Crusader Kings III

Crusader Kings III

Traits: The Blood of greek Gods
160 Comments
Zakkarian 1 Aug @ 1:19am 
There is a ui bug with the traits. When you hover over the health heart to see the sources that affect your health everything is flickering rapidly if you have one of the traits
trentrouls 18 Jan @ 11:19pm 
Dont suppose this will be updated?
darky 10 Dec, 2024 @ 8:04am 
can we get a update for the current version please?
dennisbarnas7 5 Oct, 2024 @ 10:39am 
Update pls
Veronica Borisova 1 Aug, 2024 @ 10:10am 
๖ۣۜА можно такое для славянских богов?
Caracus  [author] 21 Jun, 2024 @ 11:31am 
@彼阳的晚意 sure, just be so kind to link/credit this one back ;)
AnotherEve 21 Jun, 2024 @ 8:55am 
Could I use this in my own mod?
kceeri 17 May, 2024 @ 12:41am 
Noty wanting to sound demanding but would you consider adding more gods? Really would love to make a child of hecate witch character.
Abracadabralicious 15 May, 2024 @ 11:31pm 
Hello! Would it be alright to suggest a trait that combines all the bonuses gods give into one? Maybe something named something like "Blood of Olympus" or "Pantheon" just to consolidate all the traits into one? It'd be a given that such a trait would be incompatible with all the other existing god traits, maybe make it impossible to spawn so it can only be gotten through the Ruler Designer?
Caracus  [author] 1 Apr, 2024 @ 4:22am 
@Update
- update Ares traits to use proper keywork for control growth
- replaced redundant aphrodite localization
- added the TFE version link to the description

@Sir Dogged VI looks good to me :) Thanks for the info about the changed keyword. Feel free to change any modifier in the TFE version if that makes the balance better for that mods world!
Sir Dogged VI 31 Mar, 2024 @ 2:23pm 
After it publishes and after your review of the page. You're more than welcomed to tell me to add anything I missed. First mod on the workshop so I'm just trying to make sure I dot all the t's for proper courtesy between modders.
Sir Dogged VI 31 Mar, 2024 @ 2:21pm 
It's currently being reviewed but I'll be sure to link it in the comments when it publishes. I thank you once again for allowing me to upload a version for TFE.

One thing you might want to update is Ares. I read on the Mod Co-op discord that PDX changed monthly_county_control_change_factor to monthly_county_control_growth_add without this change your Ares trait doesn't provide your control growth you'd like it to provide. Gotta do it to the three tiers I believe.

There really isn't much difference, I just cut the spawn chance in half because there are more cultures around in TFE's bookmarks that will spawn demigods. I removed the duplicate aphrodite localization and updated Ares' modifier I mentioned above.
Caracus  [author] 31 Mar, 2024 @ 9:24am 
@Sir Dogged VI thats great to hear and thanks for the feedback!
Please go ahead with your proposal as in uploading the TGE version yourself as I am not interested in maintaining submods :D
Let me know once its live so I can link it here and take a look at which modifications would make sense to incorporate here aswell :)
Sir Dogged VI 31 Mar, 2024 @ 4:26am 
You also mention Aphrodite twice in your localization
Sir Dogged VI 31 Mar, 2024 @ 4:16am 
If you don't want it, would I have permission to upload it to the workshop for fellow TFE players? I'd probably paint a TFE above your thumbnail (so I'd ask for permission to use your thumbnail), add a bit to the title 'for TFE,' and link people to this mod of yours. It won't be dependent so credit would be in the description and links back to here and your norse mod
Sir Dogged VI 31 Mar, 2024 @ 4:15am 
Hey, Caracus, I managed to make a personalized version that works for The Fallen Eagle. I was wondering if you'd want the file?

I did 4 things.

