Kenshi
Random NPC Spawns - Casual Mode (V10 adds The Great Desert)
20 Comments
Mordor_citizen 15 Feb, 2021 @ 3:54am 
Thanks for continuing to work on the mod. The list of changes compared to the beginning is striking. Now I will definitely try to play again!
Mr. Anonymous 3 Nov, 2020 @ 1:14pm 
Definitely makes the world more unpredictable in a great way. Works well with Random Enemies Squads' Numbers if you really want to stay on the edge of your seat.. :cozykcdaxe:
theigabod  [author] 22 Oct, 2020 @ 8:40pm 
updated to version 10

- Added The Great Desert

next area hasn't been decided for sure yet, but I'm leaning towards Okran's Gulf still.
theigabod  [author] 13 Oct, 2020 @ 6:58pm 
updated to version 9

- Added The Crags.

Next area on the list is going to be The Great Desert unless someone comments and wants a different area done first. Then maybe I'll do Okran's Gulf but as usual, not written in stone.
theigabod  [author] 8 Oct, 2020 @ 6:21pm 
Updated to version 7

- Added The Pits
- Added Shem
- Added A few more turtles where I thought they made sense in some of the areas I already did.

The Crags is next on the list. Then I'll move to another area. Since I haven't gotten feedback on that issue yet I'll probably just pick one at random. Who knows.
theigabod  [author] 7 Oct, 2020 @ 9:09pm 
Updated to version 6. No new zones added, just a small update.

- Added a solo swamp turtle that wanders around the Border Zone, Stenn Desert, and Stobe's Garden
- Added small group of 1 - 3 swamp turtles to the same areas.

These were requested by someone and were added. I haven't had much time for updating this mod but zones will be added in the next few days.
theigabod  [author] 1 Oct, 2020 @ 7:18pm 
Updated to version 5.

- Added The Pits East
- Increased spawn chances of Robot Spider Group by 10% because I wasn't seeing them anywhere and figured they would be cool to see everywhere. They're easy enough to avoid combat with, so it shouldn't add too much danger level to traveling around. Plus, they are just cool in my opinion.

The Crags and The Pits will probably be next in line. Not set in stone as usual though. If someone wants me to put a different area in before those I'm open to suggestion. After those areas are added I'll probably move to a different part of the map. I'm thinking maybe something in the north. Like The Great Desert, Sinkuun, and Bast. But we'll see how things go.
theigabod  [author] 29 Sep, 2020 @ 9:02am 
Updated to version 4. Added 2 zones this time.

- Added Greenbeach zone
- Added Stobe's Garden zone
- Added a couple new squads (just smaller versions of already existing squads because you wouldn't expect to see huge numbers of starving bandits this far from their home region. Same with shek patrols and maybe one more. I forget.

Will probably work on The Pits East and The Crags next but that's not set in stone or anything.
theigabod  [author] 27 Sep, 2020 @ 3:05am 
Updated to version 3. The Greenbeach area and surrounding zones will be the next places I work on.

Changes in this update:
- Added The Swamp zone.
- Added another spawn to the Borderzone and Stenn Desert areas (Water Clan squad).
- Fixed an oversight which kept cannibals and other groups from spawning even though they were on the list. My bad.

Please remember to provide as much feedback as you can so I can make this mod as good as it can be. If you think something is missing from the spawn lists or think something spawns too frequently let me know so I can add spawns or adjust numbers. This is very much a work in progress and I need input from the users.
theigabod  [author] 25 Sep, 2020 @ 6:26pm 
@JoeInh okay. I'll probably make that area next on the list then. You would have to do an import to see any changes though I would think.
Joelnh 25 Sep, 2020 @ 6:24pm 
@theigabod once you do Greenbeach and surrounding zones I will install it. as that is where my base is.... found perfect area on a plateau with 1 entrance.
theigabod  [author] 25 Sep, 2020 @ 4:25pm 
Added the Stenn Desert zone now too so you can wander around The Hub and all the way to Admag and still see the random spawns. Again, please let me know if anything spawns too frequently or not frequently enough.
theigabod  [author] 25 Sep, 2020 @ 3:36pm 
@DJPelotas that's the end goal of this mod. This is just the beginning.
DJPelotas 25 Sep, 2020 @ 2:41pm 
I want this mop in all map ;)
Joelnh 25 Sep, 2020 @ 1:41pm 
sounds great @theigabod. could potentially replace some of the 'war' mods I have installed. a merged one per say.
theigabod  [author] 25 Sep, 2020 @ 12:59pm 
Well JoeInh this is just the beginning stages for this mod. So you are probably better off waiting until it is more complete to install it anyway. I just have it up now to test and make sure everything is working as Mordor_citizen wanted since he is the one that requested the mod. You are free to join in the testing if you want, but this is not a finished product and I wouldn't recommend it to replace any of the other mods you already have installed just yet. However, once it is in a more finished state I would definitely recommend you trying it out. I plan on having lots of atypical spawns in every zone where they make sense. And you'll see lots of inter-faction battling all over the place. For now though, it's got a lot more updates before it will be suitable for use.
Joelnh 25 Sep, 2020 @ 12:42pm 
watching this mod, tempted to install but I have alot of mods installed.
and various invasion and spawn adjusters, to make the world more dangerous and more wars between factions. so this would probably conflict with them.
theigabod  [author] 25 Sep, 2020 @ 11:46am 
@DJPelotas thank you. I will change the description to remove that part. I was afraid it wouldn't but it's nice to know it does.
DJPelotas 25 Sep, 2020 @ 9:49am 
Work with genesis
Mordor_citizen 24 Sep, 2020 @ 6:32pm 
thank you VERY much! I will test and report problems