Total War: WARHAMMER II

Total War: WARHAMMER II

Lore Series: Ungrim Slayer Quests
105 件のコメント
EisenKreutzer 2024年4月19日 16時09分 
Any plans on making this mod work with Warhammer 3?
cord 2021年8月14日 1時48分 
HI. Can you make gotrek and felix fun to play with simmilar quest line playmode?I'm surprised no one did it already.For example copy/paste Gotrek as a leader of horde faction copied from new beastman and substitude buldings in camp for several slayers cult buffs - opened with certain achievements not with cash or passive grow. Make it as a horde traveling around the world for different targets (from books as a quest battles) and by doing that you grow, unlock levels of camp and legendary heroes with that (felix, ulrika, max, malakai, snori and so on) in the end you have like 10 heroes doomstack plus option to recruit ogres or some r&r as mercaneries to give some meatshield for your heroes. Why beastman horde? coz i think it should be similar to play gotrek - hiding from regular armies and attack from ambush coz heavily outnumbered in every battle.
Mesmerion 2021年7月18日 2時32分 
any news ?
Jack Greedy 2021年6月9日 11時08分 
Still broken at Kislev quest?
Mrmarko123 2021年3月7日 7時24分 
breaking at Kislev for me also, it's a shame
cybvep 2021年2月27日 12時05分 
Any update about these bugfixes? :)
EnumaEllis 2021年2月3日 17時58分 
Is this mod savegame compatible, as in activated in ongoing saves?
Darkwolf 2021年1月31日 6時21分 
@Fenriswolf
Oh ok. Thanks.
Fenriswolf  [作成者] 2021年1月31日 5時26分 
it´s a bug. We are working on it
Darkwolf 2021年1月31日 4時35分 
I keep getting ambushed by some skaven and monsters every turn after beating the Kislev mission. Is there a reason for this?
Spielmann 2021年1月9日 10時41分 
So, the Kislev quest doesn't work for me either. I can select charging at the dragons. But nothing happens. Then an army spawns next turn. And defeating it does just nothing.
GustavLenny 2021年1月8日 14時52分 
So, there is no reward for thos battle ? It is just for the fun of fighting with slayers ?
Noin Trongaz 2020年12月19日 7時17分 
Hey there!
Is there any desire to implement the new Wood Elf Incursion mechanic for the Dawi / Empire? Dawi are beset by enemies from all sides, from land, air and from below. It would fit very well to have armies of savage orcs, Skaven raids etc to appear on the map to spice things up.
Fenriswolf  [作成者] 2020年12月12日 5時46分 
It shouldn't break at least. But I won't guarantee it is balanced. Flamboyant made a submod for SFO. All other overhauls might experience a not fully balanced mod.
Pireotis 2020年12月12日 4時02分 
Hi 8Hz! Is this compatible with overhaul mods, such as Radious? Thanks! :steamsunny:
Mrmarko123 2020年12月9日 6時27分 
skaven one failed for me, tho i did have a random fight with some dragons the quest still is there.
8 Hertz WAN IP  [作成者] 2020年12月9日 0時57分 
dang it. Alright, I'll take a look tonight to fix it.
medhathobo 2020年12月8日 22時19分 
Necromancer quest worked for me, but the kislev joint hunt against the skaven with dragons fails no matter what.
8 Hertz WAN IP  [作成者] 2020年12月6日 9時54分 
An update has been pushed to fix the necromancer quest. Please let me know if its still broken, that quest has been quite tricky to fix.
Fenriswolf  [作成者] 2020年12月6日 2時03分 
And pls tell us when you are done then we can link it under SUB MODS
Fenriswolf  [作成者] 2020年12月5日 13時59分 
We have nothing against a translation submod if it still requires the main mod.
So go ahead
Gosudar 2020年12月5日 12時57分 
Hi, can I, with your permission, translate this mod into Russian?
flameshroud 2020年12月4日 7時06分 
hey, can you also do those slayer missions as another dwarf faction, if you canfederate karak kadrin?
Colithiel 2020年12月3日 20時30分 
Very excited for the update friend! I enjoy your work!
PolitelyToxic_TJ 2020年11月14日 1時02分 
Mound of Corpses quest-line is broken - I get two options, either to fight the necromancer or try to cut off the dragon. I choose to fight the necromancer, win the battled, he scuttles off....and then I get the Mound of corpses prompt once more
Cable616 2020年11月8日 12時21分 
Hey this looks like an awesome mod! For some reason the quests don't trigger at turn 3. I'm not on tun 20. Can any one help?
VEF215 2020年10月19日 9時04分 
First undead quest, I won pretty easily, the necromancer chasing the dragon. Beat the two armies but then got a pop up saying Ungrim and his slayers are dead and they failed. My victorious army awkwardly walked away from the battle site. That monster quest bugged
Fenriswolf  [作成者] 2020年10月19日 1時32分 
There isn't one yet.
Mumion der Unsterbliche 2020年10月18日 23時23分 
CTT Version ?
Ciaphas Cain 2020年10月18日 8時09分 
Awesome, yeah I can understand the current situation will be slowing everyone down and what not. I look forward to seeing more at some point!
NordenBear  [作成者] 2020年10月18日 2時51分 
Neferata: Currently real life stuff are keeping most of us busy. But yeah, once our timetable of sorts are more free, we plan on making similar mods:)

