Stellaris

Stellaris

Evil ExHumans
87 kommentarer
alankraskow 15. feb. kl. 15:05 
Hey, I'm creating a massive human portrait rework, got few major mods with new portraits from different creators + my own stuff. Total of 520 faces, and was wondering if I could include your mod? Will of course credit and link original content :)
Alberto 20. sep. 2024 kl. 3:16 
Just wanted to say that [S|C] CC Foehn's workaround below from 26 May works!
Calligos 7. juli 2024 kl. 6:43 
Understood, I shall make do without it then. Thank you for replying
[S!C] ΞX Gloomwalker 6. juli 2024 kl. 16:28 
no, looks like its dead. Creator doesn't seem to care.
Calligos 6. juli 2024 kl. 13:18 
Is this mod fixed? I can't truly play stellaris without the Terrans vs Humans concept.
[S!C] ΞX Gloomwalker 26. maj 2024 kl. 11:08 
Ok, I've found a quick and dirty workaround which (mostly) works.

1, Go to the mod directory. Should be D:\SteamLibrary\steamapps\workshop\content\281990\2228244908\gfx\portraits\portraits if you're on windows.
2. Open the .txt file (08 evil portraits or smth like that)
3. On line 54 (using on Notepad++) replace xevil with human and save
4. The portraits will now overwrite (mostly) one of the default human ones in the "Human" category

I've found that this 75% works? Some stock portraits slip through but most of them should be the EvilxHumans ones. Lemme know if this works for anyone else.
kojak 12. maj 2024 kl. 12:37 
Hey bro this mod is broken, does not work anymore. The way portrait categories are defined has been changed in the new update. can you please fix when you get the chance? Thanks bigly
fisherb1986 9. maj 2024 kl. 12:14 
would it be possible to get an update for 3.12
Ultronmania 20. nov. 2023 kl. 20:39 
HELGHAN FOREVER!
Nozeminer  [ophavsmand] 29. apr. 2023 kl. 23:22 
Well, other than changing the humanoid versions slot to something else and by doing so making it replace other portraits, vanilla or added by mods, there isn't that much that I could do about it.
Thrawn 28. apr. 2023 kl. 22:35 
Yeah, but the problem is the humanoid version replaces the original human portraits, which is not good.
Nozeminer  [ophavsmand] 28. apr. 2023 kl. 12:10 
The reason for this happening is that I put them under it's own phenotype.
I also managed to make them playable for the AI, but for that you'd have to use the humanoid version here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2235507833

Using this mod would resolve this issue and put the portraits under the humanoid phenotype.
It can, however, conflict with other mods that add portraits into the humanoids category, because then they occupy a certain slot, that, if you install another mod that adds humanoid portraits on the same slot, will get overwritten, or vice versa depending on your load order.
Thrawn 23. apr. 2023 kl. 11:54 
For some reason an ai empire set to always spawn with this species selected never appears in the game. Could it be fixed ?
Marie Yakumo 20. apr. 2023 kl. 12:28 
Oh, I see! I thought the launcher called it incompatible because of a specific issue. I guess if there aren't, there are no need to update! Thank you very much!
Nozeminer  [ophavsmand] 20. apr. 2023 kl. 11:33 
Of course, if it needs an update, I'll update it.
If there is an incompatibility issue with the current version of the game, could you briefly describe it to me?
That'd be nice, because then I would know exactly which errors I would have to fix.
I just tried it out and couldn't find any errors myself. D:

If it is only about the version of the mod, then I can reassure you that it works the same as it did before the update.

The Paradox Launcher sees the mod as incompatible solely because I uploaded it in a previous game version and don't keep downloading and re-uploading it after every update without making any changes to it.
Dovanir 16. apr. 2023 kl. 17:22 
this will be updated ? :(
Marie Yakumo 17. feb. 2023 kl. 11:18 
Any chance this mod will be updated to 3.6? This is my favorite species mod, and I'd love for it to be updated to 3.6. No worries if not tho! Appreciate the mod in any case :steamthumbsup:
Shade11 2. nov. 2022 kl. 15:03 
@Nozeminer Ok, i understand now. It wasn't that clear before, maybe because it wansn't mentioned in description.
Anyway, thanks for the great mod :steamthumbsup:
Nozeminer  [ophavsmand] 2. nov. 2022 kl. 14:39 
Oh hi,
The reason for this happening is that I put them under it's own phenotype.
I also managed to make them playable for the AI, but for that you'd have to use the humanoid version here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2235507833

This resolves that issue and puts them under the humanoid phenotype.
It can, however, conflict with other mods that add portraits into the humanoids category.

The problem here is that you need to specify where on the row you want your portrait to appear.
If it, let's say, occupies the same slot in the humanoid category like another portrait mod you've installed, it'll overwrite that one, or get overwritten by it (depending on your load order).

