Divinity: Original Sin 2

Divinity: Original Sin 2

MonsterScaling DE
23 Comments
eastsun72 26 Oct, 2024 @ 11:45pm 
Is there some sort of soft level cap for this mod? I was messing around with it and when my party was all level 24, and I had the orb at 15+, when I entered combat the game broke. My party members ran into the void, and the ones that didnt, could attack enemies but it would pass right through. I couldnt load saves either, or go to main menu. I had to use task manager to forcibly shut it down.
Kroma  [author] 13 Oct, 2024 @ 7:29am 
Scale Exp by Player level do not take the initial mob level into account, it has no way to know that, since my mod will make the enemy leveled up.
Kroma  [author] 13 Oct, 2024 @ 7:28am 
Btw i didnt answered your question, and the answer is yes it should act like this.

Scale Experience by Player level, will give you the least amount of XP between the enemy XP and the XP it should have give you at the level of your hightest party member.

If you do NOT use my mod and kill a monster level 3, while your party is level 5. => You will get XP from a level 3 monster.

If you use my mod and scale the monster to lvl 5 => You will get the XP from a monster of level 5 not of level 3.

If you use my mod along side Scale Exp by Player level and scale the monster to your party level + 2 scaling it to level 7 => you will get the XP from a monster of level 5 since your party is level 5
Without the scaling XP mod you would get XP from a level 7 monster instead.
Kroma  [author] 13 Oct, 2024 @ 7:15am 
Long time i didnt played, Scale Exp by Player level is as the name says, mobs experience is based on player level not on the enemy level.

So in practice you should not level up too fast if you are mostly facing mob of same of higher level than you.

The problem will start to occur if you are killing lower level monster, you should not use my mod to make low level monster scale to your level, if you dont want to overlevel.
This can be a problem during ACT 2 where there are a tons of optional fight, you could potentially get some more level than the classic experience, but i have never tested this so i cannot state if this is true or not.

I ported this mob back in the day because i wanted to have fight against mob 2+ level than my party, to increase the difficulty. But it made the whole group overlevel pretty fast.

I hope you understand better how this mod works and what it was made for, if you have any more question do not hesitate.
Zares 13 Oct, 2024 @ 3:45am 
A non-leveled up enemy gives about 3000 XP.

With Character Gain Modifier in Scale Experience by Player Level set to 0.5, I get 10050 XP for the same enemy leveled up to 16.

Should it be like this? I thought it'd be sth like 5000xp instead?

According to the Larian XP table - https://docs.larian.game/Experience_For_Exploration_Quests_And_Killing - 10050 is already the lowest gain for level 16. So I should be safe not to over level with these mods and settings?
Kroma  [author] 25 Jul, 2024 @ 4:34pm 
Works for all enemies, some specific encounters seems to have issues sometimes. I advise you to use the XP scaling mod to keep the leveling close to the original experience.
In the case the mod does not work for one encounters atleast you still get the original experience challenge.
K.A. 18 Jun, 2024 @ 2:00am 
this only works on monsters and not all enemies in general?
Kroma  [author] 25 Aug, 2023 @ 12:04pm 
It is meant to make the game harder not easier, so if you get your ass kicked i guess it is working as intended :D
Kroma  [author] 25 Aug, 2023 @ 12:03pm 
The description of this mod mentions
`It does not scale enemies down to your level.`
megamike15 22 Aug, 2023 @ 4:38pm 
i noticed driftwood as a whole isnt scaleing.
megamike15 21 Aug, 2023 @ 5:10pm 
so it seems this mod does not work with the driftwood arena. i noticed my party was getting thier butt's kicked depsite this mod being sued and noticed the enenmy was level 12 and not 10 like it should be.
Towel Sniffer 8 Dec, 2022 @ 7:58pm 
So one of the complaints I saw for divine scaling is that if you level during combat then all the enemies will also and heal as a consequence. This mod doesn't seem to do that which is nice.
AarkNoa 8 Dec, 2020 @ 2:42pm 
Sad to hear that, though I should thank you for bringing it to DE nontheless
And also the same thing happened when Braccus summoned the Kraken and resumed his more human-like-but-still-kind-of-undead form?
and when Dallis switched to her Dragon form
It's theoretically not that much of a big deal, I just wanted to let you and others know and it wouldn't have mattered if I hadn't played around with more monster mods and such, resulting in me being lvl 34 instead of 20
Kroma  [author] 8 Dec, 2020 @ 12:06pm 
Hey AarkNoa,

I didnt made the mod myself and cant seems to find how to solve the problem.
The original creator is long gone :(

Did you tried with the mod divine scaling ? To see if the bug is present with this mod as well ? The 2 are kind of similar.

@Rennyo indeed the mod makes unit levels up and it heal them to full ( which is the level up mechanic ). So it probably will happen again if the unit that level up to the scaling you set wasn't full HP.
AarkNoa 8 Dec, 2020 @ 9:11am 
One more thing, I just reached the battle with the doctor in Arx and unfortunately only the doctors human form is boostedl, after he transforms into his demonic form the level is reverted back to 20
is there some way to fix this?
Rennyo 7 Dec, 2020 @ 7:53am 
When I face unnis at Fort joy with any type of scaling activated she heals to full, on her turn.
I tried other boss type characters and traders and haven't seen this issue. Only seems to happen with her so far. If I deactivate the orb of strife then she doesn't heal. I'm hoping this won't happen later, but figured I'd let you know.
AarkNoa 3 Nov, 2020 @ 6:46am 
Hey, I've come to notice that there might be some kind of bug or something of the like, could also just be interference with another mod, haven't pinpointed that yet, but enemies equipped with shields seem to not always scale to full physical & magical armor
And what they lack seems to be the exact amount *Shields Up* recovers
Just wanted to let you know
AarkNoa 15 Oct, 2020 @ 7:39pm 
works perfectly fine so far *thumbs up*
especially with Daizy's More Monster Spawn + Monster Madness
Himbeere7 14 Oct, 2020 @ 2:16pm 
I do Not get the item while loading in my saved game
TrueChaoS 1 Oct, 2020 @ 8:33pm 
Absolutely no harm with more choices, it means if one of the two mods breaks, there's another dev who might keep theirs up and functioning.

But Divine Scaling's NPC can give you an item too xP
Kroma  [author] 29 Sep, 2020 @ 10:09am 
didnt knew divine scaling x)

It is the same, but you can change the level with an item that is in your bag instead of an NPC, so easier to use, but divine scaling states it can also boost stats instead of level. So it gives more choices.
HaVeNII7 28 Sep, 2020 @ 9:31pm 
Curious about that myself.
Tormound 27 Sep, 2020 @ 2:19pm 
How does this differ from divine scaling?