Total War: WARHAMMER II

Total War: WARHAMMER II

Lore Series: Ungrim Slayer Quests
105 kommentarer
EisenKreutzer 19. apr. 2024 kl. 16:09 
Any plans on making this mod work with Warhammer 3?
cord 14. aug. 2021 kl. 1:48 
HI. Can you make gotrek and felix fun to play with simmilar quest line playmode?I'm surprised no one did it already.For example copy/paste Gotrek as a leader of horde faction copied from new beastman and substitude buldings in camp for several slayers cult buffs - opened with certain achievements not with cash or passive grow. Make it as a horde traveling around the world for different targets (from books as a quest battles) and by doing that you grow, unlock levels of camp and legendary heroes with that (felix, ulrika, max, malakai, snori and so on) in the end you have like 10 heroes doomstack plus option to recruit ogres or some r&r as mercaneries to give some meatshield for your heroes. Why beastman horde? coz i think it should be similar to play gotrek - hiding from regular armies and attack from ambush coz heavily outnumbered in every battle.
Mesmerion 18. juli 2021 kl. 2:32 
any news ?
Jack Greedy 9. juni 2021 kl. 11:08 
Still broken at Kislev quest?
Mrmarko123 7. mar. 2021 kl. 7:24 
breaking at Kislev for me also, it's a shame
cybvep 27. feb. 2021 kl. 12:05 
Any update about these bugfixes? :)
EnumaEllis 3. feb. 2021 kl. 17:58 
Is this mod savegame compatible, as in activated in ongoing saves?
Darkwolf 31. jan. 2021 kl. 6:21 
@Fenriswolf
Oh ok. Thanks.
Fenriswolf  [ophavsmand] 31. jan. 2021 kl. 5:26 
it´s a bug. We are working on it
Darkwolf 31. jan. 2021 kl. 4:35 
I keep getting ambushed by some skaven and monsters every turn after beating the Kislev mission. Is there a reason for this?
Spielmann 9. jan. 2021 kl. 10:41 
So, the Kislev quest doesn't work for me either. I can select charging at the dragons. But nothing happens. Then an army spawns next turn. And defeating it does just nothing.
GustavLenny 8. jan. 2021 kl. 14:52 
So, there is no reward for thos battle ? It is just for the fun of fighting with slayers ?
Noin Trongaz 19. dec. 2020 kl. 7:17 
Hey there!
Is there any desire to implement the new Wood Elf Incursion mechanic for the Dawi / Empire? Dawi are beset by enemies from all sides, from land, air and from below. It would fit very well to have armies of savage orcs, Skaven raids etc to appear on the map to spice things up.
Fenriswolf  [ophavsmand] 12. dec. 2020 kl. 5:46 
It shouldn't break at least. But I won't guarantee it is balanced. Flamboyant made a submod for SFO. All other overhauls might experience a not fully balanced mod.
Pireotis 12. dec. 2020 kl. 4:02 
Hi 8Hz! Is this compatible with overhaul mods, such as Radious? Thanks! :steamsunny:
Mrmarko123 9. dec. 2020 kl. 6:27 
skaven one failed for me, tho i did have a random fight with some dragons the quest still is there.
8 Hertz WAN IP  [ophavsmand] 9. dec. 2020 kl. 0:57 
dang it. Alright, I'll take a look tonight to fix it.
medhathobo 8. dec. 2020 kl. 22:19 
Necromancer quest worked for me, but the kislev joint hunt against the skaven with dragons fails no matter what.
8 Hertz WAN IP  [ophavsmand] 6. dec. 2020 kl. 9:54 
An update has been pushed to fix the necromancer quest. Please let me know if its still broken, that quest has been quite tricky to fix.
Fenriswolf  [ophavsmand] 6. dec. 2020 kl. 2:03 
And pls tell us when you are done then we can link it under SUB MODS
Fenriswolf  [ophavsmand] 5. dec. 2020 kl. 13:59 
We have nothing against a translation submod if it still requires the main mod.
So go ahead
Gosudar 5. dec. 2020 kl. 12:57 
Hi, can I, with your permission, translate this mod into Russian?
flameshroud 4. dec. 2020 kl. 7:06 
hey, can you also do those slayer missions as another dwarf faction, if you canfederate karak kadrin?
Colithiel 3. dec. 2020 kl. 20:30 
Very excited for the update friend! I enjoy your work!
PolitelyToxic_TJ 14. nov. 2020 kl. 1:02 
Mound of Corpses quest-line is broken - I get two options, either to fight the necromancer or try to cut off the dragon. I choose to fight the necromancer, win the battled, he scuttles off....and then I get the Mound of corpses prompt once more
Cable616 8. nov. 2020 kl. 12:21 
Hey this looks like an awesome mod! For some reason the quests don't trigger at turn 3. I'm not on tun 20. Can any one help?
VEF215 19. okt. 2020 kl. 9:04 
First undead quest, I won pretty easily, the necromancer chasing the dragon. Beat the two armies but then got a pop up saying Ungrim and his slayers are dead and they failed. My victorious army awkwardly walked away from the battle site. That monster quest bugged
Fenriswolf  [ophavsmand] 19. okt. 2020 kl. 1:32 
There isn't one yet.
Mumion der Unsterbliche 18. okt. 2020 kl. 23:23 
CTT Version ?
Ciaphas Cain 18. okt. 2020 kl. 8:09 
Awesome, yeah I can understand the current situation will be slowing everyone down and what not. I look forward to seeing more at some point!
NordenBear  [ophavsmand] 18. okt. 2020 kl. 2:51 
Neferata: Currently real life stuff are keeping most of us busy. But yeah, once our timetable of sorts are more free, we plan on making similar mods:)

