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Not sure if possible, but it would be cool if they only attack the Players ships.
Reason is:
i settled outside the Barrier in a NPC Faction. Despite me being quite ok geared ( i limit myself at Tech 37 and only use Xanion tho) they overran the sector. I managed to survive it, but Most NPC Stations got wiped.
also, with the stronger waves i have no mean to prevent them killing Cargo ships from AI in time. Wich means 180 Minutes = Dead Sector.
I tried a couple of times to bribe them, but got the message "We dont offer that Service at the Moment" or something like that.
I would like to make clear, that i really like the mod as it is and its probably very good balanced for people who do not shoot themselves in their feet :D
Sadly for my approach (handicapping myself for longer Playtime) its too hard.
Is there a way to adjust some screws in the file myself? Or would you consider doing an additional "lite" version?
Either Way, thanks for the work with this and other mods of yours.
1 - it will decrease slowly over time
2 - IIRC destroying pirate shipyards / clearing pirate sectors will lower it
3 - you can bribe some pirates.
First, Using faction packs can make some pirate ships really really strong (not unbeatable just hard to kill)
Second, I setup faster events, aka pirate attacks happen more often. Which would seem not too bad until you take too long to kill them and another event happens soon after.
This second would not be so bad, but the Hazard zone timer was set to Ridiculous times of 160+ minutes a majority of the time. Which made it impossible to really get money/sell stuff from stations I had built.
I understand using multiple mods could cause some issues, but I dont understand how the hazard time go so large with the mods I have.
Still scalling threat feels better to have than not (just need get npc stations to get stronger XD)
Script "C:\Users\jc\AppData\Roaming\Avorion\mods\2208370349\data/scripts/player/background/increasingthreatmails.lua" or one of its requirements is not in its original state, skipping sending of stack trace.
could not execute function 'IncreasingThreatMails.onInformantHired' in '"C:\Users\jc\AppData\Roaming\Avorion\mods\2208370349\data/scripts/player/background/increasingthreatmails.lua"':
C:\Users\jc\AppData\Roaming\Avorion\mods\2208370349\data/scripts/player/background/increasingthreatmails.lua:25: attempt to perform arithmetic on local '_DecapTime' (a nil value)
C:\Users\jc\AppData\Roaming\Avorion\mods\2208370349\data/scripts/player/background/increasingthreatmails.lua:25: in function 'sendUpdateMail'
I don't think anything has been changed in this game for months, so all of the last test that I did should have been working. I'll fire it up again and see if I can figure it out.
\AppData\Roaming\Avorion\mods\2208370349\data/scripts/player/background/increasingthreatmails.lua" or one of its requirements is not in its original state, skipping sending of stack trace.
\AppData\Roaming\Avorion\mods\2208370349\data/scripts/player/background/increasingthreatmails.lua:25: attempt to perform arithmetic on local '_DecapTime' (a nil value)
ShipAI:setStatus() is deprecated and will be removed in a future update. Use ShipAI:setStatusMessage() instead.
Side 2 Mission: Error: couldn't find blocked location
Error: No sector found at 99:146, min: 301, max: 330
FactionID [1] is not registered.
I run several other mods, extra missions mods and the SDK class core mods with lots of faction packs and custom turrets. Been messing around trying to figure out what might be the issue. Any advice would be awesome because i love your mod, great work.
WARNING / ERROR - entry was nil and _PlayerIndex is nil activating escape clause and terminating - if you can figure out why this happened please post a comment on the mod page @ https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2208370349 . Thanks!
Do any players exist on the server at all? Have you done anything on the server yet? This happens _immediately_ after starting up?
https://pastebin.com/23RZG47E
https://pastebin.com/qUgXvDNS
However, if multiple players are in the same sector, certain attacks will be calculated based on the player with the highest threat value.
I created multiple galaxies in creative to test it and could replicate it consistently.