Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
your mod has been translated by ASM590319 into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
<Building_ValidFeatures>
<Row BuildingType="BUILDING_MACHU_PICCHU" FeatureType="FEATURE_AMIFT_MOUNTAIN_STREAMS"/>
<Row BuildingType="BUILDING_MACHU_PICCHU" FeatureType="FEATURE_AMIFT_BLEAK"/>
</Building_ValidFeatures>
Oh, speaking of which, I am reminded of the town of Banos in Ecuador, where up on the mountain they have natural fresh thermal pools to bask in. I smell Building, amigo!
Thank you, Ciar Aon.
But the offer for me to design your icons is still up.
If you want, just say it and tell me the visual references you want for those icons, and we do it as you imagined.
Your mod is really great and improves the Civ6 Gameplay by a lot!
Your mod deserves top quality in all sides.
The "Mountain Hamlet" shows the regular Farm icon, although not ideal, I can work with it pretty nicely.
Is there any way to add the regular Mine icon for the "Mountain Mine" too?
I am skilled with Photoshop and know how to play with .dds textures, I am happy to help if you want to make some custom icons for your mod.
I can easely do it and you add them to your mod, tell me if you want that.
It could give more food, but less faith and production.
[2240489.552] [Gameplay]: While executing - 'insert into Terrain_YieldChanges('TerrainType', 'YieldType', 'YieldChange') values (?, ?, ?);'
[2240489.552] [Gameplay]: In XMLSerializer while inserting row into table insert into Terrain_YieldChanges('TerrainType', 'YieldType', 'YieldChange') with values (TERRAIN_GRASS_MOUNTAIN, YIELD_PRODUCTION, 1, ).
[2240489.552] [Gameplay]: In XMLSerializer while updating table Terrain_YieldChanges from file AMIFT_Terrain.xml.
[2240489.552] [Gameplay] ERROR: UNIQUE constraint failed: Terrain_YieldChanges.TerrainType, Terrain_YieldChanges.YieldType
@Ciar Aon I will try when I have time for this integration.
<Row Name="ICON_IMPROVEMENT_MOUNTAIN_MINE" Atlas="ICON_ATLAS_UNIT_ACTIONS" Index="2"/>
<Row Name="ICON_IMPROVEMENT_ANCHORITE_HOVEL" Atlas="ICON_ATLAS_UNIT_ACTIONS" Index="19"/>
<Row Name="ICON_IMPROVEMENT_MOUNTAIN_HAMLET" Atlas="ICON_ATLAS_EXPANSION_1_IMPROVEMENTS" Index="0"/>
<Row Name="ICON_IMPROVEMENT_VOLCANO_THERMAL_PLANT" Atlas="ICON_ATLAS_EXPANSION_2_UNIT_ACTIONS" Index="15"/>
I just re-used the mine icon for mountain mines, Kurgan (Sycthia) icon for hovel, Mekewap (Cree) for Hamlet, and Geothermal Plant for Volcano Thermal. Change as desired.
Mod is using the functions provided by the Gathering Storm API so it could not be used without GS expansion (nothing I can do here).
@phenyxasher I don't think this mod might cause such behavior it just add the Inca ability to every civilization. Didn't see anything like that in my games and there was no reports about such issue from other players. Check your mods list I know there was a mod which made mountain passable or maybe you have some mod conflict with another mod?