Avorion

Avorion

Custom Torpedo Builder IV
29 Comments
count9us 15 May, 2024 @ 11:27am 
Some time but easy to figure out, just too OP for my play style. Would like there to be some cost and time involved instead of it just just magically appearing. How ever as of this date it does work.
TangerineSpaceRaptor 23 Dec, 2022 @ 10:04am 
The 2.0 update has long since released - do you think you'll be able to update this mod soon?
TangerineSpaceRaptor 23 Dec, 2022 @ 10:02am 
Your mod is broken. While you don't have to adjust the values with a ton of clicks and the damage inputs are ratios, torpedoes cost nothing to make and don't autoload. These functions are critically important to using them as with them being free, they are overpowered, and without autoloading, they can't be used properly.
RailgunMikoto 26 Jan, 2022 @ 4:41pm 
is it possible to make a mod where the torpedo shafts will only fire one at a time, like if i have 4 tubes and i wanna fire them one at a time in rapid succession
Pheonix 7 Dec, 2021 @ 11:14pm 
how about a How-To-Use Guide ? (Not Joking)....
Raxos149 25 Aug, 2021 @ 3:33pm 
Probably... it is kinda rough.
Le'Me 25 Aug, 2021 @ 7:38am 
so if I want to make a torpedo that has 40k damage....do i need to click the arrow 40000 times?
windsytheTTV 15 Aug, 2021 @ 9:42pm 
will this be updated to work with Beta 2.##.## ?
Mr.Wanaskiwin "Navarone" 11 Jun, 2021 @ 6:58am 
how do i access the menu?
Kre'to Marr 11 Apr, 2021 @ 12:06pm 
I agree with Halcyon. Direct number input is a must! Also how come I can't change warhead and or torpedo color? This is killing it for me!
Halcyon 17 Mar, 2021 @ 9:03pm 
This is pretty bad... no option to just input numbers. Carpal Tunnel is me. I'll wait until you update this like you did the turret builder (that was you right?)
Lost Storm 15 Mar, 2021 @ 10:33pm 
ok seriously how do I open the menus
matt  [author] 11 Mar, 2021 @ 12:06pm 
Greetings Everyone -

Yes, I've been MIA. Just enjoying some of the other games around here. I LITERALLY remember when Pong came out in something like 1978 so I occasionally get lost in the wonderous, beautiful bounty of all the awesome games.

I am going to wait for the big 2.0 update and then look at all my mods. I assume there will be changes to the API that will have to be made and hopefully I can look at all the issues raised in the comments below.
Gunhead Unit: D3F3CT 17 Jan, 2021 @ 11:41am 
good to know your doing alright @matt ^^
matt  [author] 17 Jan, 2021 @ 10:31am 
Hey guys - sorry, I've stepped away from the game for a bit (started new job). But I will return soon and will work on the auto loading issues. Sorry!
Gunhead Unit: D3F3CT 4 Jan, 2021 @ 12:11pm 
Just notced that aswell when my launchers ran out of them and did not reload more into the mag
G-aro_64 18 Dec, 2020 @ 10:52pm 
@matt you can by selecting the torpedo type " EMP / Anti matter ... " then it will auto pull.
But the generated torpedos are missing some string that enables them to be pulled from storage
Gunhead Unit: D3F3CT 18 Dec, 2020 @ 9:51am 
yeah you can autoload them but you have to set it to load what torpedo you want
matt  [author] 18 Dec, 2020 @ 8:20am 
Garo - I actually didn't know you could autoload torpedoes from storage!
G-aro_64 15 Dec, 2020 @ 7:55pm 
there is a little problem the torpedos wont be auto loaded from storage
Gunhead Unit: D3F3CT 15 Dec, 2020 @ 11:15am 
nvm i'm a goofball XD
Gunhead Unit: D3F3CT 15 Dec, 2020 @ 11:10am 
to*
Gunhead Unit: D3F3CT 15 Dec, 2020 @ 11:10am 
I'm gonna need a guide to figure out how yo use this damn mod ;w;
For Nasha Speedy Russia 11 Nov, 2020 @ 11:01am 
Eh... if only we could get crates with torpedoes in the game, from any of those secret stashes and equipment docks... Anyway, good mod.
Raxos149 19 Sep, 2020 @ 2:50pm 
We would greatly appreciate it.

You have an awesome idea... I just don't want to destroy my fingers trying to make a torpedo that is worth it at later tiers.
matt  [author] 19 Sep, 2020 @ 9:37am 
I'm not sure there is a max. Well, if there is ... I don't know what it is. In any event, it's a great suggestion and I'll get buttons added when I have a chance.
Raxos149 17 Sep, 2020 @ 5:37pm 
Cool. Because I got another mod that allows me to have cruise missiles which do 2.7M damage apiece.... and I am not going to press thousands of times for a single torpedo type... if you could assign max and min values based on level then that would be awesome for the later tiers... since we could hopefully just automatically select the max value for whatever price...
matt  [author] 16 Sep, 2020 @ 12:39pm 
acmagari - Sorry, i've been MIA for a while. Actually, hull damage and shield damage are the only attributes that use relative values. So damage of "1" is not actually "1" but whatever the minimum torpedo damage is (maybe 6k - sorry, not logged in to the game).

So for early version of game, damage of 25 would be massive amount of damage. Just an FYI.

With that said, there are a few attributes to which I plan to add and +/- button by factor of 10 (like tech level). On my list...
Raxos149 2 Sep, 2020 @ 8:36pm 
Is there a way to make the torps do thousands of damage rather than having to click thousands of times? Or am I missing something...