RimWorld

RimWorld

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[SR]Factional War (fork)
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
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1.269 MB
8 Feb @ 12:59am
29 Aug @ 10:49pm
8 Change Notes ( view )

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[SR]Factional War (fork)

In 1 collection by llunak
llunak's RimWorld mods
15 items
Description
This mod adds 4 types of incidents, in which you are not the protagonist, and you are not at the center of the fight. You are just a bystander, and you can choose whether to be involved in the incident.

Description

This is a fork of [SR]Factional War, with changes from [SR]Factional War Continued incorporated.

See the original mod for the full description.

The continued (now discontinued) version added SOS2 support and some fixes.

This fork includes additional fixes and improvements, such as:
  • Force starting a fight if one of the factions gets attacked.
  • Minor fixes, such as two factions fighting on the colony map being only a minor threat instead of a big one.
  • Spelling fixes for English texts.
  • Support for Hide Raid Strategy mod.

Related mods:

Notes:

You may want to subscribe to the low-traffic announcements pinned conversation. If you want to report a bug, please do so in the relevant pinned conversation.

GitHub: https://github.com/llunak/rimworld-FactionalWar
Popular Discussions View All (3)
7
24 Aug @ 6:46am
PINNED: Bugreports
llunak
12
9 Jul @ 4:58pm
Weird interaction error message
kev675243
55 Comments
Wimpypumpkin 1 hour ago 
Makes sense
llunak  [author] 1 hour ago 
@Wimpypumpkin Useless problem description I guess.
Wimpypumpkin 3 hours ago 
Getting an error thrown when trying to make a raid i guess

Could not resolve arrival mode for raid. Defaulting to EdgeWalkIn. parms=target=Map-0-PlayerHome, points=3253.389, faction=Faction_405 (TradersGuild), raidStrategy=SrFactionFirst
UnityEngine.StackTraceUtility:ExtractStackTrace ()

[SR.ModRimWorld.FactionalWar]raid arrival mode is not usable: target=Map-0-PlayerHome, points=3253.389, faction=Faction_405 (TradersGuild), raidStrategy=SrFactionFirst
UnityEngine.StackTraceUtility:ExtractStackTrace ()
llunak  [author] 13 Aug @ 7:26am 
@free kill Fixed.
NotherKiller 10 Aug @ 10:30pm 
dejaron de salirme las peleas de facciones
llunak  [author] 10 Aug @ 2:27pm 
@Riven Not in this mod.
Riven 10 Aug @ 12:33pm 
Am I crazy or was there once an option to watch factions fight each other in the wild from afar? I ran this mod in '22 and back then, at the top of the screen, clicking next to your colonists' icons took you to the battle taking place elsewhere on another map, allowing you to watch them fight. Was this feature removed or what? Confused...
llunak  [author] 5 Aug @ 9:49pm 
@brokefire As the description says, it's just a couple of incidents, so yes.
brokefire 5 Aug @ 2:51pm 
can i add mid game? 1.6
free kill 2 Aug @ 11:31am 
little oversight, sometimes the faction assault event picks the star flight company and which case no pawns will spawn and the event will end instantly