I would love to run with this but it's just overwhelming my other pawn options.
Viper 25 Jan, 2021 @ 11:50am 
fyi one more note, unloading this mod from a save results in the the backstories being replaced randomly and no adverse effect to the savegame, as far as I can tell. Looks good so far.
Viper 25 Jan, 2021 @ 11:20am 
Fair warning: This amps up the prevalence of morphed pawns significantly in your game. The backstories become available to randomly-generated pawns so you will see a lot of morphs in other factions and coming from "wanderer joins" or "transport pod crashed" type events.

And I dunno why, but it seems to select these backstories for pawn generation far more frequently than I'd expect from a random selection. I was getting morph after morph. It was making Pawnmorpher content rather overwhelming and central rather than the additional side flavor I'd wanted out of it.

I do like these backstories (one of my favorite colonists in my current playthrough is a Chaocow Herder) but I think on my next playthrough I'm going to proceed without this mod. Unless you have a way to reduce/prevent the backstories' usage by the random generator?
lechkingofdead 12 Sep, 2020 @ 12:39am 
well good thing i never use prepare carfuly in the forced regard of mutations for i instead just use it for customs and than drop a item for the mutation so i play it safe :P
Smaug 27 Aug, 2020 @ 2:08am 
Thank you, also these are pretty well written.
crazysquirrel622  [author] 26 Aug, 2020 @ 6:53pm 
Hey-o. Apologies I have been busy recently doing many things (including making more backstories. Currently at 24 as of writing this including 3 for DLC/mods). I updated the description with a list of the current backstories.
Smaug 25 Aug, 2020 @ 5:21am 
Could you add the new backstories into the mod description?
Lost Soul 24 Aug, 2020 @ 2:33am 
I think it would be a good idea to write on the description at least some of the content and it's features, i don't really understand what it exactly does.
ꌗꉣ꒒ꂦ꓄ 23 Aug, 2020 @ 7:59am 
Didn't see any mention of this in the official Pawnmorpher Discord so I've tossed a heads-up their way. You might want to do the same. :)

You might want to add Pawnmorpher as a dependency, someone that hasn't seen the mod might think that this adds all the effects of it in vanilla.