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nice to hear. but you can activate outdated mods anyway...
Thank you, now it doesn't show as outdated can't wait to play with it ;)
I've reuploaded the mod, your steam should download it on next startup / game start
strange... it shouldn't.
Yes, you should give it a try.
the easiest way to achive your goals is to just alter the mod files for yourself.
open the following file with any texteditor and change the values to your liking.
[Steam]\steamapps\workshop\content\445220\2239462543\data\scripts\lib\weapongenerator.lua
Looking for something that maybe allows raw mining to get up to around 35% or so max, and R miners to get up to around 95%
You only have to make sure that the mod is loaded in your galaxy. Avorion remembers which mods should be loaded for each galaxy - the ones that were active when the galaxy was created. But you can easily change this afterwards by selecting the field "Overwrite galaxy mods" in the galaxy selection in the upper right corner and then start the galaxy.
I have subscribed to this mod, and activated it in the mod menu ingame, however i do not see any changes to the gather ability nor the efficiency rating in stats, i've started a fresh game and have no other mods....is there anything else i need to do to get it working?
Thx for your help! :)
It's just a problem with the mod version. Please make an update of the mod to be compatible with 2.3.3
Hope this is fixable without too much work involved for you. :o
I just tried it on my end and all runs fine. No active stations or ships are attacked. I don't see why my mod would cause that either. I change completely different functions in other files.
I can imagine that your turret was aiming at a piece of wreckage behind the station and it was just in the way. That can happen once in a while.
I'm sorry but my mod only changes the range, damage and efficiency and only for normal mining and salvaging turrets. Legendary turrets are not changed because it is not possible via mod.
The mod changes the calculation of every new generated turret:
1 - works for the starting turret as well
2 - it increases all three values: range, efficiency and dps depending on tech-level
3 - no - generated turrets will have there stats permanently
1- Do the starting ship turret benefit from this mod when you start a new game? Or it only starts working after you buy one from a equipment dock?
2- Does it increase the yield from the ore, or only the mining speed and range?
3- Disabling the mod disables all the turret upgrades or the generated turrets will have those stats permanently, even if you delete the mod?
Sure, why not?
/home/avserver/serverfiles/galaxy/avserver/workshop/content/445220/2239462543/data/scripts/lib/inventoryitemprice.lua:93: attempt to perform arithmetic on field '?' (a nil value)
stack traceback:
/home/avserver/serverfiles/galaxy/avserver/workshop/content/445220/2239462543/data/scripts/lib/inventoryitemprice.lua:93: in function 'ArmedObjectPrice'
(...tail calls...)
data/scripts/lib/sellablefighter.lua:11: in function <data/scripts/lib/sellablefighter.lua:7>
(...tail calls...)
data/scripts/lib/shop.lua:1051: in function 'add'
data/scripts/entity/merchants/fightermerchant.lua:105: in function 'addItems'
data/scripts/lib/shop.lua:1041: in function 'restock'
data/scripts/lib/shop.lua:1113: in function <data/scripts/lib/shop.lua:1110>
(...tail calls...)
T: 139846140028672
Object: N2cp13ServerScriptsE
Execution Context (inner to outer):
#0: FighterMerchant.updateServer data/scripts/entity/merchants/fightermerchant.lua
/home/avserver/serverfiles/galaxy/avserver/workshop/content/445220/2239462543/data/scripts/lib/inventoryitemprice.lua:93: attempt to perform arithmetic on field '?' (a nil value)
stack traceback:
/home/avserver/serverfiles/galaxy/avserver/workshop/content/445220/2239462543/data/scripts/lib/inventoryitemprice.lua:93: in function 'ArmedObjectPrice'
/home/avserver/serverfiles/galaxy/avserver/workshop/content/445220/2239462543/data/scripts/lib/inventoryitemprice.lua:104: in function </home/avserver/serverfiles/galaxy/avserver/workshop/content/445220/2239462543/data/scripts/lib/inventoryitemprice.lua:103>
(...tail calls...)
data/scripts/lib/sellablefighter.lua:11: in function <data/scripts/lib/sellablefighter.lua:7>
(...tail calls...)
[string "..."]:6: in function <[string "..."]:5>