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- Added The Great Desert
next area hasn't been decided for sure yet, but I'm leaning towards Okran's Gulf still.
- Added The Crags.
Next area on the list is going to be The Great Desert unless someone comments and wants a different area done first. Then maybe I'll do Okran's Gulf but as usual, not written in stone.
- Added The Pits
- Added Shem
- Added A few more turtles where I thought they made sense in some of the areas I already did.
The Crags is next on the list. Then I'll move to another area. Since I haven't gotten feedback on that issue yet I'll probably just pick one at random. Who knows.
- Added a solo swamp turtle that wanders around the Border Zone, Stenn Desert, and Stobe's Garden
- Added small group of 1 - 3 swamp turtles to the same areas.
These were requested by someone and were added. I haven't had much time for updating this mod but zones will be added in the next few days.
- Added The Pits East
- Increased spawn chances of Robot Spider Group by 10% because I wasn't seeing them anywhere and figured they would be cool to see everywhere. They're easy enough to avoid combat with, so it shouldn't add too much danger level to traveling around. Plus, they are just cool in my opinion.
The Crags and The Pits will probably be next in line. Not set in stone as usual though. If someone wants me to put a different area in before those I'm open to suggestion. After those areas are added I'll probably move to a different part of the map. I'm thinking maybe something in the north. Like The Great Desert, Sinkuun, and Bast. But we'll see how things go.
- Added Greenbeach zone
- Added Stobe's Garden zone
- Added a couple new squads (just smaller versions of already existing squads because you wouldn't expect to see huge numbers of starving bandits this far from their home region. Same with shek patrols and maybe one more. I forget.
Will probably work on The Pits East and The Crags next but that's not set in stone or anything.
Changes in this update:
- Added The Swamp zone.
- Added another spawn to the Borderzone and Stenn Desert areas (Water Clan squad).
- Fixed an oversight which kept cannibals and other groups from spawning even though they were on the list. My bad.
Please remember to provide as much feedback as you can so I can make this mod as good as it can be. If you think something is missing from the spawn lists or think something spawns too frequently let me know so I can add spawns or adjust numbers. This is very much a work in progress and I need input from the users.
and various invasion and spawn adjusters, to make the world more dangerous and more wars between factions. so this would probably conflict with them.