The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Supernatural AI - Monsters - Steam Version
45 Comments
Harmless Sheep 8 May, 2017 @ 1:49am 
This makes vampires immortal once you hit level 100+, even enchanted magic weapons with 700+ damage in one hit don't do anything except lower their health by a bit, after which they instantly regenerate their hp.
Warrior Within  [author] 28 Jul, 2016 @ 11:06am 
it depends, this work has been very long and any short description do not do justice. Please refer to official description elseway test it and judge yourself.
Raven 22 Jul, 2016 @ 11:53am 
does this make the undead behave stronger and faster?
ww and vampires alike?
Warrior Within  [author] 9 May, 2015 @ 5:21am 
Thanks to the essential helpful tips of Nazenn (a Steam user) I will be able to update this module again!!! Others Supernatural modules of mine which were created during this troubleshooting workaround will be replaced by shortcoming updates of this one.
Warrior Within  [author] 14 Mar, 2015 @ 1:49pm 
they do, according to their resistances. Ex: you can burn a vampire with a spell in the left hand and strike with any weap (also not magic) in the right one dealing 100% damage. Similarly striking a vampire with any flaming weap they will sugger 100% dmg too. Finding the weakness to magic to creatures can be turned into advantages in melee too. SAI is pretty thorough this is why with SAI - Bestiary mod it can be included a Bestiary book that explain most weaknesses.
TLS - Corgserker 14 Mar, 2015 @ 1:13pm 
About the Vampire part of SAI: if they take damage from magic weapons, do they also take damage from spells?
Warrior Within  [author] 8 Dec, 2014 @ 3:13am 
@MCDS: Hi, this module add SAI AI, resistances and much other tweaks to ALL npcs, which they include of course atronachs and others summoned creatures. In my website you can find the lastest complete version http://worldrpg.altervista.org/sai.html which include also others AI & Dragonborn in an allin1 installer.
Warrior Within  [author] 7 Nov, 2014 @ 1:07pm 
Yes, sorry if I feel so vague but I dont remeber exactly cause I switched many games after Skyrim and some months passed by, but I barely recall something about ranking and abilities, for example these one you mentioned. If you notice a Volikar act so, surely means that SAI is running behind the scenes. I will make further tests as I am already fixing some minor issues that are occurring in Helgen due to Alduin size I guess and updated compatibility for SkyTest - Animals & Predators too.
IC 7 Nov, 2014 @ 11:13am 
Is that normal? not every vampire have the same fighting style, depending on their rank I guess.... for example... Fledglings seem to use only their weapon and drain life spell, while Vokihar vampires use bat cloak, bat transforming, blink, summon a gargoyle and drain life.
it's really different from the old version that vampires uses its skill a little but they prefer to move fast, punch fast and use bat transforming frequently.

Just want to make sure that this is what you intend to do, it's cool though both new and old version of the mod.
Warrior Within  [author] 6 Nov, 2014 @ 12:32pm 
@McStealthy: nothing at all with this alone, if you need it stuck to Advanced Werewolves Special Edition in my ws.

@Ekuse: really I dont have any idea... btw im installing back Skyrim right now.. so I will check. Btw I realized an install guide in my webpage that aim to improve compatibility and sai will surely work.
IC 5 Nov, 2014 @ 12:56am 
@McStealthy: I'm not sure what the mod does with player.s werewolf, it does something according to the installation menu in NMM.

Hey, I found something weird, when I play my re-installed game, turn out that SAI doesn't work. vampires aren't using their abilities as they're supposed to [they use only drain lfe and some spell in their left hand, frost and shock occasionally.] no inhuman speed, bat cloak or bat transformation. that's weird.... while the old esp [vampire and werewolf overhaul.esp] still works normally. I did put all the plugins at the lowest order though.
Forsaken Buge 2 Nov, 2014 @ 2:29pm 
Wait if you are in werewolf form does it make you stronger than in vanila?
Buzzerker 1 Nov, 2014 @ 11:35am 
this is an awesome mod. Been using it for months , it's an integral part of my Skyrim.
Warrior Within  [author] 1 Nov, 2014 @ 4:38am 
Hi Ekusa, it strange about rapid pounching btw they will rely on fists only when some conditions are met, for example their weapons are too dull or during their life steal. About health you can solve using the ideal difficulty settings module + assorted adjustments + hardcore encounters u can find in my original website. That should be enough to make your fights harder. Btw there's not a module dedicated to vampires only, even if I love all fantasy as you can see it also in my website too. I like in particular Vampire Diaries & True blood as vampires related sagas.
IC 30 Oct, 2014 @ 9:32am 
I just use your latest version of this mod, Vampires are even dangerous than before, now they use everything they have instead of rapid punching, somehow they don't use bat form as they did, it might be because of some other mods I'm not sure. Awesome work sir!
but looks like it reduces enemy's health comparing to requiem... these two don't go quite well.
would it be possible to make an esp that contains only every vampire's feature?

