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- Added support for ASL_Tailhook
- Fixed issue with clearing custom data
- Added support for ZERO Aerospace
https://steamhost.cn/steamcommunity_com/workshop/discussions/18446744073709551615/5440953210428178363/?appid=244850
I your mod script GUID generate key longer than 260 char game will fail to save world
- Fixed crash with decals
- You can now make the cable endpoints invisible, by adding "@" to the Custom Data of both endpoints.
Example: DeckCable@
- Minor graphical changes and bugfixes
- Fixed issue where multiple cables attach to the same tailhook
- Fixed an edge case where cables were attaching from longer distance
but it works well
This is really cool though!
- Cable visibility changed to blend better with weather + water
- Reworked system for adding / removing cables. It should now preserve the cables when the grid is pasted
- Tailhook can now be placed in any orientation,and has no collisions (thanks Consty for the suggestion)
your understanding seems to be wrong;
the cable will only "attach" if you exceed 10m/s (tailhook vs cable)
as long as you are above that speed relative to the cable, it will attach
so if you are going 100m/s and the tailhook intersects the cable, it will perform as intended
They're not drinking from anything, I don't think
they're just awesome programmers and artists who push the game to its limits