Don't Starve Together

Don't Starve Together

Wren - The Cosplayer
5 Comments
skymons04 18 Dec, 2020 @ 8:13pm 
you really gave your all to make a logical charachter you should even send it to the dev to this point
lucco 29 Sep, 2020 @ 11:47am 
I understand how this character might be a bit overpowered, but I still love the design!
The Foreteller 24 Sep, 2020 @ 11:10am 
Great design. She fits very well. c:
Nini  [author] 18 Sep, 2020 @ 10:48am 
Thanks for the feedback! I'll take it into consideration.

I actually haven't played since 2015 (and when I did it wasn't for long) so I wouldn't know some (maybe lots) of what you've mentioned. I had thought of making a character for new or casual players that don't really know how to play, like myself, but it seems that I just made it too easy.

About coming up with a different play style: I might have to play the game more in order to think of something. It's harder to create something new for a game I don't know much about. Just like feedbacks, suggestions are welcome.
About the staff: I didn't know it was that good because it can't launch more than 3-4 fireballs before the fuel and sanity is depleted and the light's duration and range are worse than a torch's. Perhaps reducing it to one fireball and making the recharge time longer (or removing it) can make things a little fairer?

Well, unless I can think of something different, on the next update I'll nerf the strength boost.
imelman 18 Sep, 2020 @ 7:42am 
Usually, I don't like pointing out flaws because of people who hate anything directed against them, but your character has a good amount of flawed design:

First, your character powers off sanity. Because of how sanity works, this character is Wolfgang, but for sanity instead of hunger. If you stay insane, you can fight anything that lowers sanity, like nightmares easier than ever! With dark sword, this character can stay at lunar island forever with permanent damage boost while there!

Second, your character is Wilson with a free weapon that gives infinite light from the start with recharge ability, has higher hunger and easier to survive - the damage penalty is meaningless, and the boost is too good to ignore, by staying at medium sanity. This character can be either a offensive Wigfrid, or Wolfgang with less health but no food hassle.

I suggest making something more creative, like different play styles, not "Wolfgang but easier".