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Not sure, where I got the station idea from. I think I wanted this to be a station file to make loading faster, but didn't in the end...
I will put it in the description, that the ownership needs to be corrected, after loading.
You need to select all blocks in the control panel and transfer them to yourself, or neutral. There seems to be a mix of ownership going on and timers of different owners can't trigger each other.
The world file doesn't have this problem.
I noticed aswell, that it is spawned in as a ship just now. Maybe I am remembering it wrong, or wanted to make it a station, but decided against it or something. My bad.
I will save the ship again with complete neutral ownership, so hopefully this issue will be resolved in future.
But I have no idea, why the engines stay in place. I would have to check, if it happens for me aswell.
Reads as if it is supposed to be a station, when pressing buttons...
Although the opposite is true.
Did you make the ship into a ship? Because it is a station in the blueprint, but needs to be a ship, so the parts can move.
The spaces are certainly tight. I'm currently trying to see how much of the ship's complement I can get in without the game becoming unplayable. My sim speed is currently in the 0.2 to 0.4 range. which isn't great, but is still playable. At least I think it's in that range. I just turned off the game because I'm about to go get breakfast. It might be slightly higher at 0.5. But yeah, I can definitely see how having the same computer you had years ago could affect how you would be able to make any alterations.
I will say that for SE2, the old blueprints probably won't work because I heard that they are only going to have one grid size, with multiple different sizes of blocks for that grid system. Which is good and bad. If I remember correctly, I heard that the largest armor blocks are twice the size of the large grid variant we have with the smallest being half the size of the small grid variant.
I like walls of text, don't worry.
Also I totally agree with the points you are making in your part 1.
It is too big for the game and always has been. I just built it because I had the same thought in my mind as you. That it would be absolutely amazing, if it COULD be used.
I haven't played SE in a little while now, but I have had a little look into the AI blocks, while they were in the open beta. I think that I will try to do something with them once they are out. I had a brief look at the weekly stream yesterday when Xoc announced that they will come sometime in April.
It would be absolutely epic to see the Revelation fight with all it's ships and having them dock and undock by themselves. I would probably have to do a lot of testing, because some of the docking spaces are quite tight. I would have to see how the AI handles that, or if it needs more room and maybe a few less craft.
Remaking the whole ship for this update, probably not. I don't know how much time I am willing to invest in it, because I am still on the PC I built the original SE version on. So I would have to contend with the lag again. Doing testing or retrofitting is not very fun when the game is chugging along.
I would probably do some other ship that uses drones, or a smaller carrier. But I guess the workshop will be flooded with drone carriers, once the update is out. So those will be nothing special.
As to remaking it in a potential SE2:
If it runs better and I have got a new PC by then and the old files don't work with the new game, I can see myself doing it all over again, sure. It wouldn't be the first time the ship switched games. The true first version of it was built in Avorion, where the fighters were actually usable and the game didn't grind to a halt.
But I would have to see how the thrusters work in that new game. Since the whole point of the Revelation was to build a proper ship, using only electric thrusters. If it is easier to get to space with electric thrust for example, there would be no point, because more people would build something similar.
I probably won't do it just for the looks. It would still need to have that little extra something, that makes it work behind the scenes. There are enough people out there who build better looking ships than me. I do the bare bones of design for looks. I put most of my time in designing for funcionality. (and compactness, if that's believable)
Overall it's a difficult decision. A lot of effort goes into building a working ship this big. It mostly comes down to, if I have a PC that can run it and if I have the time to do it. So if you want to simplify it even more, it's just a matter of time.
It will most likely not be the first thing I do in SE2, but if I get the itch to do it, I'll do it.
This ship is amazing. I haven't loaded it up in a world recently, but the thing is one of my favorite ships period. Though it does highlight a few of the games biggest flaws.
1. The game has a hard time with a ship of this size, which is become more and more common.
2. It has a hard time with multiple ships controlled by multiple people.
3. It doesn't support huge amounts of people on a single server even if the amount of ships is very low.
This ship would be amazing in stable servers of 300+ people. Just think of the amount of potential just ONE of these with a full complement and the appropriate amount of crew in a space or land battle.
Also, on a different topic, have you thought about making a slightly different version that has the Combat Update in mind? This would still work well in the even with the new mechanics and weapons of the combat update, given it's role if it even had only a dozen people for everything.
Actually, mostly forget the Combat Update (though the effect on cargo containers is something to think about). With the Automatons Update, the drone fighters would probably need an update. Imagine having 32 drones that don't need players in order to operate. This thing would be a beast if you updated the vehicle this carries using the drone and event blocks. If it wasn't so awful to the sim speed.
I don't have any complaints about the ship other than ones that can only be fixed by a more powerful computer and/or the entire coding of Space Engineers getting a MASSIVE overhaul.
Also, a question for you. If they released Space Engineers 2, would you make this ship again?
Once I realized that these were the only DLC blocks I had used to that point, I had to decide if the view into the engine bay was worth having these blocks there.
I decided that I wanted the view and subsequently added all the benches and planters to liven up the interiors a little more.
But if you were to delete the interior decorations plus the two transparent lcd screens, it would be without dlc blocks, but still function the exact same way.
I thought I left enough space for every fighter. Is there enough space to go around the fighter through the door, or is it blocked? Looks like a little oversight by me. :/
as the ones at the end are nearly hitting the door?
Upload it if you are happy with the performance. As long as you link the original that's fine by me.
Not sure, if that's gonna be good for performance though.
I'll probably make it a world file since pasting it takes a really long time as it is right now.
I think this blueprint is a station to save some performance when loading it into a world.