XCOM 2
[WOTC] Holographic Scanning
38 comentarii
Aether 28 mart. la 13:21 
Any chance you can make the effect apply to your own soldiers that have a different elevation? They appear solid blue too.
RustyDios  [autor] 6 mai 2024 la 21:17 
Thankyou :) I am happy you enjoy it.
Phoenix 6 mai 2024 la 21:07 
Awesome mod btw looks really cool!
Phoenix 6 mai 2024 la 21:07 
Thanks so much!
RustyDios  [autor] 6 mai 2024 la 21:01 
Yes. And both Scanning Protocol/Battlescanners and Target Definition outlines will be red.
Phoenix 6 mai 2024 la 18:54 
So I replace "UI_3D_RustyScanMaterials.M_Scan_Hologram_Blue" and "UI_3D_RustyScanMaterials.M_Scan_Hologram_Yellow" with "UI_3D_RustyScanMaterials.M_Scan_Hologram_Red" right?
RustyDios  [autor] 6 mai 2024 la 17:02 
Yes. if you look in the config you should be able to see clearly where it assigns the colour.
you will want;
"UI_3D_RustyScanMaterials.M_Scan_Hologram_Red"

hmm, unless you mean one colour for friendlies and one for enemies .. then, no. the code cannot currently distinguish friend from foe, added to my list of things to investigate though !!
Phoenix 6 mai 2024 la 15:33 
Is it possible to change the color of scanned enemies to red instead of yellow?
Unkind_Ocean208 6 ian. 2024 la 17:26 
this is brilliant.
JazzimoX 8 ian. 2023 la 16:17 
Is there a way for me to change the config to also affect the mesh when units are behind walls? I can't find a way or a mod to do it, but I think this would fit in that context as well.
Moisesjns 10 apr. 2022 la 16:39 
is it lacking? Creator says yes. But i say NO its awesome! thank you.
Povuh 11 dec. 2021 la 3:42 
The original effect is awful, this is much better!
Boberto 3 apr. 2021 la 9:18 
@RustyDios Awesome! I love the look of your mod!
RustyDios  [autor] 3 apr. 2021 la 2:00 
Technically yes, as that mod just turns Scanning Protocol into limited duration Target Definition.
Scanned units should end up with the same yellow effect as Target Definition and you will never see the blue effect.
Boberto 2 apr. 2021 la 20:08 
Is this compatible with "[WotC] Scanning Protocol Fix"?
Musterduck 21 mart. 2021 la 22:21 
beautiful! was just thinking the other day about how the default scan look bugged me but I never would have thought someone fixed it
Haywire 14 mart. 2021 la 17:16 
This is one of those "didn't know I wanted it til I had it mods" and now is "one of those mods that I can't imagine playing without." At least to me anyway. Well done. :-)
p6kocka 13 nov. 2020 la 0:42 
I just want to thank you for this mod. It looks so much better.
Jestimac 5 nov. 2020 la 23:27 
@ Rusty Dios. Hello. I have been using this mod for a few days now. I agree with AlienLab completely. It does bring a significant cosmetic enhancement to any tactical mission. Well done.
Eko 2 nov. 2020 la 3:32 
WoW
AlienLab 10 oct. 2020 la 5:22 
Great mod, thanks! Love these mods that add a little bit of polish where I didn't even realise it was needed.
RustyDios  [autor] 7 oct. 2020 la 4:50 
I'm sorry. With language like that, it's really difficult to believe you are not personally attacking me. Hiding your intended words with a slight spelling error so steam doesn't ban you for abusive behaviour is really immature. There is simply no need for words like that. I have done nothing to deserve such insults and have done my best to answer your poorly worded question.

It clearly states on the 2nd line of the description what this mod does.
"It makes units that have been scanned look like the mimic beacon holograms." The entire description then goes into more depth. Most mod authors put a lot of care into writing and formatting those descriptions, they're not just unnecessary walls of text.

Your question was answered within the first 30 words. "scanned units look like holograms". It shouldn't matter what team they are on, if they have been scanned, they will get the new material instead of the default game one.
RustyDios  [autor] 6 oct. 2020 la 23:10 
Yes that is true, it's usage makes little sense in other languages. Honestly, I don't have enough knowledge of all languages to know for certain it makes little sense ...

My points still stand that his original comment, phrased in that manner, falls under the categories of; a) answered by mod description text, b) pointless or c) unrelated.

I answered to the best of my understanding of what he could mean, and even after the abusive comeback, I want to check for understanding. Working my best to get over the established language barrier.

I didn't intend for any offence. I care when people ask me a question and I like to answer it. I care when people leave comments on my mods. I like to respond when required to do so.

I'm only human ... if the question isn't clear or presented in a way that makes little sense.. I dislike having no answer.
aegis 6 oct. 2020 la 22:45 
@RustyDios
too be fair WTF is a well known acronym, and can be used by non-English speakers
RustyDios  [autor] 4 oct. 2020 la 14:28 
Yes was one of the options I presented... option 3; language barrier.

You do however have a good enough grasp of the language to understand exactly what I wrote and even to use the abusive 'WTF' acronym in your response.

However, I really have no time for word games today. Was your question perceived and answered correctly in a manner that is satisfactory for you ?
RustyDios  [autor] 4 oct. 2020 la 14:16 
@13Crusader13(TWW2019Top8Winner)

I've seen your comments on alot of mods lately, and either there is an age/ maturity/ language/ trolling barrier .. or your questions are a) already answered by the mod description text, b) pointless or c) relate nothing to the mod in question.

Please clarify exactly what you mean to say by ' is apply on friendly units or can update' ?

To answer that question in the best way I can interpret it;
This mod is a materials swap mod that will apply to all previous instances of where the material was used. So yes applies equally to all units, enemies and allies alike.
-=[Novash]=- 24 sept. 2020 la 5:49 
Great work :steamsunny:
Crashdown76 23 sept. 2020 la 14:17 
Excellent work!

:steamhappy:
Mahogany 22 sept. 2020 la 15:42 
Looks amazing, should be vanilla. Thanks for the awesome mod
Savar Belmont 20 sept. 2020 la 13:35 
Hey worth a shot on my next campaign love the idea and can't wait to see where you go from here.
Jestimac 20 sept. 2020 la 12:05 
I will try this. The idea is brilliant and the file is small. Well done !
Hotl3looded 20 sept. 2020 la 11:59 
Looks very nice! I will definitely try it in my next run.
Samio 20 sept. 2020 la 11:20 
Solid work, well done :)
Cyberdisc 20 sept. 2020 la 8:21 
This is great, nice work!
RustyDios  [autor] 20 sept. 2020 la 6:35 
@Kexx thanks!
@SentrySent not that I noticed
@Valvatorez Unfortunately I couldn't get past assigning the two colours, to the two distinct places. I had made a red, green and purple material with the intention of using them in different places, but it's beyond me -currently. It is something I want to develop in the future though.
Valvatorez(Cox Cable = awful ISP 20 sept. 2020 la 5:38 
You should assign purple to psionic units.
SentySent 20 sept. 2020 la 5:32 
Does this holographic effect causes performance dips?
Kexx 20 sept. 2020 la 5:00 
Sometimes it's the small changes that make a huge difference. Count me in!! I too hate the red look, this is so much better! Thanks for making, and congrats!!