Barotrauma

Barotrauma

ZU-B Freighter "Zubmarine"
50 Comments
Frijoles108 27 Oct, 2024 @ 4:41pm 
Im not certain why, but it spontaneously suffered a reactor fire and explosion while still docked before starting campaign. All i had done is probably stress the pumps on foreside while i was testing what the "opening cargo doors" button did. So maybe i overdrew power? but it happened so quickly, about 5 minutes, that it seemed unusual.
Valcour 3 Aug, 2024 @ 10:17pm 
That, and the fact it likes to not be able to power itself a lot (near constant outages whenever I try to move).
Used to be my #1 favorite starting sub, but these years of neglect have not treated her so well.
Pewblub 2 May, 2024 @ 8:48am 
Nice submarine, a large T1 useful for when you want to start a campaign with a lots of people. Guns and cargo space are well balanced.
Though there are 2 minor complaints.
There appears to be some kind of small invisible wall preventing you from walking out of the engine/junction box room, forcing you to akwardly glitch past it with space bar.
The navigation terminal and status monitor do not have an item finder, not sure if this is on purpose but I find it somewhat annoying for a ship with so many storage spaces
TheSandClan1997 1 Dec, 2023 @ 3:07pm 
what's the subs max power?
Gman 23 Nov, 2023 @ 12:59pm 
NGL, this ship has quickly become my favorite Tier 1 transport sub! I did notice some things tho while sailing her.


It appears the top-side oxygen shelf was unwired, and thus not recharging the tanks in them. The same can be said of the two shelf's below the oxygen generator. Not sure if that was intentional or not, but it was a easy enough fix.
Luckspeare 27 Dec, 2021 @ 9:23pm 
One thing I might suggest changing for campaign friendliness is remove auto-fill from diving suit lockers -- it likes to fill them with abyss and combat suits.
Luckspeare 27 Dec, 2021 @ 3:07pm 
That bridge. That custom instrumentation. That labeling. That wiring. So hot. The windows, that cargo bay... amaze. I did have a holy shit wtf button when I blindly tested those three buttons in the bridge room and found half my ship flooded lol. Really nice work, Fox. So many nice little touches. Great sub.
CremeCrimson 10 Dec, 2021 @ 3:56pm 
oh okay, thanks, we're new
Fox  [author] 10 Dec, 2021 @ 6:40am 
@cremecrimson

That's because you keep running the reactor when docked, Don't.

It's a waste of fuel, and the outpost reactor will provide power to both your sub and itself. There is 0 reasons to run your own reactor when docked. you stop doing that and the system will stop overloading when docked.

You can just before clicking the dock button, shut down the reactor. I also, in long campaigns, I wired up the reactor to a signal checker and wi-fi component so I could use a chat voice command to shut down the reactor as-well (those times i forgot to shut it down), or you can ask your engineer to make you a reactor PDA.

This is a common feature on all of my submarines
CremeCrimson 10 Dec, 2021 @ 1:37am 
keeps breaking when docked
Fox  [author] 28 Nov, 2021 @ 3:25pm 
@TheSentientWaffle

<3

Thank you.

Once you invest in your relationship with her and she know you care, she will be kinder too you. But like all relationships, it takes time to build. So you need to spend on some upgrades from the store, maybe install some circuits and wire them up and like all individuals, we are not perfect, not is she, but we will compliment each other and build our relationship stronger.

Appreciate your feedback!
ArmoredOutlaw 27 Nov, 2021 @ 7:38pm 
This thing is the damn gold standard of the transport class. In my opinion the only thing keeping it from a 10/10 rating is that power grid. It's like a high-maintenance girl; do wrong by her and she'll fuck you up, but treat her well and you're set for life
Fox  [author] 14 Nov, 2021 @ 6:13am 
I have re-released the Vindicator as its new iteration, the MkII
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1988624065

Updated features and graphical design. Check if out!
Fox  [author] 7 Nov, 2021 @ 3:04pm 
:D
El-Smole 7 Nov, 2021 @ 3:02pm 
Its perfect ! Perfect for small crews ! :D
Fox  [author] 2 Nov, 2021 @ 7:04am 
Hey sorry for the delay. but the V1.2 is here with a ULD and some minor fixes.

