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@Monkey - I will add that to my bucket list.
@McTibu420 - You might be using a mod that changes states from the base game.
@W1ndows11? As long as the other mod doesn't add/remove states.
@Баклажан - Can you be more specific? If you are not playing in English the mod will not show anything because it's missing the localisation for other languages. I'm working on different languages for the mod when I get the chance.
@pu.gatterman - I’m not too sure about your issue, can you give me an example? From what I know when I tested a division commander can be promoted to general or field marshal and still be appointed as a military governor.
I was going to implement a system of coring with compliance, but it has been placed on hold until I get more feedback on how it should be implemented.
NOTE TO RT56 PLAYERS: I'm still working on the patch for RT56 so you will face some issues regarding some puppets. I will be done with it by this Sunday, since I have had a few things coming up preventing me from finishing it.
As of right now, I'm working on fixing the states affected by the Graveyard of Empires country pack. Once that is done, I need to go through all the previous country decisions and make a list that will grant cores to historical claimants of land which matches the previously available territory decisions. The last part will be the RT56 patch which will not take long either.
Expect an update within the week, the time range is anywhere between
March 13th, 2025 to March 20th, 2025.
- Send manpower to Western Europe (effect would apply to all puppets within that region)
- Send weapons to North Asia (effect would apply to all puppets within that region)
This concept will be similar to RK+ as well since I believe this system is simpler coding wise, but also well thought out.
@everyone - I have begun removing and adding code to implement a coring mechanic which functions with the resistance and compliance mechanics from La Resistance. This is a bit inspired by RK+ as well as base game. I will break down the mechanic below:
- Overlord must own and control a state.
- Overlord creates a puppet.
- Overlord can send manpower or weapons to puppet, which will also lower resistance and increase compliance.
- Once a state reaches over 70% compliance, and less than 10% resistance a check which happens daily will automatically core the state if it corresponds to a historical claim for said puppet.
This is the basics of the mechanics and I'm open to suggestions before they are fully implemented.
2 - Yes, would be less op.
3 - Nice
1. The "Military Administration" autonomy was designed a while ago when puppets did not turn to the color of their overlord. I am aware that now puppets do tend to switch colors to the one of their overlord now, but I will need to do some investigating to see if it would be wise. These autonomy levels also allow me to expand the compatibility level because certain mods tweak with the base files regarding autonomy.
2. Are you referring to after a peace deal, once the nation annexes the territory they should be able to establish it? Not before?
3. This was previously suggested and will be added down the line, still currently way behind on the current update.
@ivanovphone - I will add that to my list, but I'm still way behind on an update. When I get a chance, I will use DeepL to add the Russian localisation.
1 - Instead being a "military administration", make the puppets integrated puppets
2 - Allow to create the puppets if the player own the state;
3 - Allow the AI to use the mod.
@osullivanchristopher224 - I will once I get the chance, some stuff with life has come up and my hobby time has been affected. It will be sorted soon.
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS Kenny
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
░░░░░░▐▌▀▄▀▄▀▐▄░░ AND HE CAN MAKE THE CREATORS UPDATE
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@everyone - Recently I have not been spending too much time on the mod, but once the New Year comes I will put more time towards it. I've been focused on getting some certifications for work and spending the holidays with family and friends. I hope everyone has had great holidays and a Happy New Year!
@Frankes - The current system in place does not give them full access to the manpower and industry. It reflects the modifiers associated with the Reichskomissariat autonomy, which is subject to change in the future. These values are arbitrary until I fully finish the mod and then I can polish the small details. The same can be said with the coring of the territories, I'm working on a complex system right now for territory handover which will have checks on what will be core or just transferred.