Can't give a answer on when, but it will happen.
Ciaphas Cain 2020年10月17日 20時11分 
Are you making any more of these quest mods??
Ties7es 2020年10月13日 16時24分 
The first battle in Kislev after i get their letter is not triggering for me.I get in the circle and it says i have to end turn,i do it but no battle pops up,instead and event thingy comes up as if i did play the battle and lost.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2257077376

I'm also having problems with battles not triggering in the new Land Encounters mod by Vandy, could there be a conflict between your mods?
Jack Greedy 2020年10月12日 10時22分 
Great one, it will be great to have similar for Morgan Bernhardt and his Gdrudgebringers.
8 Hertz WAN IP  [作成者] 2020年10月10日 12時44分 
Hey guys I fixed some bugs regarding the enemy lord not despawning and the necromancer quest not completing correctly. Should work as intended now. Comment if something is still broken.
We are in a world of magic 2020年10月8日 7時13分 
the enemy quest army dosen't delete itself after a battle
golemm 2020年10月4日 12時21分 
OK, thanks. Real life is a b%tch
8 Hertz WAN IP  [作成者] 2020年10月3日 8時11分 
@golemm
This is a known bug but due to real life I have not had the time to fix this bug. I should have some free time soon and will work on resolving the bug.
golemm 2020年10月3日 6時09分 
I keep encountering issues with the waldenhof quest. At first the vampire and necromancer armies just kept spawning each turn, after defeat. When I stared a new campaign I won the battle with Ungrim, but the pop-up said I lost and the marker spawned again. Is this a known issue?
flameshroud 2020年10月1日 17時16分 
can you also go on the hunt missions if you canfederate karak kadrin? i really like to start as belegar :)
ironmonkey 2020年9月20日 12時07分 
I had the same issue as others with the Kisliv ER mod stopping all experience gain when combined with this. Even after removing Kisliv the same issue occurs but at exactly 900 xp for each lord/hero.
Autarch Kayleth 2020年9月16日 11時34分 
oh nice Hertz, sounds good!
8 Hertz WAN IP  [作成者] 2020年9月16日 4時37分 
When the final quest has been reworked and completed I will give the players who already completed those a prompt asking if they would like to redo the new quests.
Autarch Kayleth 2020年9月14日 13時12分 
Wow this mod looks awesome! Total war needs more story in it. Should I play it now or wait for the full completion of the mod when it's finished? I want to play it when all the special story quest battles have been released for the game.
8 Hertz WAN IP  [作成者] 2020年9月12日 14時43分 
There is an issue with the necromancer fight not commencing. A fix will be uploaded shortly
Fenriswolf  [作成者] 2020年9月11日 15時52分 
Included unique armies for chaos wastes (and Norsca), lustria and badlands. Attention the armies in chaos wastes and lustria are pretty strong so only go there if you are prepared that a lot of your units will fulfill their oath. Also to keep the map from overflowing with markers each marker now has a 10% chance to get removed starting from turn 5. (All of this only applies to the generic markers)
NordenBear  [作成者] 2020年9月7日 14時15分 
MOD UPDATE:
Mod update are now live. As Hertz just said, it fixes the marker issue and some other issues we found today. A fix for the campaign being too populated with monster encounters late game will come out later this week in a mod update.

@Teddinamite:
It's set up, by design, that Ungrim have to activate the specific missions related to him. Part of his journey, of sorts, with him personally traveling north to seek out his slayer oath. Which would lose some of its importance if you can just chill back in Karak Kadrin while doing so. So no, we won't change that.
8 Hertz WAN IP  [作成者] 2020年9月7日 13時45分 
The quest marker bug has been resolved as well as some other bugs. Refer to Patch Notes for more information.
Teddinamite 2020年9月7日 11時47分 
could you make so again that heroes activate the quests and pulls Ungrim army? having to move to every quest is quite difficult
Fenriswolf  [作成者] 2020年9月7日 10時42分 
Thats not normal. We are looking into it at the moment. Thanks for your report