Can't give a answer on when, but it will happen.
Ciaphas Cain 17. okt. 2020 kl. 20:11 
Are you making any more of these quest mods??
Ties7es 13. okt. 2020 kl. 16:24 
The first battle in Kislev after i get their letter is not triggering for me.I get in the circle and it says i have to end turn,i do it but no battle pops up,instead and event thingy comes up as if i did play the battle and lost.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2257077376

I'm also having problems with battles not triggering in the new Land Encounters mod by Vandy, could there be a conflict between your mods?
Jack Greedy 12. okt. 2020 kl. 10:22 
Great one, it will be great to have similar for Morgan Bernhardt and his Gdrudgebringers.
8 Hertz WAN IP  [ophavsmand] 10. okt. 2020 kl. 12:44 
Hey guys I fixed some bugs regarding the enemy lord not despawning and the necromancer quest not completing correctly. Should work as intended now. Comment if something is still broken.
We are in a world of magic 8. okt. 2020 kl. 7:13 
the enemy quest army dosen't delete itself after a battle
golemm 4. okt. 2020 kl. 12:21 
OK, thanks. Real life is a b%tch
8 Hertz WAN IP  [ophavsmand] 3. okt. 2020 kl. 8:11 
@golemm
This is a known bug but due to real life I have not had the time to fix this bug. I should have some free time soon and will work on resolving the bug.
golemm 3. okt. 2020 kl. 6:09 
I keep encountering issues with the waldenhof quest. At first the vampire and necromancer armies just kept spawning each turn, after defeat. When I stared a new campaign I won the battle with Ungrim, but the pop-up said I lost and the marker spawned again. Is this a known issue?
flameshroud 1. okt. 2020 kl. 17:16 
can you also go on the hunt missions if you canfederate karak kadrin? i really like to start as belegar :)
ironmonkey 20. sep. 2020 kl. 12:07 
I had the same issue as others with the Kisliv ER mod stopping all experience gain when combined with this. Even after removing Kisliv the same issue occurs but at exactly 900 xp for each lord/hero.
Autarch Kayleth 16. sep. 2020 kl. 11:34 
oh nice Hertz, sounds good!
8 Hertz WAN IP  [ophavsmand] 16. sep. 2020 kl. 4:37 
When the final quest has been reworked and completed I will give the players who already completed those a prompt asking if they would like to redo the new quests.
Autarch Kayleth 14. sep. 2020 kl. 13:12 
Wow this mod looks awesome! Total war needs more story in it. Should I play it now or wait for the full completion of the mod when it's finished? I want to play it when all the special story quest battles have been released for the game.
8 Hertz WAN IP  [ophavsmand] 12. sep. 2020 kl. 14:43 
There is an issue with the necromancer fight not commencing. A fix will be uploaded shortly
Fenriswolf  [ophavsmand] 11. sep. 2020 kl. 15:52 
Included unique armies for chaos wastes (and Norsca), lustria and badlands. Attention the armies in chaos wastes and lustria are pretty strong so only go there if you are prepared that a lot of your units will fulfill their oath. Also to keep the map from overflowing with markers each marker now has a 10% chance to get removed starting from turn 5. (All of this only applies to the generic markers)
NordenBear  [ophavsmand] 7. sep. 2020 kl. 14:15 
MOD UPDATE:
Mod update are now live. As Hertz just said, it fixes the marker issue and some other issues we found today. A fix for the campaign being too populated with monster encounters late game will come out later this week in a mod update.

@Teddinamite:
It's set up, by design, that Ungrim have to activate the specific missions related to him. Part of his journey, of sorts, with him personally traveling north to seek out his slayer oath. Which would lose some of its importance if you can just chill back in Karak Kadrin while doing so. So no, we won't change that.
8 Hertz WAN IP  [ophavsmand] 7. sep. 2020 kl. 13:45 
The quest marker bug has been resolved as well as some other bugs. Refer to Patch Notes for more information.
Teddinamite 7. sep. 2020 kl. 11:47 
could you make so again that heroes activate the quests and pulls Ungrim army? having to move to every quest is quite difficult
Fenriswolf  [ophavsmand] 7. sep. 2020 kl. 10:42 
Thats not normal. We are looking into it at the moment. Thanks for your report