Hearts of Iron IV

Hearts of Iron IV

Pipe's Formable Puppets
267 Comments
Levente474 18 Jul @ 2:59pm 
Im so happy that this mod exist, I wanted to play a similar one but it doesnt have rt56, but with this one any country can do puppets(bad Wording ik)
PipeAV  [author] 17 Jul @ 2:16pm 
@McTibu420 - Thank you for reporting when I get to it I will try to replicate the bug and fix it.
McTibu420 17 Jul @ 12:11am 
@PipeAV I am not, it highlights Samar when hovering over the Volga puppet formable, not required for it to form but the decision appears when playing the Philippines
PipeAV  [author] 16 Jul @ 2:37pm 
@everyone - I have been a bit inactive due to work and just enjoying the summer. Progress will resume towards the end of the month/beginning of next month.

@Monkey - I will add that to my bucket list.

@McTibu420 - You might be using a mod that changes states from the base game.
Monkey 12 Jul @ 1:52pm 
Could you add unit namelists for the puppets?
McTibu420 7 Jul @ 11:05am 
Is Samar (Philippines) supposed to be highlighted when hover over Volga? And is it supposed to be giving the decision as well?
PipeAV  [author] 7 Jun @ 10:34am 
@Aqso - I have planned another mod that focuses on this because I think it's a cool concept and nothing like it except Puppet Leaders which is heavily out of date has been made. I have yet to finish because of stuff going on in life but I will get to it eventually.

@W1ndows11? As long as the other mod doesn't add/remove states.
悯3之 7 Jun @ 12:53am 
can work with anothere mods?
Aqso 6 Jun @ 4:26am 
is it possible to make a patch or update or smth to make generals be governers of other puppets? like intergrated puppets or collab gov
PipeAV  [author] 31 May @ 9:00am 
@Nullified - I believe it works with it to some extent. From the description of that mod they add new states, so that might interfere with certain formables but asides from that I don't see any prominent issues. I have not tested it out in-game, but when I get the chance I might.

@Баклажан - Can you be more specific? If you are not playing in English the mod will not show anything because it's missing the localisation for other languages. I'm working on different languages for the mod when I get the chance.
Nullified 26 May @ 12:51pm 
Does Ancient Formables work with this?
悯3之 25 May @ 6:31am 
dosent work write pfp state selector
PipeAV  [author] 23 Apr @ 2:48am 
@everyone - I’ve been a bit busy recently, but soon I will resume work on pushing the last bits of the update I never got to. I’m also working on another mod which will allow the player to appoint any army or navy leaders as military governors of the base game puppets. It will be called “Pipe’s Military Governors” and it will be similar to “Change Puppet Leaders” but it will have GUI elements from this mod.
PipeAV  [author] 23 Apr @ 2:42am 
@Burner345-BR - There is only one autonomy level, but it should be impossible for the AI to get out of that level since I’ve blocked it in the code. I’ll double check this later.

@pu.gatterman - I’m not too sure about your issue, can you give me an example? From what I know when I tested a division commander can be promoted to general or field marshal and still be appointed as a military governor.
pu.gattermann 22 Apr @ 1:03pm 
First of all, amazing mod ! I got a question: When i promote one of my division commanders to general, it seems that i cant apppoint them as generals? Is this true or does it take some time for the system to register i got a new general?
Pepper 21 Apr @ 1:00pm 
PURO CHILE
Burner345-BR 21 Apr @ 11:57am 
Put the puppets as integrated puppets instead this "military administration", because this military administrations can became free too easely, just upgrating 1 time.
Danew11 6 Apr @ 9:01pm 
its fine also thank you and your mod is really cool
PipeAV  [author] 6 Apr @ 3:24am 
@Danew11 - Sure I’ll take a look at it and make it possible for all puppets to appoint governors when I get the chance. (Sorry for deleting your comment, pressed the wrong button on my phone)
PipeAV  [author] 24 Mar @ 10:49am 
@Thephillips2020 - As of right now, the puppet will get cores upon release. If you transfer certain historical lands, using the state transfer interface they will also get cores. I'm currently working on finishing the RT56 patch so it works this way as well. Once I complete this task, I'm going to work on documentation regarding the possible cores of a puppet.

