Sid Meier's Civilization VI

Sid Meier's Civilization VI

[GS] A Mountain Is Fine Too
118 Comments
phenyxasher 19 Mar @ 12:23pm 
it would sure be nice if the modder would release the mod for updating by another. Of course since the last update was before covid they may not be around anymore.
chibikko 25 Feb @ 4:31pm 
just fyi for anyone trying to use this mod in 2025, the anchorites break missionaries. they cant build anything or convert cities, even your own. basically, the mod is broken completely now.
DaniAngione 16 Oct, 2024 @ 3:53pm 
I'd love to see this mod updated, it looks so fun :(
phenyxasher 19 Jun, 2024 @ 8:12pm 
One thing to keep in mind is that your units cannot move onto mountain tiles but the AI can. It will also create cities on mountain tiles and the only way to capture them is to use a map editor that will allow you to change the tile type. otherwise it works really well. I would use it with " More Build areas for wonders. "
storyes3241 18 Jun, 2024 @ 1:44pm 
does this mod work
H.Humpel 8 Oct, 2023 @ 5:43am 
Hi Zur13,
your mod has been translated by ASM590319 into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
MarsEco 22 Jul, 2023 @ 6:13pm 
Shame this mod is outdated, would have loved to have used a mod like this. I really hope in Civ7 they have some bonus/lux/strat resources and overall just yields (less like Tundra) from Mountains with little features like streams. It would also be cool to see like Sandbar in Coastal tiles next to flat land, like how the hills next to Coastal tiles have Cliffs, maybe even Crag Islets next to in the Coastal tile, that could slow boat speeds,even sandbars too, like the Kelp & Reefs in Sukritact's Ocean's MOD. They could even make some impassible (in early game at least) canyon river features on tiles borders. Then we could get a Grand Canyon Natural Wonder, like Cliffs of Dover, and impassible features in mountains like Glacial Mountain or High Peaks that you can't traverse between, but then others you can that are valleys (think Switzerland) that provide extra Mountain Food yields that could spawn Sheep or Goats as a resource.
SciMiTarZ 16 Jun, 2023 @ 12:59am 
This needs an update particularly to address the issues highlighted in the comments below
Madisonian 28 Oct, 2022 @ 2:35pm 
@Gilgamesh For Machu Picchu compatibility, you can add this code to your files:
<Building_ValidFeatures>
<Row BuildingType="BUILDING_MACHU_PICCHU" FeatureType="FEATURE_AMIFT_MOUNTAIN_STREAMS"/>
<Row BuildingType="BUILDING_MACHU_PICCHU" FeatureType="FEATURE_AMIFT_BLEAK"/>
</Building_ValidFeatures>
phenyxasher 1 Sep, 2022 @ 11:18am 
I dunno, maybe the author is no longer working on this mod or has pasted away. has not even upgraded in 2 years. Wish there was a way to contact them other than this way.
她惹绿色 笔吴 (猫 ㅇㅅ 1 Sep, 2022 @ 2:42am 
I found an incompatibility with Harmony in Diversity. Database.log seems to say that it couldn't put in the gold resource, causing a load error.
TibeXi 6 Aug, 2022 @ 3:43pm 
Does the mountain mine add towards the "Engineering" tech's Eureka ("Build 3 mines")? And if not, could this be added?
phenyxasher 1 Aug, 2022 @ 8:42am 
I have also found that if you play with free states enabled, they will all start on mountain tiles and can not be captured.
josearte777 29 Jul, 2022 @ 7:24am 
there is a conflict with the mountain tunnel after building the engineer, he can not pass any units
Gilgamesch 26 Jun, 2022 @ 5:32pm 
Machu Pichu can't be build on Mountain Streams?
phenyxasher 14 Jun, 2022 @ 10:21am 
Missionaries are not affected by this mod, at least not for me. another bug is that barbarians and city states units can enter mountain tiles but not your units - even with mountain training.
Mr. gorditoII 13 Jun, 2022 @ 2:55am 
Do Inca get any benefit considering that with this any civ could use mountains?
Fulvire 12 Jun, 2022 @ 1:14pm 
so not sure if anyone else ran into this problem but its acting as though missionaries have been replaced with this
phenyxasher 21 Apr, 2022 @ 11:44pm 
one of the problems is that if you build on a mountain, and it gets pillaged [like blizzard, volcano, sandstorm] you can not repair or remove.
DeadWeatherDrums 21 Apr, 2022 @ 11:07am 
@Zur13, Hey, buddy, you gotta keep working on this, it's so cool. Let Java (below) do the art for you, he's raring to go, like a billy goat jacked up on mountain mushrooms. There are SO MANY good ideas you've implemented and that have been bandied about, this could be one of the coolest mods ever. I can't do squat but be a cheerleader and soundboard, but please come back to this mod and make it the 5 Star stud it can be. Thanks for this mod, so many layers of Cool mountain stream to luxuriate in.

