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The values can be edited if you are willing to do a bit of fiddling. You need to locate a file named "characters.sbc" in the folder where Steam store mods for Space Engineers.
In that file, locate BOTH lines (one for the male astronaut and one for the female astronaut ) that starts with "EffectivenessAtMaxInfluence" and set the value to a number close to 1 (or possibly above 1). This will improve the performance of the jet pack in atmospheric worlds. You may also need to adjust the value of "ForceMagnitude" to allow for hovering on normal gravity worlds. Start with a value of 1000 perhaps and see how it performs.
I no longer play Space Engineers and it has been a while since I created this mod so I can only point you in the right direction. You will need to test it out by yourself... See the description above for the exact values I used and go from there.
Survival Reborn: Spacewalk provide its own modified 'Characters.sbc' file which is also the one edited by this mod.
But, SR:S also uses scripts to alter more than just base .sbc files so my final analysis is: probably not or at least conflicts will arise on what parameters both mod tweaks.
The jetpack settings are taken from both this mod and the original "Jetpack Nerfing" mod. Read the last two post here for more details .
Either way like what you're doing :)
There is also, in my opinion, a large disparity concerning fuel consumption. Some numbers:
With no refill bottle in inventory and applying full throttle to the jetpack thrusters, the suit internal H² reserve last for:
At 0g, 1% is consumed every ~240 seconds. That translate to roughly 24000 seconds (6.67 realtime hours) of autonomy.
On the moon surface at 0.25g performing stationary hovering, 100% is consumed in ~70 seconds.
I think that fuel usage needs to be way higher for operation at 0g. How about 5 minute of autonomy at full throttle for zero-g operation? Don't forget that you can disable the dampeners and apply a short burst to start moving so this would correspond to much more time for typical 0g operation.
Any attempt at using 300 ForceMagnitude and try to boost it to achieve hovering at 0.25g, done by changing any of the last four variables, didn't work. Either you get the problem you discovered or thrust is insufficient for hovering. I did many test, even trying to figure out the exact equation used for jetpack thrust in SE, without success.
It would appears that the "Influences" parameters control only the behaviors in an atmosphere. EffectivenessAtMinInfluence in that case represent some sort of scaling factor when out of the atmosphere/in space above a planetary body.
So, I am considering using the following values in the next update:
ForceMagnitude : 540
SlowdownFactor : 1
ConsumptionFactorPerG : 1000
MinPlanetaryInfluence : 0
MaxPlanetaryInfluence : 0
EffectivenessAtMinInfluence : 0
EffectivenessAtMaxInfluence : 0
The original "Jetpack Nerfing mod" uses a fixed thrust value of 300. This is not enough to hover on any planetary bodies. Well, maybe on custom bodies with gravity lower than ~0.13g that would be possible, but I did not test it.
At 0g, in space:
At 300 ForceMagnitude, accelerating from 0m/s to 110m/s takes about 38 seconds.
At 540 ForceMagnitude, accelerating from 0m/s to 110m/s takes about 21 seconds.
Deceleration takes the same amount of time, respectively, since SlowdownFactor is set to 1 for both mods.
ForceMagnitude, SlowdownFactor, MinPowerConsumption, MaxPowerConsumption and ConsumptionFartorPerG are pretty much self explanatory. The last four however are not that clear to me.
The [EffectivenessAt...] values are not behaving "logically". You would expect [...AtMaxInfluence] to logically represent some form of thrust scaling when "close to the planet surface". This is not the case. EffectivenessAtMinInfluence seems to be the one responsible for that.
I'll do some more testing and see if the effect I want (>1:1 Thrust ratio at <0.25g) can be achieved with [...PlanetaryInfluence] instead.
Basically, these are the variables that can be changed regarding jetpack thrust behaviors (the numbers shown are the default values).
ForceMagnitude : 3200
SlowdownFactor : 5
MinPowerConsumption : 0.000000001
MaxPowerConsumption : 0.0001
ConsumptionFactorPerG : 250
MinPlanetaryInfluence : 0
MaxPlanetaryInfluence : 1
EffectivenessAtMinInfluence : 0.67
EffectivenessAtMaxInfluence : 1
Thanks again!
Another addition that would be nice is custom values that could be entered in by the user to tweak to their liking, i'm not sure if it possible but if it is that would be a nice addition.
But yeah, many thanks for this mod, that's a star from me.