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Unfortunately I don't know what causes this; most people havn't had this problem although a couple have mentioned it, and I'm not sure if it is a problem with the mod itself, or an incompatibility with another commonly used mod.
I'm am still planning to release an better version of this mod which improves balance and provides more realism and challange, as well as supporting all DLCs and other mods. However due to upcoming exams and a several other factors, I don't know how long it will be until this is made.
At some point I may replace this with a percentage increase for all actors (possibly including creatures) which wuld effect dlc and mod weapons as well as work better as the player levels up.
Nice mod though, good work and if it wasn't for my obsession with DLC weapons, I would be all over this
I've got no idea what I've done to cause that, all I've done is edited weapon stats, and I've done for every weapon not just daggers. Most people aren't having this problem made me think it was clientside, but I'll l look into it.
OK, well I hope you sort it out
I'm not sure what's causing that (maybe an incompatability?), but it's not this mod.
From what I know NPCs use the most damaging weapon they have-unless they have a shield in which case they use the most damaging one handed weapon.
All this mod does is increase the damage of all weapons, what was previously an NPCs most powerful weapon will still be their most powerful weapon. The only thing I can think of is that you have another mod which is changing how NPCs select which weapon to use (this could be any mod which changes NPCs in anyway; some mods have dirty edits)
Either that or a conflict, sorry I couldn't help more but I'm glad you like my mod.
It increases the damage of every weapon in the game, including uniques
IIt's definitely something I want to do, and at some point I'm going to try and make damage changeably with SkyUI's MCM too.
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Sorry, I don't have Dragonborn and I don't know when I'm going to get it.
well done :)
Nope, sorry
Find what? (please don't say the sword...)
Thanks a lot!
Multiplying the weapon damage by 10 but leaving blocking value the same means that blocking is 90% less useful. If you take that away all that's left in combat is spamming stealth attacks or leaping about like a bloody arsehole.
lrn2think and while you're about it learn to type.
Sorry, this just increases weapon damage