I turned your 50, 10, 2 into 10,5,1 chance for every trait's birth and random creation.
I added a piece to the localization.
I added a piece to the game rule.
And I added a line of code to the bottom of every trait which allows both Roman and Hellenic cultures to have a spawn chance. The cultural pillars are heritage_latin and heritage_hellenistic. heritage_hellenistic doesn't exist in vanilla. So I don't know what errors the game would cause if vanilla players turned the rule on.Though, I would assume that maybe greeks just wouldn't spawn with traits because they use heritage_byzantium. Where as any cultures of vanilla with heritage_latin would benefit.
Caracus  [author] 7 Mar, 2024 @ 9:20am 
@Update no changes for 1.12
slowatplaye 9 Feb, 2024 @ 3:50am 
should add some titans and protogenos fr
Caracus  [author] 6 Feb, 2024 @ 1:55am 
@The Viral Divinity glad you got there. Yeah its pretty simple to just overwrite the localization. With how similar greek and roman gods are I decided to not basically duplicate my work. Also since I love the greek names way more so I got no issue sporting these as rome :D
The Viral Divinity 5 Feb, 2024 @ 2:44pm 
Only annoying thing is, add_trait doesn't work so currently, as immortal Julius Caesar, I can retake the rest of Rome but can't get the traits, I have to try and breed them into my bloodline at some point :/
The Viral Divinity 5 Feb, 2024 @ 11:28am 
Nvm, accomplished this honestly pretty easily after looking through the comments some, and seeing how to edit the files for Romans, Thank you! :steamhappy:
The Viral Divinity 5 Feb, 2024 @ 11:24am 
Really wish there was an option that allowed for use with Roman culture, or a god set for the Romans. I'm sad not many roman mods exist, and that this one doesn't do anything special with them, especially because of how tied in Greek and Roman culture / religion is. also one of my favorite things in the game is rebuilding the Roman Empire, and I want to do it as the son of Ares or Zeus, without allowing EVERYBODY to have it, and it would make it feel more special to have an only Roman culture or language option, or maybe a Greek/Roman option, just SOMETHING, so people can have the flavor for them, because they never get anything :/
Caracus  [author] 17 Jan, 2024 @ 11:41pm 
@pieboymega thats sus, we already got Sos. Group picture second row to the right side xD
Funky Glad Man 17 Jan, 2024 @ 8:53pm 
You should add Dionysus
Caracus  [author] 17 Jan, 2024 @ 2:57am 
@Mars Ultor you mean like the trait key? They all follow this pattern: blood_aphrodite_1 (up to 3)
Mars Ultor 16 Jan, 2024 @ 7:09pm 
What would the debug information for these be?
Caracus  [author] 17 Nov, 2023 @ 8:05am 
@Dezdanna thats why there are game rules you can use to restrict who gets it. Also its less intended as a favor from the gods but more a genetic heritage so you could pretend that even in the remotest parts of the world that after a few thousand years the genetic material made it there. Or if only the greek gods are real, who is to say that they were not everywhere, it was just the greeks who identified them for what they are correctly ;)
Dezdanna 17 Nov, 2023 @ 7:52am 
It's very funny to see things like Christians with the blood of Gods they don't worship, maybe they should be considered sinful or something to that effect to the monotheistic religions?
Caracus  [author] 17 Nov, 2023 @ 4:39am 
@baseuppp It could just be down to chance. All traits follow the same rules inheritance wise. So anything that the game does with trait inheritance acting wonky or with bad rng is out of my control pretty much. I am not sure if they added a cap on how many good traits you can get?
baseuppp 17 Nov, 2023 @ 1:20am 
Actually now that I look a few miss like 1 of my god traits, is there a chance Blood of Legends doesn't show up at all even in their heroic or exalted forms.
baseuppp 17 Nov, 2023 @ 1:08am 
im positive these are my kids because they inherited my god trait, but not my wives.
Caracus  [author] 16 Nov, 2023 @ 5:49am 
@baseuppp I have bad news, I think your wife might be cheating ;)