Oh, speaking of which, I am reminded of the town of Banos in Ecuador, where up on the mountain they have natural fresh thermal pools to bask in. I smell Building, amigo!
Java 6 Apr, 2022 @ 8:54am 
@Ciar Aon told how to add improvement icons on the next page.
Thank you, Ciar Aon.

But the offer for me to design your icons is still up.
If you want, just say it and tell me the visual references you want for those icons, and we do it as you imagined.
Your mod is really great and improves the Civ6 Gameplay by a lot!
Your mod deserves top quality in all sides.
Java 6 Apr, 2022 @ 8:48am 
This mod add improvements like "Mountain Mine" but it doesn't show any icon for this improvement on my games.
The "Mountain Hamlet" shows the regular Farm icon, although not ideal, I can work with it pretty nicely.
Is there any way to add the regular Mine icon for the "Mountain Mine" too?
I am skilled with Photoshop and know how to play with .dds textures, I am happy to help if you want to make some custom icons for your mod.
I can easely do it and you add them to your mod, tell me if you want that.
Lucius, the Heavenly Dragon 3 Aug, 2021 @ 3:26am 
Could there be a Tropical Mountain feature, like from the Pirate Scenario?

It could give more food, but less faith and production.
Madisonian 14 Jun, 2021 @ 11:10am 
Suggestion: add integration for Extended Tech Tree by moving the Mountain Mine to Advanced Mining for required tech.
Gantros 12 Jun, 2021 @ 9:46pm 
Had a thought for a builder upgrade to allow a builder to make a mountain mine or hamlet 2 tiles away, for instances where resources are tucked into a cluster of mountains and otherwise inaccessible.
Kalisa 15 May, 2021 @ 6:40am 
not sure whats going on and if this is caused with a mod conflict since im running afew other mods, but in my current game my computer has blue screened twice when building mountain improvments, first was a hamlet, and 2nd time was a mountain mine, this was 2 crashes in about 400 turns on marathon, and had improved maybe 15 mountain tiles in that time, but no other mod im running does anything with mountains so i'm not sure what could be causing a crippling crash like that.
KingB0neWizard 3 May, 2021 @ 8:33pm 
Same issue as below - Qhapag isn't working. Really enjoy this mod though, Thanks bud!
Suicide Dumpling 15 Apr, 2021 @ 7:42pm 
The Qhapag Nan isnt working for me. Am I the only one or did I miss an info?
CowTank 9 Apr, 2021 @ 10:15am 
I agree with what @Kenraali said. I have other resource mods that add in the gold. You could possibly replace the gold luxury resource with a different, unique resource that isn't found in common additional resource mods? I would be willing to put in the work and even design the art for the new resource if necessary
Kenraali #BringBackQP 9 Apr, 2021 @ 2:59am 
Good mod, but perhaps remove the gold resource from this mod. It's already added by other resource mods.
arkavianx 6 Apr, 2021 @ 4:18pm 
awkward bug with mining tech that just finishes, cannot establish mountain mines for any mountain that has gold copper silver etc must build a NEW worker.
Spartak 30 Mar, 2021 @ 5:13pm 
[2240489.552] [Gameplay] ERROR: UNIQUE constraint failed: Terrain_YieldChanges.TerrainType, Terrain_YieldChanges.YieldType
[2240489.552] [Gameplay]: While executing - 'insert into Terrain_YieldChanges('TerrainType', 'YieldType', 'YieldChange') values (?, ?, ?);'
[2240489.552] [Gameplay]: In XMLSerializer while inserting row into table insert into Terrain_YieldChanges('TerrainType', 'YieldType', 'YieldChange') with values (TERRAIN_GRASS_MOUNTAIN, YIELD_PRODUCTION, 1, ).
[2240489.552] [Gameplay]: In XMLSerializer while updating table Terrain_YieldChanges from file AMIFT_Terrain.xml.
[2240489.552] [Gameplay] ERROR: UNIQUE constraint failed: Terrain_YieldChanges.TerrainType, Terrain_YieldChanges.YieldType
Kerrovitarr 16 Mar, 2021 @ 6:16am 
Found a definitely non-intended mechanics with encampment ranges and Valetta suzerain bonus. Ranges counts as buildings and if you faith-purchase them via Valetta bonus, they are placed in encampment district, saving this juicy mountain tiles.
Zur13  [author] 11 Feb, 2021 @ 10:44pm 
@sebitudoreci Yes, you can find the Inca change description in the "Other information" section.
@Ciar Aon I will try when I have time for this integration.
Seb 11 Feb, 2021 @ 11:01am 
Hey, trying out the mod with Inca. Initially the Grassland Mounain had 1 food and 3 production, but after building a Mountain Hamlet, the tile gained the 1 Culture and 1 Housing, but lost 1 production, is that intended? I also have the +2 faith pantheon, so the changes seen were 1 food 3 production 2 faith (before) and 1 food 2 production 1 culture 2 faith (after).
Madisonian 29 Jan, 2021 @ 4:27pm 
Monopoly and Corporation mode integration would be nice, to build a valid Industry/Corporation on an adjacent mountain silver, diamond or gold mine.
Madisonian 17 Jan, 2021 @ 10:44am 
@nagraal you can add icons by pasting this into the <IconDefinitions> tag in the AMIFT_IconDefinitions.xml file.

