Total War: WARHAMMER II

Total War: WARHAMMER II

Lore Series: Ungrim Slayer Quests
105 comentarios
EisenKreutzer 19 ABR 2024 a las 16:09 
Any plans on making this mod work with Warhammer 3?
cord 14 AGO 2021 a las 1:48 
HI. Can you make gotrek and felix fun to play with simmilar quest line playmode?I'm surprised no one did it already.For example copy/paste Gotrek as a leader of horde faction copied from new beastman and substitude buldings in camp for several slayers cult buffs - opened with certain achievements not with cash or passive grow. Make it as a horde traveling around the world for different targets (from books as a quest battles) and by doing that you grow, unlock levels of camp and legendary heroes with that (felix, ulrika, max, malakai, snori and so on) in the end you have like 10 heroes doomstack plus option to recruit ogres or some r&r as mercaneries to give some meatshield for your heroes. Why beastman horde? coz i think it should be similar to play gotrek - hiding from regular armies and attack from ambush coz heavily outnumbered in every battle.
Mesmerion 18 JUL 2021 a las 2:32 
any news ?
Jack Greedy 9 JUN 2021 a las 11:08 
Still broken at Kislev quest?
Mrmarko123 7 MAR 2021 a las 7:24 
breaking at Kislev for me also, it's a shame
cybvep 27 FEB 2021 a las 12:05 
Any update about these bugfixes? :)
EnumaEllis 3 FEB 2021 a las 17:58 
Is this mod savegame compatible, as in activated in ongoing saves?
Darkwolf 31 ENE 2021 a las 6:21 
@Fenriswolf
Oh ok. Thanks.
Fenriswolf  [autor] 31 ENE 2021 a las 5:26 
it´s a bug. We are working on it
Darkwolf 31 ENE 2021 a las 4:35 
I keep getting ambushed by some skaven and monsters every turn after beating the Kislev mission. Is there a reason for this?
Spielmann 9 ENE 2021 a las 10:41 
So, the Kislev quest doesn't work for me either. I can select charging at the dragons. But nothing happens. Then an army spawns next turn. And defeating it does just nothing.
GustavLenny 8 ENE 2021 a las 14:52 
So, there is no reward for thos battle ? It is just for the fun of fighting with slayers ?
Noin Trongaz 19 DIC 2020 a las 7:17 
Hey there!
Is there any desire to implement the new Wood Elf Incursion mechanic for the Dawi / Empire? Dawi are beset by enemies from all sides, from land, air and from below. It would fit very well to have armies of savage orcs, Skaven raids etc to appear on the map to spice things up.
Fenriswolf  [autor] 12 DIC 2020 a las 5:46 
It shouldn't break at least. But I won't guarantee it is balanced. Flamboyant made a submod for SFO. All other overhauls might experience a not fully balanced mod.
Pireotis 12 DIC 2020 a las 4:02 
Hi 8Hz! Is this compatible with overhaul mods, such as Radious? Thanks! :steamsunny:
Mrmarko123 9 DIC 2020 a las 6:27 
skaven one failed for me, tho i did have a random fight with some dragons the quest still is there.
8 Hertz WAN IP  [autor] 9 DIC 2020 a las 0:57 
dang it. Alright, I'll take a look tonight to fix it.
medhathobo 8 DIC 2020 a las 22:19 
Necromancer quest worked for me, but the kislev joint hunt against the skaven with dragons fails no matter what.
8 Hertz WAN IP  [autor] 6 DIC 2020 a las 9:54 
An update has been pushed to fix the necromancer quest. Please let me know if its still broken, that quest has been quite tricky to fix.
Fenriswolf  [autor] 6 DIC 2020 a las 2:03 
And pls tell us when you are done then we can link it under SUB MODS
Fenriswolf  [autor] 5 DIC 2020 a las 13:59 
We have nothing against a translation submod if it still requires the main mod.
So go ahead
Gosudar 5 DIC 2020 a las 12:57 
Hi, can I, with your permission, translate this mod into Russian?
flameshroud 4 DIC 2020 a las 7:06 
hey, can you also do those slayer missions as another dwarf faction, if you canfederate karak kadrin?
Colithiel 3 DIC 2020 a las 20:30 
Very excited for the update friend! I enjoy your work!
PolitelyToxic_TJ 14 NOV 2020 a las 1:02 
Mound of Corpses quest-line is broken - I get two options, either to fight the necromancer or try to cut off the dragon. I choose to fight the necromancer, win the battled, he scuttles off....and then I get the Mound of corpses prompt once more
Cable616 8 NOV 2020 a las 12:21 
Hey this looks like an awesome mod! For some reason the quests don't trigger at turn 3. I'm not on tun 20. Can any one help?
VEF215 19 OCT 2020 a las 9:04 
First undead quest, I won pretty easily, the necromancer chasing the dragon. Beat the two armies but then got a pop up saying Ungrim and his slayers are dead and they failed. My victorious army awkwardly walked away from the battle site. That monster quest bugged
Fenriswolf  [autor] 19 OCT 2020 a las 1:32 
There isn't one yet.
Mumion der Unsterbliche 18 OCT 2020 a las 23:23 
CTT Version ?
Ciaphas Cain 18 OCT 2020 a las 8:09 
Awesome, yeah I can understand the current situation will be slowing everyone down and what not. I look forward to seeing more at some point!
NordenBear  [autor] 18 OCT 2020 a las 2:51 
Neferata: Currently real life stuff are keeping most of us busy. But yeah, once our timetable of sorts are more free, we plan on making similar mods:)