I was going to implement a system of coring with compliance, but it has been placed on hold until I get more feedback on how it should be implemented.
Thephillips2020 24 Mar @ 10:15am 
How do Puppet Cores work? Does it just gain a core on any state you give it?
PipeAV  [author] 23 Mar @ 6:56pm 
@everyone - The patch for Road to 56 has been partially updated. This means the territories should not have any conflicts upon their release. The part which I'm still working is the coring of territories after being transferred with the state transfer user interface. This should be complete by Tuesday, but players can play without issues. Once again sorry for the inconvenience.
PipeAV  [author] 23 Mar @ 5:45am 
@Thephillips2020 - Because I haven’t got around to it. I’ve been busy working on other mechanics and it wasn’t until recently where I got enough free time to implement scripted UI which allows me have way less code than before. On Trello I have listed what’s to come in future updates and an Asia update with all puppet I will add is listed in there.
Thephillips2020 22 Mar @ 10:45pm 
Why no China puppet? You can form a Himalayan puppet but not a big powerful Chinese puppet or smaller puppets?
PipeAV  [author] 21 Mar @ 3:20pm 
I have uploaded the newest version of the mod, all changes will be listed in the change notes (can also be found in Trello).

NOTE TO RT56 PLAYERS: I'm still working on the patch for RT56 so you will face some issues regarding some puppets. I will be done with it by this Sunday, since I have had a few things coming up preventing me from finishing it.
PipeAV  [author] 20 Mar @ 5:55pm 
I have been delayed a day, the update will be ready tomorrow March 21st, 2025, definitively.
PipeAV  [author] 12 Mar @ 6:19am 
Due to the complexity of the integration system, I will be leaving that out during the next patch to push an update soon. I will need further feedback on that because I feel like some players might like that lack of the La Resistance mechanics. Therefore I will be further brainstorming ideas how to implement it (most likely a setting that can be either on or off) and work on it at a later date.

As of right now, I'm working on fixing the states affected by the Graveyard of Empires country pack. Once that is done, I need to go through all the previous country decisions and make a list that will grant cores to historical claimants of land which matches the previously available territory decisions. The last part will be the RT56 patch which will not take long either.

Expect an update within the week, the time range is anywhere between
March 13th, 2025 to March 20th, 2025.
Jozvl95 8 Mar @ 4:55pm 
You're a genius <3
Burner345-BR 7 Mar @ 1:43pm 
Awesome
PipeAV  [author] 7 Mar @ 11:45am 
I have made good progress on the next update. Currently still finishing up the new management user interface. I've been working on a new user interface which allows a player to view all of their puppets and appoint a leader with a simple interface (works for every nation with starting army leaders) rather than have decisions. The state transfer tool is almost done as well, working on adding tool tips and making final touches. I will post a thread with pictures of the features. The date of the next update is still pending, due to me having to finalize these features and update some content to account for Graveyard of Empires.
PipeAV  [author] 22 Feb @ 8:54am 
I forgot to mention the decisions to send manpower and weapons to a puppet will also be regionally based. The example would be as follows:

- Send manpower to Western Europe (effect would apply to all puppets within that region)
- Send weapons to North Asia (effect would apply to all puppets within that region)

This concept will be similar to RK+ as well since I believe this system is simpler coding wise, but also well thought out.
PipeAV  [author] 22 Feb @ 5:27am 
@Nullified - I have added that to my list, just for clarification though do you mean something with the border similar to the Roman province?

@everyone - I have begun removing and adding code to implement a coring mechanic which functions with the resistance and compliance mechanics from La Resistance. This is a bit inspired by RK+ as well as base game. I will break down the mechanic below:
- Overlord must own and control a state.
- Overlord creates a puppet.
- Overlord can send manpower or weapons to puppet, which will also lower resistance and increase compliance.
- Once a state reaches over 70% compliance, and less than 10% resistance a check which happens daily will automatically core the state if it corresponds to a historical claim for said puppet.