Jokes aside, have you verified via the debug menu that they are actually your kids? Also do you have the game rule enabled that they can spawn?
baseuppp 15 Nov, 2023 @ 11:36pm 
Feel like there's a bug, no matter what my kids won't inherit my wives god's traits and this is for this mod and your norse one.
Caracus  [author] 15 Nov, 2023 @ 12:28pm 
@Updated to 1.11
Count De Ville 13 Nov, 2023 @ 8:42am 
is this mod updated for latest game version cuz i got a warning saying the mod is not for the current game version
Empyreus 9 Nov, 2023 @ 11:08am 
Thank you so much for taking the time to explain the solution to me in detail. I had done it wrong on my own so your examples were really helpful.
Caracus  [author] 8 Nov, 2023 @ 12:53pm 
Oh and use a find and replace all functionality so you dont have to make the same edit for the potential block 45 times ;)
Caracus  [author] 8 Nov, 2023 @ 12:51pm 
@Empyreus glad you like it :). Its You can do that fairly easily by using the mod files here as a base.
1. Just add a new game rule under common/game_rules in the txt file like:
blood_of_greek_gods_rule_greeks_n_romans_restriction = {}
2. In common/traits define the potential block like:
AND = {
has_game_rule = blood_of_greek_gods_rule_greeks_n_romans_restriction
OR = {
culture = { has_cultural_pillar = heritage_byzantine }
culture = { has_cultural_pillar = heritage_roman}
}
}
3. (optional) Add the localization in the localization file for the game rule

No idea if heritage_roman exists or is the identifier youre looking for. I suggest checking out the wiki if you need the exact name for the variable :D
Empyreus 8 Nov, 2023 @ 11:34am 
Love the mod! Is there any chance we could get a gamerule that allows Byzantines and Romans (Latin Heritage) only to generate the traits? That way it would reflect the historical similarities between their pantheons. I'm going to try and add a gamerule for my own campaign but I'm pretty terrible at modding so I'm not sure I'll be able to make it work.
Caracus  [author] 2 Nov, 2023 @ 2:04pm 
@DarkLordWaffles you could edit the file, set all spawn chances to 0 and then use the character creator
DarkLordWaffles 2 Nov, 2023 @ 1:42pm 
Is there a way to configure this so only the player character starts with it and the AI wont get it unless inherited?
Caracus  [author] 11 Oct, 2023 @ 11:39am 
@Eric probably just works fine unless they changed something radical how traits work. Will up the version number when I get to it
Eric 11 Oct, 2023 @ 6:03am 
Update?
gogoairrow 23 Aug, 2023 @ 2:52pm 
First ever comment, but love the mods you've done so far and was wondering if you had any plans for Egypt in particular, or other regions.
Lord 10 Jul, 2023 @ 4:04pm 
Is it possible you make a trait that makes someone the god, not a halfbreed of a god.
Caracus  [author] 10 Jul, 2023 @ 5:40am 
@CaliBlueBear not specifically. The game probably revalidates traits on its own (in case mods change etc.)
CaliBlueBear 6 Jul, 2023 @ 12:10pm 
Does this mod check the rules at game start and wipe any traits if Nobody is selected? I tried to do a workaround where I saved a custom character with some of the traits, then started a game with the Nobody rule selected, and it appears to wipe the traits from my character. xD
Caracus  [author] 6 Jul, 2023 @ 11:51am 
@CaliBlueBear actually I dont know if its possible. Are children born with a faith? xD I guess in CK3 they could be so it might work? Probably gonna be a real pain as you would have to hardwire it to some faith tenet or sth and that would enable plenty of religions and custom ones which makes no sense if you dont make custom stuff which is out of scope for a simple trait mod.
CaliBlueBear 6 Jul, 2023 @ 11:43am 
Not sure if I asked this already: is there any way to make a game rule where the traits can be distributed or added to Hellenic Faith characters? I know there are none in the base vanilla start, but would be cool to see the traits added as people convert to Hellenism.