Can't give a answer on when, but it will happen.
Ciaphas Cain 17 OCT 2020 a las 20:11 
Are you making any more of these quest mods??
Ties7es 13 OCT 2020 a las 16:24 
The first battle in Kislev after i get their letter is not triggering for me.I get in the circle and it says i have to end turn,i do it but no battle pops up,instead and event thingy comes up as if i did play the battle and lost.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2257077376

I'm also having problems with battles not triggering in the new Land Encounters mod by Vandy, could there be a conflict between your mods?
Jack Greedy 12 OCT 2020 a las 10:22 
Great one, it will be great to have similar for Morgan Bernhardt and his Gdrudgebringers.
8 Hertz WAN IP  [autor] 10 OCT 2020 a las 12:44 
Hey guys I fixed some bugs regarding the enemy lord not despawning and the necromancer quest not completing correctly. Should work as intended now. Comment if something is still broken.
We are in a world of magic 8 OCT 2020 a las 7:13 
the enemy quest army dosen't delete itself after a battle
golemm 4 OCT 2020 a las 12:21 
OK, thanks. Real life is a b%tch
8 Hertz WAN IP  [autor] 3 OCT 2020 a las 8:11 
@golemm
This is a known bug but due to real life I have not had the time to fix this bug. I should have some free time soon and will work on resolving the bug.
golemm 3 OCT 2020 a las 6:09 
I keep encountering issues with the waldenhof quest. At first the vampire and necromancer armies just kept spawning each turn, after defeat. When I stared a new campaign I won the battle with Ungrim, but the pop-up said I lost and the marker spawned again. Is this a known issue?
flameshroud 1 OCT 2020 a las 17:16 
can you also go on the hunt missions if you canfederate karak kadrin? i really like to start as belegar :)
ironmonkey 20 SEP 2020 a las 12:07 
I had the same issue as others with the Kisliv ER mod stopping all experience gain when combined with this. Even after removing Kisliv the same issue occurs but at exactly 900 xp for each lord/hero.
Autarch Kayleth 16 SEP 2020 a las 11:34 
oh nice Hertz, sounds good!
8 Hertz WAN IP  [autor] 16 SEP 2020 a las 4:37 
When the final quest has been reworked and completed I will give the players who already completed those a prompt asking if they would like to redo the new quests.
Autarch Kayleth 14 SEP 2020 a las 13:12 
Wow this mod looks awesome! Total war needs more story in it. Should I play it now or wait for the full completion of the mod when it's finished? I want to play it when all the special story quest battles have been released for the game.
8 Hertz WAN IP  [autor] 12 SEP 2020 a las 14:43 
There is an issue with the necromancer fight not commencing. A fix will be uploaded shortly
Fenriswolf  [autor] 11 SEP 2020 a las 15:52 
Included unique armies for chaos wastes (and Norsca), lustria and badlands. Attention the armies in chaos wastes and lustria are pretty strong so only go there if you are prepared that a lot of your units will fulfill their oath. Also to keep the map from overflowing with markers each marker now has a 10% chance to get removed starting from turn 5. (All of this only applies to the generic markers)
NordenBear  [autor] 7 SEP 2020 a las 14:15 
MOD UPDATE:
Mod update are now live. As Hertz just said, it fixes the marker issue and some other issues we found today. A fix for the campaign being too populated with monster encounters late game will come out later this week in a mod update.

@Teddinamite:
It's set up, by design, that Ungrim have to activate the specific missions related to him. Part of his journey, of sorts, with him personally traveling north to seek out his slayer oath. Which would lose some of its importance if you can just chill back in Karak Kadrin while doing so. So no, we won't change that.
8 Hertz WAN IP  [autor] 7 SEP 2020 a las 13:45 
The quest marker bug has been resolved as well as some other bugs. Refer to Patch Notes for more information.
Teddinamite 7 SEP 2020 a las 11:47 
could you make so again that heroes activate the quests and pulls Ungrim army? having to move to every quest is quite difficult
Fenriswolf  [autor] 7 SEP 2020 a las 10:42 
Thats not normal. We are looking into it at the moment. Thanks for your report