Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

DEI submod NO Imperium level required reform changes (Grand Campaign)
61 Comments
Waxlar 27 Mar @ 1:39am 
Plz update this mod :) Its not work with parthia... Because parthia have now 2 reforms.... Its extreme bullshit dei reforms levels.... Why i must have level 8 for thorax? omg... And thueros units use small city stales in history.... why level 3? stupid arcade shit :D
SNS  [author] 22 Oct, 2024 @ 12:49pm 
I don't know for sure, I haven't checked the mod over a year. I don't think the mod needs an update though, probably it is that's you said or another mod interfere with the changed variables. Try to disbale the most mods and load your game, end turn and see if the reforms triggered. Also try to remember if the previous roman and greek reforms had triggered. If you are correct, the first reforms will triggere after 1200 turns lol
Marcus Antonius 22 Oct, 2024 @ 12:19pm 
I use this submod with the 24 TPY. I`m at turn 200 with Parthia and the reform has not triggerd yet. Is it because of the 24 TPY submod?
lwhのsama 27 Mar, 2024 @ 7:50pm 
有了这个mod,改革将只按回合激活,不需要帝国级别。

玩家和AI的回合数是相同的。:steamthumbsup::steamthumbsup:
Marcus Antonius 17 Nov, 2023 @ 7:07pm 
Thanks for answering c",)
SNS  [author] 17 Nov, 2023 @ 10:39am 
@Marcus Antonius
I am always loading the three dei parts in the end. So the answer is above. You can see in the launcher, in mod manager section, a number is left to the mod. This is the load order, so the order should be like that:
1. NO imperium level
2. Dei
3. Dei
4. Dei
That's why I am writing before dei
Marcus Antonius 8 Nov, 2023 @ 2:32am 
were to put this in mod manager? above or under DEI mod?
Arcanii 27 Oct, 2023 @ 1:20am 
Please advice, I'm at level 91 but I still can't recruit the legionaires (playing as Galatia). This submod doesn't seem to work?
Adler4 6 Oct, 2023 @ 6:05pm 
My technology list asks me to reach an imperium level.....is this a default thing or does it means, it isn't working ?
Lazareth 28 Jul, 2023 @ 4:34am 
I can confirm this still works :)
Ciaphas Cain 17 May, 2023 @ 10:39am 
@Marcus - usually that means above
Marcus Antonius 12 Mar, 2023 @ 5:12am 
@SNS [skaper] "This mod must load before DEI mods" Do you mean above or below?
Marcus Antonius 26 Feb, 2023 @ 3:11am 
Does not work when you want to complete military tech with the one turn reform tech wich i find silly from DEI side.
SNS  [author] 29 Jul, 2022 @ 6:35am 
I think it works, I haven't tried it
stevebullpasture 15 Jul, 2022 @ 4:55am 
Does this work on 1.3 beta?
SNS  [author] 10 Apr, 2022 @ 5:50pm 
@The Covenant
Probably, check your active mods and the load sequence in your luncher
The Covenant 6 Apr, 2022 @ 2:07pm 
I reckon if I reached turn 63 as Macedon and no reforms yet then something is wrong?
Marcus Antonius 12 Mar, 2022 @ 5:47pm 
@SNS [skaper] It arrived after 90 turns, the schyto-sarmatian reforms.
SNS  [author] 12 Mar, 2022 @ 12:52pm 
@Marcus Antonius
I 'll check it tomorrow
Marcus Antonius 10 Mar, 2022 @ 12:17pm 
@SNS [skaper] When i tried the other two from the same culture. The reform message came after the first end turn. but their reform units were still unavailable.
SNS  [author] 10 Mar, 2022 @ 11:56am 
@Marcus Antonius
I don't think so, the text has only that variables. I 'll check it again. Do they have reforms? I am assuming they are under another culture, Parthian probably.
Marcus Antonius 10 Mar, 2022 @ 12:08am 
@SNS [skaper] Did you forget about the Royal Scythians or are they under another culture?
SNS  [author] 28 Nov, 2021 @ 7:13pm 
@LemurKing
I don't know, I suppose under roman
LemurKing 28 Nov, 2021 @ 1:03pm 
Any idea how this would interact with the Etruscans? Do they fall under "Roman", "Greek"?
