Rivals of Aether

Rivals of Aether

Mario Movement Buddy
16 Comments
404_coffee.exe 31 Aug, 2021 @ 9:44pm 
I shook my computer he did not do the spin what do.
pato 26 Jun, 2021 @ 2:08pm 
yahoo
MLGBigSmoke35 8 Nov, 2020 @ 9:24pm 
Ran into this by surprise. Nice mod deor.
Klaadum 3 Oct, 2020 @ 8:56am 
@Zen Dragon I use autorun, it doesn't sacrifice side tilts at all. Just set a "walk" (I think it might be called "run" actually) button in the controls. I have mine set to space so to side tilt I hold space and press left/right + attack.
Almulescent 3 Oct, 2020 @ 6:24am 
this will be perfect with the speedrunner mario mod
Deor  [author] 2 Oct, 2020 @ 10:29am 
I will admit that I tested with run button control scheme (walk be default, hold button to run). That said, RAR is kind of a core tech. It might be worth it to learn how to do it with whatever control scheme you're most comfortable with.
Zen Dragon 2 Oct, 2020 @ 10:03am 
I found the main problem on why side hop is so hard to do keyboard. Your mod requires it to be a running turn around for the side hop. Since the default keyboard controls require you to doubletap to run, a side hop is impossible to do without lightning fast fingers or changing it to autorun (which sacrifices side tilts).
Deor  [author] 2 Oct, 2020 @ 7:37am 
@Zen Dragon The side hop is performed by doing a full-hopped reverse aerial rush. This can be a little trickier in Rivals as compared to Smash because the dash turnaround animations are typically shorter.

What you'll want to do is get into a full run (where you can't dash dance anymore), press the opposite direction from where you're currently going, and immediately full hop. For most characters this is somewhere around a 10 frame window.

Tl;dr: full run -> turn -> immediately full hop

Hope that helps!
Zen Dragon 2 Oct, 2020 @ 4:14am 
I'm personally having trouble finding the timing of the side hop (I'm a keyboard player). I found the timing of the long jump just fine, but the side hop is really tough to do. Any suggestions on how the timing should be done?
Atarudev 1 Oct, 2020 @ 6:49pm 
I think you just figured out how to put motion inputs into platform fighters and make it amazing
randomq32 1 Oct, 2020 @ 7:30am 
maryo
Deor  [author] 29 Sep, 2020 @ 2:46pm 
I did testing on both keyboard and gamepad when I made it and found the keyboard easier (I'm a gamepad player, for the record). The important part to remember for the long jump is that you have to short hop. If you're full hopping you held jump down too long. If you're having trouble short hopping, I recommend setting a short hop button in your controls.
sawgydawgy2000 29 Sep, 2020 @ 2:07pm 
ITS TO HARD TO DO


i say u should make it easier 4 keyboard players
Snick the Bitch 28 Sep, 2020 @ 8:17am 
YYYYYAAAAAAAAAAAAAAHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Soldier TF2 27 Sep, 2020 @ 8:57am 
this is the weirdest thing ever

really well made too
Biobthe1 27 Sep, 2020 @ 6:19am 
yahoo