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– https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2222935097
also, please, consider intergrating support for this mod to specifically restric loot spawning from these events or make them drop less:
– https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2002001082
🙏
So I prevented the events of these two mods on these maps for avoid immersion breaking.
Odessy may have the same problem
As previous 1.5 continued author, just a reminder that Odessy space map will also need the same patch for this mod and Raid Extensions, to prevent mod events from triggering there.
In the class HarmonyUtil, function IsSOS2SpaceMap(Map map), you now need to identify all space maps from SOS2, Rimnauts 2 and Odessy DLC. You can refractor it to IsSpaceMap(Map map) and use the following function to identify OdessySpaceMap by the new biome "Space" / "Orbit".
I implemented this function in my other mods having the same compatibility requirement with Odessy.
======================
public static bool IsOdessySpaceMap(Map map)
{
return (ModsConfig.OdysseyActive && map.Biome == BiomeDefOf.Space
|| ModsConfig.OdysseyActive && map.Biome == BiomeDefOf.Orbit
) //Odessy space maps
;