I had it for some time but tried a different method of handling the save files and I painted myself into a corner. Well I managed to figure out a solution the other day and so here it is.
Valcour 5 Aug, 2021 @ 7:43am 
I love this thing.
Fox  [author] 24 Jun, 2021 @ 7:00am 
Yeah, I will make arrangements for it, I need to look over the updates all new features and see how I can best apply them all for the sub.
K31R 23 Jun, 2021 @ 8:58am 
heya! could you updaye it to add unit load device things?
Fox  [author] 6 May, 2021 @ 7:22pm 
@Leonidas
Different Fox

@Dan Cooper
Good point
Leonidas 6 May, 2021 @ 7:20pm 
Wait, are you the same Fox on the pvp server?
Dan Cooper 3 May, 2021 @ 4:40pm 
The inventory of this sub needs to be reworked to account for item stacking. Multiple items will be found on the floor.
Fox  [author] 31 Mar, 2021 @ 9:25am 
Regardless, I am really happy to hear that you enjoy the Sculpin and Zubmarine.
Fox  [author] 31 Mar, 2021 @ 7:22am 
If you wonder how that is possible, you can read about it here
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2388146046/3076496024616970512/
But it will spoil you from the experience of figuring out about it on your own.
Likvid 31 Mar, 2021 @ 7:12am 
5 at least. Well, If the difficulty level is small, you can control the submarine alone.:diverhusk:
Fox  [author] 31 Mar, 2021 @ 6:49am 
R0-Q can be operated with a small crew depending on difficulty level in the waters and depending on selected missions. Engagements with proper communication and coordination aswell as Maintenance can be streamlined to be handled with only a few people. I would say that done right you can run it with minimum of 4.

Likvid 31 Mar, 2021 @ 5:53am 
Wonderful job. I really liked the collection of transport submarines. I swam a little on the R0-Q (sometimes it's hard to get enough people, this sub is really big), but the CT-1 Sculpin Hauler and ZU-B Freighter are firmly on my list of favorite submarines.
AmBush 18 Mar, 2021 @ 5:07am 
That's great!
Fox  [author] 17 Mar, 2021 @ 11:52pm 
I had a talk with the author of this sub: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2416904187 .

Makes really well detailed submarines. He truly can make them so they look well used and rusty, what I been trying to do with my sculpin (tho he makes a better job at it than me ;P ).

But I humbly heard from him that my subs have helped him with inspiration and that is amazing! In the Tanit he is paying homage to the CT-1 Sculpin propeller and the ZU-Bs atmosphere.

So I therefor would like to give his workshop creations a shoutout out.
https://steamhost.cn/steamcommunity_com/id/rundoomer/myworkshopfiles/?appid=602960
Fox  [author] 8 Feb, 2021 @ 3:30pm 
I have a announcement!
I have published two more cargo/transport submarines. One more expensive yet more options and the other cheaper that you can afford with the start budget in the start of the campaign. I have actually had these completed for some time now but I have not felt ready to release them yet due to that I was not happy with their names until now.

Check them out:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2388146046 R0-Q Rorqual Heavy Freighter

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2241023696 CT-1 Sculpin Hauler
AmBush 1 Feb, 2021 @ 12:00pm 
Very well made, I like it!
coronel leoncio prado gutiérrez 27 Nov, 2020 @ 3:44pm 
ty
Dan Cooper 16 Nov, 2020 @ 4:49pm 
Can you please set the repair time to normal? I'm trying to teach people to play on this ship and it's making it difficult. Thanks!
Fox  [author] 2 Oct, 2020 @ 3:05pm 
@FLX
I will look into this.
Thank you for the troubleshooting!
FLX 2 Oct, 2020 @ 2:27pm 
I'm referring to the default setup when you launch the ship in editor without changing anything.
Fox  [author] 2 Oct, 2020 @ 10:32am 
FLX
Are you referring to when you have both reactor to grid and battery to grid on the same time?
FLX 2 Oct, 2020 @ 8:34am 
Concerning the power, check your junction boxes when the sub is idle and running with the reactor.
Power is always trying to stabilize but when power = load the game suddenly becomes crazy, there is a huge overload (I suspect the load to become infinite during one frame because of a division by 0 somewhere in the code) and the pattern restart.
This overload is a bug as the output of the reactor is stable and the value received by the junction box don't match the output of the reactor.

I wouldn't consider this a puzzle to solve unless the solution you expect is to remove your wiring to create something that the game supports.