This is the basics of the mechanics and I'm open to suggestions before they are fully implemented.
Nullified 20 Feb @ 10:41am 
Can you add Illyria as a formable, like the Albanian Illyria, not the Croatian one
PipeAV  [author] 18 Feb @ 4:44pm 
I have finished adding a Scripted GUI to handle territory transfers to puppets. This tool allows for territory to be transferred between a overlord to their puppet (vice-versa as well) and from a puppet to an allied puppet. This took a bit longer than expected and now I'm working on a system to core territories by the puppets instead of being given cores them upon release. A date of release is still not set in stone.
PipeAV  [author] 18 Feb @ 3:43am 
@Burner345-BR - Thank you for suggestions, I will take them into consideration. I definitely agree with the second suggestion, and will look further into the rest.
Burner345-BR 14 Feb @ 10:11pm 
1 - Would be better, if a puppet created by your mod ups the level, he becames independent. Would be better if the puppets started as a integrated puppet.

2 - Yes, would be less op.

3 - Nice
PipeAV  [author] 11 Feb @ 9:33am 
@Burner345-BR -

1. The "Military Administration" autonomy was designed a while ago when puppets did not turn to the color of their overlord. I am aware that now puppets do tend to switch colors to the one of their overlord now, but I will need to do some investigating to see if it would be wise. These autonomy levels also allow me to expand the compatibility level because certain mods tweak with the base files regarding autonomy.

2. Are you referring to after a peace deal, once the nation annexes the territory they should be able to establish it? Not before?

3. This was previously suggested and will be added down the line, still currently way behind on the current update.

@ivanovphone - I will add that to my list, but I'm still way behind on an update. When I get a chance, I will use DeepL to add the Russian localisation.
Burner345-BR 10 Feb @ 1:37pm 
I have 3 suggestions:

1 - Instead being a "military administration", make the puppets integrated puppets

2 - Allow to create the puppets if the player own the state;

3 - Allow the AI to use the mod.
ivanovphone 6 Feb @ 2:21pm 
please make russian language
PipeAV  [author] 12 Jan @ 3:29pm 
@GreaseGun12 - I will add that to the pending list.

@osullivanchristopher224 - I will once I get the chance, some stuff with life has come up and my hobby time has been affected. It will be sorted soon.
GreaseGun12 8 Jan @ 2:02pm 
German Ost-Asia (Could work for any other country too maybe). Could Initially require Kaiser Wilhelmsland, Bismarck and Solomon Islands then options to expand into the rest of Papua and other south pacific islands.
osullivanchristopher24 4 Jan @ 9:00am 
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PipeAV  [author] 28 Dec, 2024 @ 4:58am 
@2M4L - I will take a look into that, thanks for your recommendation.

@everyone - Recently I have not been spending too much time on the mod, but once the New Year comes I will put more time towards it. I've been focused on getting some certifications for work and spending the holidays with family and friends. I hope everyone has had great holidays and a Happy New Year!
2M4L 7 Dec, 2024 @ 4:58pm 
Pipes, been a while since I commented here, love whats been done, amazing work man. I suggest looking at how reichkommissariats plus does territory transfer from occupied to cores, they have a really good system by the way of gradual focuses
PipeAV  [author] 7 Dec, 2024 @ 5:44am 
@Drod - Not anytime soon, but definitely at some point in the future.

@Frankes - The current system in place does not give them full access to the manpower and industry. It reflects the modifiers associated with the Reichskomissariat autonomy, which is subject to change in the future. These values are arbitrary until I fully finish the mod and then I can polish the small details. The same can be said with the coring of the territories, I'm working on a complex system right now for territory handover which will have checks on what will be core or just transferred.
Drod 4 Dec, 2024 @ 4:48pm 
Will the AI ever have the ability to make puppets?
Frankes 3 Dec, 2024 @ 4:12pm 
I think it is a bit to powerful that the formed nations have cores on the states they control. It kind of defeats the purpose of holding them as an occupation regime to combat resistances if there is no resistance and they even get access to the full manpower/industry of the nation.
PipeAV  [author] 17 Nov, 2024 @ 4:59am 
I have uploaded a hotfix to account to states added to Austria, Belgium, Hungary, and Germany for base game. I will work on the RT56 patch now, be advised the territory rework is still in-progress and not in this update.
PipeAV  [author] 16 Nov, 2024 @ 3:36am 
At some point in the next few days, I will make a small update to address changes that came with Gotterdammerung.
PipeAV  [author] 13 Nov, 2024 @ 4:27pm 
@Lemon - I have wanted to make localisation for other languages, but I'm not quite there. I would be open to collaborate for translations, and use DeepL if I can't find translators.