Total War: WARHAMMER II

Total War: WARHAMMER II

Make Swarm Factions Great Again (Using Waaagh mechanics(Full Edition: dependent on Old World Rites mod)) BUNDLE
92 Comments
FrenzyBee 18 Jul, 2024 @ 3:40am 
This would be such an awesome mod to have at Warhammer 3!
Daddys_Belt 2 Aug, 2023 @ 2:34pm 
hi i have a question for the creator, is it possible to make this mods for warhammer 3?:auimp:
Altey 8 Mar, 2023 @ 10:37am 
Work with sfo?
Your Mother 5 Nov, 2022 @ 7:12pm 
pls do something like this for IE :)

WoC needs the local warband recruitment pool to be turned into a Waaagh! that always follows and is under AI control in battles, and you recruit the units you want to control yourself as your army

also Skaven really need some rat swarm units to be constantly swarming around them

lizardmen could use snakes and stuffs etc
Human72 16 Aug, 2022 @ 10:25am 
i see what you did there with the maga hats there. classy sir classy.
Wrath_of_Janos 1 Feb, 2022 @ 10:09am 
please update for SFO
Fengxian0830 25 Nov, 2021 @ 2:05am 
I hope this will work with SFO. I'm maining as Vlad anyway so I don't have to worry about the Manfrid rites I hope getting in the way.
Ayefinezerb 31 Oct, 2021 @ 8:26am 
Great mod !
Can you make a version withe something like 50% skaven laves 25%slaves slingers and 25% spear slaves ?
And add ungor for beastmen ?
If it's not too much to ask.
Thank you anyway
SweepMachine  [author] 30 Oct, 2021 @ 11:02pm 
no, unfortunately.
bruktrukruk 29 Oct, 2021 @ 3:11pm 
Does this have any MCT options like the OWR mod? i'd like to enable this for the AI only and ideally tweak chance%'s???
Edin 25 Aug, 2021 @ 12:56am 
Hi! Now that Beastmen have Bloodgrounds and Herdstones, would it be possible for them to have units other than Razorgors now? When playing as the Beastmen I've found that the massive Swarm of Razorgors are easily overwhelming the opposition even when paired with something so simple as a Beastlord and a mix of Ungor Spearmen and Ungor Raiders (Archers?).

Might it even be possible to have the two versions be toggle-able so you can swap between them?

Kind regards,
EdinoiZ
SweepMachine  [author] 17 Apr, 2021 @ 9:29am 
ha maybe, been working on other projects alot
flameshroud 16 Apr, 2021 @ 4:45pm 
hey, using your mod for quite some time now and im still loving it, so much flavor! i had a small suggestion, maybe you can make the swarm army the skaven a bit mor diverse? (skavenslave - skavenslave spears- maybe a couple clanrats) up to you. i just saw that you did this for the other swarms and my skaaven are looking at it with with much envy yes-yes
PhantomGirl 9 Mar, 2021 @ 1:14pm 
@slinkerdeer You'll probably have to go through your mods 1 by 1. I had to do that for 120 mods... it works though.
SweepMachine  [author] 8 Mar, 2021 @ 7:20pm 
@slinkerdeer, ¯\_(ツ)_/¯ works for me and most other people, no matter what mod setup I have.
Slinkerdeer 8 Mar, 2021 @ 2:10pm 
This doesn't work for me, just crashes the game on startup. I have checked mod conflicts
PhantomGirl 3 Mar, 2021 @ 2:21pm 
This mod is amazing! Exactly what i was looking for love it!
I shoot Immolators 7 Feb, 2021 @ 12:43am 
would love to see:

Lizardmen: Skinks and hunting packs

Brettonia: peasants..

Vamp coast: melee trash infantry

Alpha-bot-v 20 Jan, 2021 @ 7:47pm 
@Sweep Machine thanks man!
SweepMachine  [author] 20 Jan, 2021 @ 6:20pm 
@Alpha this works with SFO.
Alpha-bot-v 20 Jan, 2021 @ 3:34pm 
do you know if this works with sfo?
SweepMachine  [author] 9 Dec, 2020 @ 8:31pm 
of course tested it myself
GDI 9 Dec, 2020 @ 7:17pm 
Still works?
[FS] Kapitan Wolfgang 8 Dec, 2020 @ 9:13am 
@ṢweepMachine you could make an Old World Rites mod independent version by using a different Payload in ritual_payload_transported_military_forces_tables. I used the wh2_dlc16_ritual_rebirth_complete payload for my Drycha Waaagh in https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2313172529
SweepMachine  [author] 3 Dec, 2020 @ 2:22pm 
@[HAN]yuxinF91 This mod is neither for nor against Trump, it's merely a fun jab at words as most of these factions needed this auxiliary army. As for the picture, I find it cute and fun.
快乐树骑士团 3 Dec, 2020 @ 10:28am 
Anti trump people are idiot, and I wish you all the generations living in a socialist country.
Shouravik 30 Nov, 2020 @ 9:05pm 
I would love it if this mod could basically make it free for the factions in question, I like enhancing my game difficulties and this mod is perfect for that.