My proposition is to remove the relay that isolates the reactor to avoid this bug.
Then you can isolate batteries IN and OUT with two relays that the player can toggle. This is not optimal as the batteries can end up recharging themselves but that's something the player can improve with components during the campaign.
FLX 2 Oct, 2020 @ 7:38am 
I agree with you that a dark sub makes flashlights and flares more needed which is a good thing. It's just that I would have put a very low alpha value like 10 or even 5 instead of 20 but not 0.
Having absolutely no light source on a scene is not something you usually do when you work with lighting. And since the game don't manage light reverberation compensating with a very light background lighting makes the final result more natural without loosing the "blacker than the blackest black, times infinity" feel you want to give.
Fox  [author] 2 Oct, 2020 @ 6:42am 
I have played multiple houres as captain and engineer on the Zub myself to make sure it was as I intended it before release. I have install multiple logic component solutions to improve the Zub's operation. Each sub I make and release is like a "puzzle" and the player will have to learn how to solve it. I solved them, and so can you ;)
Fox  [author] 2 Oct, 2020 @ 6:42am 
2. With the latest major release of submarine upgrades there are junction box upgrades that can increase the overvoltage threshold for the junction boxes, thus making them more resistant to overvoltage. This was something I had in mind for the Zub during the making. I wanted a sub that would embrace both the purchasable upgrades as-well not having it "logic gate heavy" to encourage savvy engineer players to install their own logic solutions.
Even without upgrades there is ways to operate the Zub's electrical system to make it run more stable even tho it uses a relay, its for you as the player to learn the "personality" of the Zub's electrical system and use it's strength while working around its weaknesses.

Fox  [author] 2 Oct, 2020 @ 6:42am 
@FLX

Thank you for the feedback! I really appreciate the time you took commenting on this sub.

1. I'm not 100% sure if I understand what you means with your first comment about the light but I had idea behind the internal lighting when I made the Zub, that I wanted it dark. I feel barotrauma can become more intimidating if played more in darkness so hence why I limited the areas that is being lit up by powered lights and emergency lights thus creating a more need for handheld light sources such as flare and flashlights. I therefor stocked all emergency cabinet's with two flares and a emergency light to find it in the dark. Does this adress your comment sufficiently, or have I completely misunderstood you?


FLX 2 Oct, 2020 @ 6:05am 
Hey, nice loking sub !

I've noticed two technical problems though:
- You don't use the light component integrated to the hulls to create a background light. As a result your sub is 100% dark when it's out of power. (the RGBA value for the vanilla sub is [50,100,200,20] (50,100,200,10 works better in the rooms with emergency red light)
- Your power grid is unstable because of the relays that allow to cut the power coming from the reactor. That makes sense IRL but the game doesn't allow that.
As a result there are regular overlaod when running with the reactor because the powergrid becomes crazy.
Fox  [author] 25 Sep, 2020 @ 11:35am 
It will soon have a little brother ;)
Solbusaur 15 Sep, 2020 @ 5:30am 
A damn fine looking freighter
Bozhdynsky 14 Sep, 2020 @ 4:24am 
This sub has a ton of character and would be perfect for any storyline for this game.
Morgu 12 Sep, 2020 @ 8:49pm 
hmmm, it looks nice
Fox  [author] 11 Sep, 2020 @ 3:50pm 
Thank you for the feedback!

I played on many different subs and made some stronger subs before and there is one thing I noticed when playing on the really OP designs that, when you take out the challenge and everything goes well, that's when the game is the least fun. However there must be a balance and I been trying to balance difficulty with convenience. One thing should be clear that the Zub is a "stepping stone" to buy after you used your starter sub.Then as you build up your wallet in the campaign with the Zub you can then afford a better option.
Dan Cooper 11 Sep, 2020 @ 3:27pm 
I like that this ship isnt OP as fuck.
Pancakus ante Omnia 11 Sep, 2020 @ 2:14am 
Ah, now my zee-captain can have his very own zubmarine to explore the unterzee. Too bad cannibalism is not a thing yet.
Man, this brings good memories of Fallen London.
Fox  [author] 10 Sep, 2020 @ 9:31am 
AShinySword have made some nice looking graphics for the Zubmarine. Thank you AShinySword!

He have released one of this first subs on the workshop, it looks awesome!
The Artemis (AT-72b)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2222461865