Judging from the mod since the first release and the mod page, you must really love vampires , you might even read and watch almost everything about this creature I bet, wouldn't it be nicer to make your vampire a standalone module?
Warrior Within  [author] 23 May, 2014 @ 1:49am 
If you appreciate my mod, I suggest to take a look here -> http://worldrpg.altervista.org/sai.html
and think about the nmm version which cover all creatures and humanoids too.
Enjoy!
Greenfire007 22 May, 2014 @ 5:48pm 
this mod changes everything!
the first one i met was an alpha werewolf brute, and it eviserated me in 3 hits!
now i find myself sprinting for towns, not wandering lazily through the woods.
thank you!
Warrior Within  [author] 24 Mar, 2014 @ 1:14pm 
@Darkness: I will check asap
syub 23 Mar, 2014 @ 2:26pm 
I found out that realistic poison.esp is causing crash.
I'm sure crashes occured when frozen falmers attacking.
Can you check it out?
Warrior Within  [author] 21 Mar, 2014 @ 9:25am 
@Shocks: you welcome, I just took a look to it, seems promising.
I will post an update in Skyrim forums too.
ShocksVR #AirLink 19 Mar, 2014 @ 12:35pm 
Hey WW;

I just made a mod that adds a Dawnguard Merchant to Riften. It adds new weapons, potions/poisons, amulet, ring, bolts/arrows; that help the dragonborn take on the vile Supernatural creatures.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=239892273&searchtext=

I made it with the intent to supplement mods like yours [Supernatural AI]. Hope you like it.

-PS- My intent is not to advertise, but to let you know your mod influenced me to create my own mod. Keep up the good work WW !!
Warrior Within  [author] 19 Mar, 2014 @ 8:06am 
@Anoteros: basically I prefer the genuine version
Flesh fiend 19 Mar, 2014 @ 3:24am 
was great at first but it got annoying being one hit killed by majorly overpowered units appearing based on your lvl especially when your lvl is high due to non combat skills
Anoteros 17 Mar, 2014 @ 7:28am 
i've got supernatural ai - vampires and monsters showing up in my bashed patch.esp
Safe to keep it there or best to remove?
Warrior Within  [author] 13 Mar, 2014 @ 10:20am 
@Shocks -The Elsweyr Trader- : good to know but it just add some custom keywords to some few ones in order to be considered magical. Dont know if it matter, btw I already told user to skip. Thanks.
ShocksVR #AirLink 12 Mar, 2014 @ 12:01pm 
Hey, I didn't make an account at the forums you linked, but I see ppl hooting about the "SkyRe Reproccer [SkyProc]" issue.
Just tell them to add the SAI modules to the ReProccer Blocklist. I don't think your SAI mod adds "new" weapons/armors, so Reproccer doesn't need to run on SAI anyways.

I just downloaded your new version; thanks for the update.
Warrior Within  [author] 10 Mar, 2014 @ 8:38am 
@Shocks -The Elsweyr Trader- : Thank you very much I really appreciate your feedback, I am playing this module too with great satisfaction and just finished all the officials dlc with as much trilling as watching my favourite tv series. Feel free also to join us in the forum too here [skyrimforums.org].
ShocksVR #AirLink 7 Mar, 2014 @ 12:40am 
Just wanted to stop by and tell you how much I appreciate your Monsters module.
The reworked AI enhancements are freaking amazing. Now an encountering a Vampire truly is terrifying [sometimes I run away! heheheh!]

Keep up the good work!
PS - I use the version on your site; but this Workshop version is great for commenting
Warrior Within  [author] 1 Mar, 2014 @ 2:14pm 
basically improved bat form, damages, attack speeds, gargolye summoning & shrewer combat ai -> changelog [worldrpg.altervista.org]
IC 1 Mar, 2014 @ 8:56am 
Sadly,I do really love this mod, I still keep using your mod that is released on the last year September, it's awesome! : ) what is the different between these two though, the current version and the version that came out on nexus [v1.3 I guess] in the vampire matter?
topkek 16 Feb, 2014 @ 3:59am 
This mod made fire atronatch almost unkillable, frost spells were the only things that could damage it..
Cpt_Hawk1996 13 Feb, 2014 @ 1:40am 
Yes, u do need Dawnguard.. My Skyrim crashed everytime, I searched on the internet what might be the problem and they said to check for mods that require master files u dont have.
Using NNM this works quite well.
Skyrim.esm
Update.esm
Dawguard.esm
these are needed.
Dropkick 11 Feb, 2014 @ 8:08am 
do you need dawnguard dlc?
Warrior Within  [author] 11 Feb, 2014 @ 5:46am 
@Ekusa: thank you. Requiem is much more an overhaul like mod that is heavier then SkyRE so imo they are not compatible.
WH1T3_No1SE 11 Feb, 2014 @ 2:04am 
that is yours films... you dont have Fraps ?
IC 10 Feb, 2014 @ 9:30pm 
It's nice to see your work again. I was kind of sad when I didn't see the mod on nexus, so I keep using the old version of your mod for months. Thank you for keep continuing this awesome mod! just one question though, back to that old version it's only change vampire and werewolf but now it changes a lot of creatures. What if I play this with requiem, Will the mod replace requiem's monster status? or just its AI?
Warrior Within  [author] 9 Feb, 2014 @ 11:30am 
@Trogdordaburninator: simply cant or you have to choose Steam Version only (this one). Many customizations are available using NMM btw. Many user may be interested in a version then another, so this is granting them the possibility to split it that elseway wouldnt be possible.
Couch Dragon 9 Feb, 2014 @ 8:03am 
I remember this mod. it was pretty cool, but very load order intensive. Will there ever be a version with compiled esp's?
Kaz' 8 Feb, 2014 @ 10:16pm 
Read the full description link. It goes into details about what is tweaked.
Miekell 8 Feb, 2014 @ 8:21pm 
What exactly does it improve about the AIs?
vampy69 8 Feb, 2014 @ 2:10pm 
nice work :D
вαтαк 8 Feb, 2014 @ 6:41am 
oh gud quick type in TGM before it's to late
NoLandDK 6 Feb, 2014 @ 11:43am 
Ghosts is op XD Nice mod
Shao 5 Feb, 2014 @ 5:13pm 
You did good job out there friend... hats off...
Sam Suphit 5 Feb, 2014 @ 8:45am 
whouahh good,very hard now..! level 10 help!!! lol...