Royal Pegasus 12 Sep, 2021 @ 11:15am 
Can you tell me where i can find it in the mod how i change it in the script
SNS  [author] 12 Sep, 2021 @ 11:09am 
@Royal Pegasus
Yes I can
Royal Pegasus 8 Sep, 2021 @ 9:01am 
can you make one with less turns like first one in turn 30 sec in turn 100
SNS  [author] 12 Jun, 2021 @ 1:03pm 
@Deacon Feis
Maybe it needs a technology to unlock or something like that
Deacon Feis 26 May, 2021 @ 12:32am 
After loading the game archive, the recruitment list of the game has shown the troops after the imperial reform, but they are still unable to recruit.....
Hebrew Ebru Cs.Money 7 May, 2021 @ 2:40pm 
Thank you thats awesome :)
SNS  [author] 7 May, 2021 @ 2:38pm 
@Hebrew Ebru Cs.Money
Yes I can
Hebrew Ebru Cs.Money 6 May, 2021 @ 5:36pm 
can you make one that pushes the turns a little bit further back for people playing with 12tpy maybe? guess first one after 100 second 200 and last one 300 for the Romans?
sam.pidgeon 13 Apr, 2021 @ 7:59am 
ok thanks
SNS  [author] 13 Apr, 2021 @ 6:27am 
@sam.pidgeon
Yes
sam.pidgeon 13 Apr, 2021 @ 4:46am 
multiplayer compatible?
The Covenant 11 Apr, 2021 @ 5:01am 
Thanks for the reply! I will try it out :)
SNS  [author] 9 Apr, 2021 @ 11:28am 
@The Covenant
I think it doesn't need an update. If you have a problem, just send me a message to update the it.
The Covenant 9 Apr, 2021 @ 5:00am 
Can I still use this mod even though it hasn't been updated?
No gods, no masters 9 Dec, 2020 @ 1:52pm 
@SNS thanks for the mod. I usually just play total war with this type of game and rush down all but I wanted to play more "tall" type and still not miss on features so this made it possible.
SNS  [author] 7 Dec, 2020 @ 8:34am 
@No gods, no masters
Alright, thanks for the info. Sorry for your 60 turns
No gods, no masters 26 Nov, 2020 @ 7:46am 
Just to reply to myself for others - this mod must be before DEI mods on list, otherwise you will cry as I did :)
No gods, no masters 25 Nov, 2020 @ 3:28pm 
I have this mod enabled, turn 60 already and no reforms for Rome. Not sure if I am missing something
SNS  [author] 15 Nov, 2020 @ 11:29am 
@ronny.schmidtb
I like your idea, I prefer this way. If I knew how to do it, I woulld do it. I am suggesting you to contact with DEI team via discord or via twcenter because it is very interesting idea.
ronny.schmidtb 13 Nov, 2020 @ 4:06pm 
I suppose it would have to be like the vanilla version where you have to reach a technology to activate the reform, in DEI it is the same but the difference is that when you reach the number of turns you can no longer recruit more units which forces you to go to the next reform. In summary, the number of turns would have to be eliminated and that the requirement will be only a technology so you could decide when to unlock that technology and move on to the next reform.
SNS  [author] 13 Nov, 2020 @ 3:41pm 
@eddie_kng
Read the description, it is very simple what this mod does
SNS  [author] 13 Nov, 2020 @ 3:37pm 
@ronny.schmidtb
I don't know how to make that and I think it is impossible.
eddie_kng 5 Nov, 2020 @ 6:30am 
how does this mod workand what does it give as im not sure it is working or am i missing something
ronny.schmidtb 4 Nov, 2020 @ 2:53pm 
I would like a mod that give you te chance of choose when you want to trigger a reform, because some times i had to fight against the macedonian or greek wiht tier 3 imperial soldiers and that is not so accurate historicaly.
SNS  [author] 28 Oct, 2020 @ 11:22am 
@Chidy1776
I have made a mod like that, but I haven't publish it yet. Send me pm
Chidy1776 28 Oct, 2020 @ 10:40am 
i would LOVE to see a version of this mod that took away the imperium requirement, as well as making the reforms earlier, maybe half the current turn number. That and or a version that gave all factions in grand campaign all reforms from turn 1. i love the grand campaign, but sometimes i hate the waiting to get the units i want. i know it wouldnt be historically accurate, but having all reforms from the start would make it a lot of fun for me.