<Row Name="ICON_IMPROVEMENT_MOUNTAIN_MINE" Atlas="ICON_ATLAS_UNIT_ACTIONS" Index="2"/>
<Row Name="ICON_IMPROVEMENT_ANCHORITE_HOVEL" Atlas="ICON_ATLAS_UNIT_ACTIONS" Index="19"/>
<Row Name="ICON_IMPROVEMENT_MOUNTAIN_HAMLET" Atlas="ICON_ATLAS_EXPANSION_1_IMPROVEMENTS" Index="0"/>
<Row Name="ICON_IMPROVEMENT_VOLCANO_THERMAL_PLANT" Atlas="ICON_ATLAS_EXPANSION_2_UNIT_ACTIONS" Index="15"/>

I just re-used the mine icon for mountain mines, Kurgan (Sycthia) icon for hovel, Mekewap (Cree) for Hamlet, and Geothermal Plant for Volcano Thermal. Change as desired.
Nébulya 13 Jan, 2021 @ 6:15pm 
A bit weird as it doesn't have any icons but it's a great mod!
Zur13  [author] 13 Jan, 2021 @ 1:00am 
@Ciar Aon I would like to but the game is so limited in the terms of tile improvements setup opitons that it is really painfull to create something that would looks nice in all possible combination of mountain tiles. This is why I didn't add mountain quaries and mountain plantations and some other of my ideas I was hoping to implement when started this mod.
Madisonian 12 Jan, 2021 @ 7:44pm 
Suggestion: add stone resource and mountain quarries.
Madisonian 12 Jan, 2021 @ 7:43pm 
Aha, finally found a good use for the goats model from Sukritact Resources...changed the mountain sheep to the cheese resource, renamed it mountain goats and changed the icon from cheese to sheep (I don't know how to edit icon files yet). I always hated the cheese icon anyway and now I have mountain goats.
Zur13  [author] 1 Jan, 2021 @ 11:40pm 
@Oathkeeper Oblivion In "Other information" section:
Mod is using the functions provided by the Gathering Storm API so it could not be used without GS expansion (nothing I can do here).
Oathkeeper Oblivion 1 Jan, 2021 @ 7:54pm 
any way i can alter this or get this working in vanilla civ?
phenyxasher 24 Dec, 2020 @ 11:57pm 
well crap, thanks for the info, but that is more hassle than it is worth.
Arcadian 24 Dec, 2020 @ 9:58am 
@phenyxsasher Firetuner is not a mod. It comes with the development tools that you have to install separately. But first you need to enable tools in your steam library. It can be a bit complicated to set up, so you might need a guide.
Zur13  [author] 24 Dec, 2020 @ 7:32am 
@nico_angels I don't think new frontier is required just Gathering Storm is needed. No idea why it does not work for you.

@phenyxasher I don't think this mod might cause such behavior it just add the Inca ability to every civilization. Didn't see anything like that in my games and there was no reports about such issue from other players. Check your mods list I know there was a mod which made mountain passable or maybe you have some mod conflict with another mod?
phenyxasher 24 Dec, 2020 @ 7:30am 
found the notification mod, but not the fireturner mod itself. solution still does not address enemy units moving into/through mountains without mountain tunnels.
Arcadian 23 Dec, 2020 @ 11:27pm 
@phenyxsasher You could use firetuner to move their city(since they cheated anyway) or just leave it alone. One city isn't a threat.
phenyxasher 22 Dec, 2020 @ 6:24pm 
I like this mod a lot. However, one problem is that the computer can move through and into the mountains as if it was normal terrain. As the player, I can not. One time they even built a city on a mountain and I had to basically surround it with forts and garrisons because I could not capture it.
Nicocolitho 22 Dec, 2020 @ 9:05am 
Good evening, I tried without all mods except this one. And it doesn't work. What can I do ? Maybe it's the new frontier pack ? I'm not playing scenarios. Thx