So if you want them to appear as an AI empire, you can always go for the humanoid version of the mod. Just be aware that there might be incompatibilities. :PinkContent:
Shade11 2. nov. 2022 kl. 13:27 
@Nozeminer No empire, with this portrait, can spawn as a custom empire. Is it intentional or issue?
Nozeminer  [ophavsmand] 23. sep. 2022 kl. 10:28 
Updated it around 3 hours ago.
If it doesn't update in your playlist i'd try to unsub and then resub to redownload it.
[S!C] ΞX Gloomwalker 23. sep. 2022 kl. 10:25 
How soon can you update it
Nozeminer  [ophavsmand] 23. sep. 2022 kl. 7:08 
Alrighty, issue fixed. ^_^
barricadedpurifier 22. sep. 2022 kl. 19:04 
Yeah it also impacted other portrait mods too. The "attachments" section is greyed out preventing me from customizing stuff.
Nozeminer  [ophavsmand] 22. sep. 2022 kl. 9:44 
Ah crap. °~°
It seems that the hair selection has been replaced by the new mask selection from the new toxoid portraits. D:
The mask was connected to the hair and the hair was well... part of the hair selection.
That's why neither the hair nor the mask shows up. D:

I'll look into it though, and try to find a work around.
Alexithymia 22. sep. 2022 kl. 6:16 
noooo the masks are gooooonnnneee ;-;

please fix
[S!C] ΞX Gloomwalker 20. sep. 2022 kl. 11:11 
I think the latest update has borked it. It's just stuck on one model, and I can't adjust attachments or colour varients. could this be a mod conflict?
Nozeminer  [ophavsmand] 2. sep. 2022 kl. 10:08 
Alrighty, thanks for letting me know. ^_^
archienne 1. sep. 2022 kl. 17:49 
sorry, it was a problem on my side, not the mod. thanks!
Nozeminer  [ophavsmand] 1. sep. 2022 kl. 11:47 
Oh hey. :squirtyay:
Mind telling me what exactly doesn't work?
I just tested it and couldn't find any issues. D:
archienne 31. aug. 2022 kl. 23:46 
update please, race creation very bugged
Hot Wet Nobel Laureates 19. juni 2022 kl. 14:29 
It does
Beast-Storm 19. juni 2022 kl. 14:23 
Has anyone checked to see if this mod works for 3.4.4???

Just curious
Mythez 26. apr. 2022 kl. 23:39 
Wonderful work - I have included parts of your mod in mine but then got banned for not asking for permissions. Do you have any objections to your work being included in mine? I have already added you to the credits list.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2796778215
Hot Wet Nobel Laureates 23. feb. 2022 kl. 18:26 
Is there a version of this that fully uses species gender settings?
Nozeminer  [ophavsmand] 25. dec. 2021 kl. 5:49 
You'd just need to...
1) download the mod from any of the sites on the net that have uploaded it.
2) put it into your \Documents\Paradox Interactive\Stellaris\mod folder
3) within that folder, under "EvilExHumans\localisation", just add or change the txt files as you please.
Jacobheder 25. dec. 2021 kl. 5:40 
do you know in which folder i can find those files, please be as specific as possible (i have little experince changeing files and my expreince with stellaris is nonexistant)
Nozeminer  [ophavsmand] 25. dec. 2021 kl. 5:20 
Nah it is possible. You just have to add some insults in the localisation file within the localisation folder.
I just kinda stopped modding for now. It can be pretty time consuming depending on what you want to make and before you know it, you've spent your whole time off work for it instead of doing anything else. That's ok though if you're in the mood for it but at the moment I'm not.
So I'll update those mods in the case of when any patches break them but as long as they remain playable, I won't add or change anything for the moment.
Jacobheder 24. dec. 2021 kl. 1:50 
@Nozeminer do you know if it is possible to give custom "races" their own insults (that they reccive) or is that impossible
Jacobheder 21. dec. 2021 kl. 12:28 
there seems to not be an insult for this race. whenever i get a negative line (such as just opening the diplomacy screen with a hostile species) i get (insult) instead of a supposed insult. if i may give a suggestion: either use the same insult that humans get ie monkey or call them freaks.
Nozeminer  [ophavsmand] 4. dec. 2021 kl. 3:57 
Is there something with it that doesn't work or has been broken with the new update?
I mean, aside from not being able to put them in as an AI empire, which didn't work in the first place unfortunately. D:
Dovanir 3. dec. 2021 kl. 14:38 
can you pliss update the mod, is so nice this race :(
samsockeater 26. okt. 2021 kl. 4:44 
does this still behave itself?
Mal 25. sep. 2021 kl. 20:34 
not gonna lie love this mod bro
Nozeminer  [ophavsmand] 5. sep. 2021 kl. 1:25 
Uh achso, ganz vergessen, du müsstest die Zeile darunter auch noch löschen, dieses "possible = { authority = { NOT = { ...", das schränkt die Portraitnutzung auf hier beispielsweise als biologische Spezies ein, wenn du die entfernst, dann müsstest du das Portrait für alles benutzen können.
Retardeano 4. sep. 2021 kl. 12:51 
Das hatte ich unter anderem auch so gemacht allerdings waren dann dein Mod Portrait das einzige verfügbare Portrait für Maschinen. Selbst die Vanilla Portraits waren verschwunden.
Nozeminer  [ophavsmand] 3. sep. 2021 kl. 17:57 
Klar, du musst nur in den 00_xevil_species_classes unter common\species_classes im Modordner "archetype = BIOLOGICAL in archetype = MACHINE" umändern.

Die mod gibt es auch auf einigen Seiten scheinbar auch so als zip zum runterladen, weil sie irgendjemand dort hochgeladen hat.

Vielleicht mach ich es auch selber, irgendwann, momentan hab ich mich allerdings ziemlich vom modden zurückgezogen, weil es einfach zu viel Freizeit frisst. :csdmeh:
Die Mods, die ich bereits gemacht habe, versuche ich natürlich trotzdem zu updaten, falls ein Patch die unspielbar machen sollte, :squirtyay:
Retardeano 3. sep. 2021 kl. 6:59 
Hey gibt´s die Möglichkeit eine Maschinen-Version zu erstellen? Habe da selber schon etwas rumprobiert, bin aber gescheitert. Da du ja eine Humanoide Version gemacht hattest dachte ich du könntest da etwas helfen. :)
Dar Kunor 29. apr. 2021 kl. 15:46 
weird, valve os blocking the url