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I would recommend NOT selling military access when playing with this overhaul. I think doing that threw off the economy, which, coupled with the more-reasonable AI, catapulted me into great and unending wealth.
I used Pietralunga's updated version (linked below).
If the author updates this one, I will gladly take it down. Cheers
I tried to upload it to the workshop, but the mod uploader seems stuck. Not sure if steam will allow me posting a drive link here: https://drive.google.com/file/d/1o9Vq7N4VSeaW07mlfXLvQfG8oF7NrRly/view?usp=sharing
Given that they are both from the same author, maybe it can be fixed?
Much of the UI for the research tree is also very bugged, displaying a huge black box when moused over, with no text inside. Many buildings have their "mouseover box" shoot up to the top left corner of my screen.
So I'm sorry to spam you, and I understand that you aren't interested in updating this mod further. I'm purely wondering if these bugs are known by you, or if they are issues on my end somehow.
But about fifteen turns in as the Otomo, absolutely nobody will trade with me except the Ito, my only starting trade partner. Even the Chosokabe, who are "very friendly" with me will not consider accepting an alliance or trade offer for thousands of gold.
I'm playing on hard difficulty, have 3 honour, and am Christian.
I suppose I'll use the version without the foot samurai. I like your ideas but think they're a bit redundant compared to the bow samurai.
I just have one more question for you if you don't mind- everything looks good so far except for the fact that all of the Otomo clan's bonuses are "invisible." Are you aware of this problem and will it have any effect on the actual gameplay?
- So basically the various types of Samurai Shogun 2 has in the game never really existed, e.g. Yari, and more egregiously, Katana Samurai. Samurai were trained in all types of combat, but they almost always carried a bow, and their melee weapon of choice were spear (rarely swords, because swords tend to suck in an open field warfare). And mostly they were unorganized, non-standardised units, the idea of Samurai and Ashigaru being massed in different, dedicated units came very late, and wasn't all that common (we know Oda massed Ashigaru, and there are some reports of Samurai being used as shock troops). So standardised Yari, Katana, and Bow Samurai units are pretty much a work of fiction, I'm not dissing the game though, it makes for a better gameplay experience.
But yeah, it's turn 1 and as the Otomo I can recruit both from my northern holding. Seems odd because their stats and function are practically the same...
Gotta say few words btw, I'm not saying this to people who have asked nicely (like geralt and nazionale), but there were some entitled pricks "demanding" changes (whose comments I deleted), you're not paying me so I don't owe you anything, stfu if you won't be nice.
I enjoyed this mod very much, does not conflict with neither darthmod or fourstrider.
To Creative Assembly:
... Do you guys see this? Total War players don't want a more streamlined and shallow experience. We want depth, complexity, and CHALLENGE. (And no, suddenly spawning enemy armies right next to my capital after I've taken measures to secure my territories DOES NOT COUNT as "challenge." That's just an attempt to cover up the weak AI and broken mechanics.)
I also never understood why the upkeep on Samurai and cavalry is so much higher than on Ashigaru, who are already not only MUCH cheaper, but also more numerous. The result ends up being that Yari Ashigaru are just more cost effective.
Since you are introducing caps on how many Samurai can be recruited, it seems to make sense to make them more effective. Perhaps reduce their upkeep to be more in line with Ashigaru? Cavalry, likewise, have an insane upkeep despite having by far the lowest unit count. If one accepts that a horse has a similar upkeep as a soldier, the ukpeep should definitely not be higher than comparable units. Archers also have fewer men, so they should cost less to ukpeep?