Hearts of Iron IV

Hearts of Iron IV

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Pipe's Formable Puppets
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16.988 MB
20 Sep, 2020 @ 11:47pm
23 Mar @ 6:57pm
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Pipe's Formable Puppets

Description
What is the purpose of this mod?
In the base game, the only nation which can create puppets from decisions is Germany with its Reichskommissariats. This mod attempts to address this, by adding new formable puppets which nations can create if they occupy certain states. The newly added puppets have a custom autonomy level named "Military Administration" which mirrors the effects of the base game "Integrated Puppet".

Current Features:
  • Ability to release up to 79 puppets through new decisions which are highlighted on the map.
  • Addition of a new autonomy level, "Military Administration", which matches the effects of an Integrated Puppet.
  • Addition of a puppet management user interface which allows a player to view the states and cores of a puppet, appoint a military governor, and dismiss the current military governor.
  • Ability to appoint army leaders as military governors (works for all nations, and army leaders added through mods).
  • Puppet's ideology will change automatically to match the overlord's ideology.
  • Ability to hand back territory through a state transfer user interface to create your desired borders.

Current Compatibility?
As this modification targets vanilla state IDs, any other mod that adds/modifies states will be incompatible (ex. Beautiful States, Satisfying States).

Exceptions are listed below:

The Road to 56
You must download the RT56 patch from here. When using this patch, you must enable Pipe's Formable Puppets, Pipe's Formable Puppets - RT56, and The Road to 56 in your playset.

What are the current formable puppets?
Afghanistan, Arabia, Argentina, Austria, Baltic, Bangladesh, Belgium, Brazil, Bulgaria, Central Africa, Central America, Central Russia, Chile, Colombia, Czechia, Denmark, East Africa, East Germany, Eastern Canada, Far East Russia, Finland, French Alps, Germany, Great Britain, Greece, Himalayas, Hungary, Iberia, India, Indochina, Indonesia, Iran, Iraq, Ireland, Korea, Kurdistan, Levant, Mexico, Midwestern U.S, Mittelafrika, Mongolia, Netherlands, North Africa, North Germany, Northeastern U.S, Northern Caucasus, Northern France, Northwestern Russia, Norway, Oceania, Pacific U.S, Pakistan, Peru, Poland, Prussia, Quebec, Romania, Scandinavia, Siberia, South Africa, South Germany, Southern France, Southern Russia, Southern U.S, Sweden, Switzerland, Transcaucasia, Turkestan, Turkey, U.S. Rockies, Ukraine, Urals, Volga, West Africa, West Germany, West Indies, Western Canada, Western Russia, Yugoslavia.

What are the country tags?
Click here[github.com] to view a list of the current tags.

Can the AI create formable puppets?
The AI does not have the ability to use any of the decisions.

What's in store for the next update and the future?
Click here[trello.com] to view the progress of the mod along with future features.

Credits:
- Officer Portraits (Fiverr @ kvazarda)
- U.S. Rockies Flags (Fiverr @ iqrashaikh03)
- HOI4 Transfer Technology Script (Yard1)
- Vietnamese Name List (Kaiserreich Developers)
- Flag of Western Canada (Wikimedia @ HarleyKing)
- Vanilla Flags (PDX)

Formally known as Regional Puppet Governments.

This modification is based on Installation of Puppet Governments for Regions which was never finished.
Popular Discussions View All (1)
1
19 Jun, 2024 @ 12:21pm
Bug Thread
PipeAV
267 Comments
Levente474 18 Jul @ 2:59pm 
Im so happy that this mod exist, I wanted to play a similar one but it doesnt have rt56, but with this one any country can do puppets(bad Wording ik)
PipeAV  [author] 17 Jul @ 2:16pm 
@McTibu420 - Thank you for reporting when I get to it I will try to replicate the bug and fix it.
McTibu420 17 Jul @ 12:11am 
@PipeAV I am not, it highlights Samar when hovering over the Volga puppet formable, not required for it to form but the decision appears when playing the Philippines
PipeAV  [author] 16 Jul @ 2:37pm 
@everyone - I have been a bit inactive due to work and just enjoying the summer. Progress will resume towards the end of the month/beginning of next month.

@Monkey - I will add that to my bucket list.

@McTibu420 - You might be using a mod that changes states from the base game.
Monkey 12 Jul @ 1:52pm 
Could you add unit namelists for the puppets?
McTibu420 7 Jul @ 11:05am 
Is Samar (Philippines) supposed to be highlighted when hover over Volga? And is it supposed to be giving the decision as well?
PipeAV  [author] 7 Jun @ 10:34am 
@Aqso - I have planned another mod that focuses on this because I think it's a cool concept and nothing like it except Puppet Leaders which is heavily out of date has been made. I have yet to finish because of stuff going on in life but I will get to it eventually.

@W1ndows11? As long as the other mod doesn't add/remove states.
悯3之 7 Jun @ 12:53am 
can work with anothere mods?
Aqso 6 Jun @ 4:26am 
is it possible to make a patch or update or smth to make generals be governers of other puppets? like intergrated puppets or collab gov
PipeAV  [author] 31 May @ 9:00am 
@Nullified - I believe it works with it to some extent. From the description of that mod they add new states, so that might interfere with certain formables but asides from that I don't see any prominent issues. I have not tested it out in-game, but when I get the chance I might.

@Баклажан - Can you be more specific? If you are not playing in English the mod will not show anything because it's missing the localisation for other languages. I'm working on different languages for the mod when I get the chance.