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v1.6.0
- Added 1.6 tag preliminarily for new DLC.
v1.5.1
- Update compatibility patches.
v1.5.0
- Update tags for Rimworld 1.5.x.
v1.4.2
- Update RimWorld 1.4.3563.
- Reorganized folder structure for DLC. Add LoadFolders.xml.
- Added new item category "tribal kid wear" for Biotech DLC "kid tribalwear".
v1.4.0
- Update RimWorld 1.4.3509 (unstable).
v1.3.2
- Add compatibility with Mud's Tribal Apparel and ETRT: Tribal Apparel .
- Add tribal headgear category in headgear category.
v1.3.1
- Added compatibility support for Blessed Tribal Apparel .
どういたしまして!
v1.3.0
- Update for 1.3 Preview beta
v1.2.7
- Added categories Tribal Warrior Set! 's woven foot wraps.
Thank you again Gunmar(グンマー) !
了解です。連絡ありがとうございます!
こちらこそ!
my pleasure. :D
v1.2.6
- Added categories Tribal Warrior Set! 's war bow, pelt hand wraps, woven hand wraps.
Thank you Gunmar(グンマー) !
ご連絡ありがとうございます! 早速確認させて頂きます。
v1.2.5
- Add patch for Tribal Warrior Set! 3 apparels (woven leggings, woven mantle, woven cap).
更新お疲れ様です! 早速対応させて頂きます。
v1.2.4
- Add patch for Tribal Warrior Set! 2 apparels (pelt sunshade mantle,pelt sunshade cap).
連絡ありがとうございました! 早速対応させて頂きます。
v1.2.3
- Added compatibility with apparels of " Tribal Warrior Set! ".
Tribal Warrior Set!
Mod author : Gunmar(グンマー)
A nice mod to add cool tribal apparels.
v1.2.2
I have optimized the patch code submitted by @rebelscum and replaced it with the previous code. I hope this update will not cause any conflicts with other mods.
Thanks to rebelscum for submitting the code.
Thank you for reporting! I wasn't thinking of competing with CE.
So I will decide after testing the patch you provided.
I've edited the files myself and confirmed that these changes no longer conflict with Combat Extended. Feel free to use them if you wish.
ThingDef_TribalApparel_thingCategory_patch https://pastebin.com/2jgUhBpV
ThingDef_TribalWeapon_thingCategory_patch https://pastebin.com/LShh1890
どういたしまして!
You are wellcome. Have a fun!
IMPORTANT:
A new tribal weapon category has been added. As a result, I changed the defName used for identification inside the game. (The reason for the change is to avoid conflicts with other Mods.)
This causes the previous tribal apparel tags used in the existing Save game to be removed and an error logged when game loaded. (But they're harmless.)
In addition, settings such as workbench, storage zone, and clothing policy will also be lost. If you have saved your policies with " Better Pawn Control " etc., please try to set them again. Sorry for the inconvenience.
After re-setting, you can safely continue to play the saved game.
New:
- Add 3 categorys "tribal weapons", "tribal melee weapons", "tribal ranged weapons".
Change:
- Mod name changed from Tribe Apparel Categories to Tribe Categories .
- change defName "tribal apparel" and "tribal headgear".
Hello Noob™.
Surely! I forgot about the large amount of rubbish that is produced with each attack. I'll see if it's possible to create a tribal tag on a weapon.
You are wellcome!
Yes. I thought I needed a filter that could easily specify the tribal garments supplied by a mass of raiders. I understood the reason why it was not made until now in the middle of making this Mod, but I was able to prove that it is technically possible to solve it.
If this Mod can make your work easier, it's an honor for me.