RimWorld

RimWorld

Better Jump pack 1.2
63 Comments
The Bullster 19 May, 2024 @ 4:45pm 
does this mod allow you to cue movement after using a jump pack? normally using jump packs is very micro intensive because you can not cue movement after the jump
Thundercraft 1 Nov, 2021 @ 2:50pm 
I wish more people would read comments before posting a new comment. Mlie already posted a few comments down that he "Made an update of this:"
Better Jump Pack (Continued)
And, yes, it works with game update 1.3.
JessieFeathers 1 Nov, 2021 @ 2:05pm 
1.3?
kotoloh 15 Aug, 2021 @ 12:51pm 
its look like NYGERUNDAYOOO!
GAMERCAT 12 Aug, 2021 @ 4:27pm 
1.3 pls:nametag:
YAYO  [author] 4 Aug, 2021 @ 5:21am 
@Mlie
Thanks Mlie
Mlie 4 Aug, 2021 @ 5:03am 
YAYO  [author] 2 Aug, 2021 @ 4:36pm 
This mod will not be updated.
The source code is included.
Anyone can take it.
SetArk <Nyanverick 07> 2 Aug, 2021 @ 12:02pm 
I may be wrong, but for people asking for an 1.3, i don't think Yayo will be doing an update.
They've stated i think on Yayo Combat 3 that they're no longer modding for Rimworld, at least for the time beeing.
So if Miles or someone else could update, i think it would be the best.
For now we can only wait or, take your hands on codding it to work on 1.3 and Ideology.
Unapot 26 Jul, 2021 @ 9:39pm 
1.3 plz ; ;
Tschuangtse 24 Jul, 2021 @ 1:43am 
@Yayo
While this mod admittedly never really had to much of an impact on my game I always liked the implementation better than vanilla. Do you have any intention on updating this mod to v1.3, or would you rather advise me to search for an alternative?
Kind regards,
Tschuangtse
Arclight 9 Jul, 2021 @ 12:49am 
V Throwing grenades over walls meta
Arcanant 11 Jun, 2021 @ 8:30am 
Could the same concept work for throwable objects like grenades and molotoves? I think it is possible.
Geirkztilb 3 Jun, 2021 @ 10:50am 
Now that is absolutely WILD!
5katz 30 Apr, 2021 @ 3:00am 
hey there, there's an incompatability with the mod "Combat Bionics" breaking one of that mods bionics when loaded together with this mod, the author said it would be a fix on your side to include the mods verb_jump in this mod to make it compatible, could you look into it?
Miguel V-DF 2 Mar, 2021 @ 7:45am 
Has anyone used this mod with the special roofs of the mod Raise the Roof? any problems?
I blame Earthshaker 2 Jan, 2021 @ 8:25pm 
This may not be possible due to limitations in vanilla Royalty, but can this mod also add for the flame effect right before landing? Need some landing thrust to mitigate dem superhero landings...

Also adding an upgraded version of the jump pack (made using regular jump packs and locust armor) that doubles or triples range would also be cool, although prolly not within the intentions of this mod.
eel 19 Dec, 2020 @ 10:01pm 
ah, yes. yeetpack
TundraTurnip 2 Dec, 2020 @ 12:04pm 
Everyone: No! you can't just jump over my 5 block thick plasteel wall!
Raiders: Haha jump pack go brbrbrbrbr
NyanCat 1 Dec, 2020 @ 4:42am 
최고다
Blonc 25 Nov, 2020 @ 4:00am 
If only this didn't need the royalty dlc...
AnotherFridge2000 7 Nov, 2020 @ 4:57pm 
Is this compatible with raise the roof or other roof mods?
Alapma 3 Nov, 2020 @ 11:37am 
save friendly? (i dont have jump packs on my map yet)
I blame Earthshaker 14 Oct, 2020 @ 10:41pm 
Can this be changed so that locust armor doesn't damage a pawn jumping through a roof (unless it already does this)?
TheMilkman[ACTUAL] 10 Oct, 2020 @ 2:21am 
can enemies do the same?
Skelsh 6 Oct, 2020 @ 9:05am 
*tests jumping through roof from inside*
*Loses nose*

OK so it isnt that bad

*clearing out ancient danger, open pod, man jumps out aiming rifle at melee guy, I jump towards him*

T H E R O O F D E C A P I T A T E D H I M
Amo 6 Oct, 2020 @ 3:27am 
nice, time to yeet in yeet out some item stash quest
Djin 4 Oct, 2020 @ 3:43am 
why do i now expect a few dozen raiders to have these just to they can light shit on fire while i deal with the main force.
Xx_Ang3l0fD3@th_xX 3 Oct, 2020 @ 8:32pm 
ah yes now i can make a colonist a assault marine
УЛЬТРАНАСИЛИЕ 3 Oct, 2020 @ 8:19pm 
лол
sayheyjay 2 Oct, 2020 @ 2:07pm 
@ПΛПО Dragoon Pelador had jump packs long before vanilla or the DLC.
Hedge Knight 1 Oct, 2020 @ 5:32pm 
"ACTIVATING JUMP PACKS!"
teensarlacc 1 Oct, 2020 @ 10:16am 
**YEET**
Khanaervon 30 Sep, 2020 @ 5:41pm 
Psst. Add an increasing chance to blow up as jump pack health goes down.
ПΛПО Dragoon 30 Sep, 2020 @ 5:07pm 
what other jumppacks are there?
YAYO  [author] 30 Sep, 2020 @ 7:07am 
+ Update
Modified to be compatible with rimsenal mod
Modified to be compatible with all jumppacks using vanilla code.
Syndicake ☠ 30 Sep, 2020 @ 6:08am 
Roofs confirmed to be made of confetti.
Sour 30 Sep, 2020 @ 1:28am 
@Breath is like woah YES PLEASE! I want that!
8beater 29 Sep, 2020 @ 4:11pm 
seeing the last gif on the page makes me want a mod that makes pawns/animals get flung by explosions
derega16 29 Sep, 2020 @ 1:51pm 
is this also applied for modded jump pack? like rimsenal Drop suit
Kithsakhai 29 Sep, 2020 @ 12:54pm 
latest rimworld update (official) added them @TioTrix
TioTrix 29 Sep, 2020 @ 12:13pm 
better jumppacks?
jumppacks exist? xD
Reuben 29 Sep, 2020 @ 10:05am 
I'll have an easier time destroying my enemies with my GM super soldiers with cybernetics!
ПΛПО Dragoon 29 Sep, 2020 @ 9:15am 
YEAAAAAAAAAAAAAAHHHHHHH
.
Thanks for making this mod!
Skelsh 29 Sep, 2020 @ 9:11am 
Wonderful!
Demeggy 29 Sep, 2020 @ 3:55am 
Round of applesauce!
Kellen 28 Sep, 2020 @ 10:06pm 
This is beautiful.
SalmonToastie 28 Sep, 2020 @ 10:05pm 
And here it is. Subbed.
Mahmen 28 Sep, 2020 @ 10:05pm 
The 2nd GIF really tickles me..
Huge Alpaca 28 Sep, 2020 @ 9:36pm 
AWARD