I tried the survival mod, but the AI is retarded about handling 330 units.
flameshroud 12 Nov, 2020 @ 9:34am 
k, thx for swift response
SweepMachine  [author] 12 Nov, 2020 @ 9:24am 
@flameshroud, so tide armies don't get lords, but for some reason the AI overwrites this with code, and there's no way for me to fix that. So they AI will pick any lord from their roster, never seen LL picked which must be extremely rare, but again it's the way that CA designed their AI armies.
flameshroud 12 Nov, 2020 @ 9:19am 
hey, just fought against the beastmen (malagor the dark omen) and in nhis tide-army (so all pigs) the lord was kahzrak the one eye. is it the intention that tide armys can get legendary lords?
Slinkerdeer 11 Oct, 2020 @ 3:26am 
Yes, I agree a faction like the Skaven would probably have slaves most of the time to back up the main army. Maybe change it so that every skaven army with more than 10 units has a backup army of 20 slaves
flameshroud 5 Oct, 2020 @ 1:06pm 
I absolutely love it that you can now fight against an actual tide, but you only see, for instance, skaven having the 2nd army half of the time. I think the ritw should be very hight piority for the ai. Is that possible? If 50% of my enemys arent an actual vermintide my longbeards start to grumble, because there arent enough skulls to crack to avenge the grudges😉
Slinkerdeer 5 Oct, 2020 @ 11:41am 
Just wanted to say this mod is great, facing a skaven army backed by over 5000 slaves (i use a mod that makes skavenslaves have 270 [large unit scale] per unit with same hp) is both immersive and daunting
Jäveln 1 Oct, 2020 @ 9:48am 
started a new game as khemri in me and it works now so i have no idea wtf is going on but anyway great mod but damn does it make hexoatl hard to play as when the skaven doubles up
SweepMachine  [author] 30 Sep, 2020 @ 3:58pm 
Ok, my test was in a Mortal Empire campaign, so that makes even less sense. Again it sounds like it's on your end, as I've tested it several times. If you do figure it out, let me know if it's an incompatibilty problem with one of the mods your using.
Jäveln 30 Sep, 2020 @ 3:13pm 
well it works in vortex but not in mortal empire yet it works fine for all the other tomb kings and races
SweepMachine  [author] 30 Sep, 2020 @ 2:27pm 
@Jäveln Strange, I just loaded up a new campaign and tested it with Khemri, it works just fine for me got the rite unlocked, even spawned in my own support army everything is working, something must be going wrong on your end. (are you using the individual version of the TK mod? As stated the bundle is not compatible with individual versions of the support army mod, sepperately they do not work, hence why I created this bundle)
Jäveln 30 Sep, 2020 @ 12:22pm 
great mod but ive noticed something weird with only khemri i cant do the rite that give you that ark thing it just constantly says unlocks after 20 units and i have 2 whole armies
SweepMachine  [author] 29 Sep, 2020 @ 10:26pm 
@Super Spreader, Yes, but this is an adaptive use of my mod, and as I prefer to run less mods than more(which is strange to say as a modder) I like not requiring another mod on top of what is already required to use my waaagh mod.
Space Hero 29 Sep, 2020 @ 9:00pm 
Great call on the load order - you can customise Vandy's rites with the Mod Configuration Tool, so that may also solve your issues.
SweepMachine  [author] 28 Sep, 2020 @ 12:30pm 
@Everyone UPDATED!!!!! Chaos enters the arena with Forsaken and Chaos Spawn following quickly behind.

ALSO if any of you didn't like Vandy's mod for the sake of it removing Arachnork spiders, Steam tanks, and Blood Knights. I HAVE A FIX FOR THAT, check out the Quick tip section in the description for information on how to circumvent that.
SweepMachine  [author] 25 Sep, 2020 @ 9:08am 
@Super Spreader, There's a lot more factions now, with varying price ranges, but the skaven slaves are by far the cheapest rn. (rightfully so)
Space Hero 25 Sep, 2020 @ 5:32am 
They are definitely worth 3000 gold when you can get 20 free units per individual lord, irrespective of how many units they have in their army.
At the very least it's a cheap way to garrison a settlement that's about to rebel.
SweepMachine  [author] 19 Sep, 2020 @ 10:18am 
TBH still on the fence with Lizards I want a raptor army but They are sOOO strong, it's hard to justify
(*'-') 19 Sep, 2020 @ 9:33am 
Well that is disappointing. More than anyone I wanted Beast and Lizards. Oh well got 1 out of 2, still a great addition.
SweepMachine  [author] 19 Sep, 2020 @ 8:34am 
Also I think (not sure yet as I haven't reached late game in a while) That my mod should curb the order tide a bit.
SweepMachine  [author] 19 Sep, 2020 @ 8:33am 
@flameshroud Don't worry I hold the same views, So unfortunately no lizards, Bretonnia, empire, dwarfs and non "Tide" factions
flameshroud 19 Sep, 2020 @ 4:22am 
I would prefer if the swarms stay with the 'tide factions' the green tide, chaos tide(+norsca and beastmen, vermintide, and undead.
I mean, empire or brettotia are not really tide factions, right?
(*'-') 17 Sep, 2020 @ 6:20pm 
You are a hero sweepmachine!
< blank > 17 Sep, 2020 @ 5:20pm 
I mean, consider the 'meat shield' trait being put to great use!