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ww and vampires alike?
it's really different from the old version that vampires uses its skill a little but they prefer to move fast, punch fast and use bat transforming frequently.
Just want to make sure that this is what you intend to do, it's cool though both new and old version of the mod.
@Ekuse: really I dont have any idea... btw im installing back Skyrim right now.. so I will check. Btw I realized an install guide in my webpage that aim to improve compatibility and sai will surely work.
Hey, I found something weird, when I play my re-installed game, turn out that SAI doesn't work. vampires aren't using their abilities as they're supposed to [they use only drain lfe and some spell in their left hand, frost and shock occasionally.] no inhuman speed, bat cloak or bat transformation. that's weird.... while the old esp [vampire and werewolf overhaul.esp] still works normally. I did put all the plugins at the lowest order though.
but looks like it reduces enemy's health comparing to requiem... these two don't go quite well.
would it be possible to make an esp that contains only every vampire's feature?
Judging from the mod since the first release and the mod page, you must really love vampires , you might even read and watch almost everything about this creature I bet, wouldn't it be nicer to make your vampire a standalone module?
and think about the nmm version which cover all creatures and humanoids too.
Enjoy!
the first one i met was an alpha werewolf brute, and it eviserated me in 3 hits!
now i find myself sprinting for towns, not wandering lazily through the woods.
thank you!
I'm sure crashes occured when frozen falmers attacking.
Can you check it out?
I will post an update in Skyrim forums too.
I just made a mod that adds a Dawnguard Merchant to Riften. It adds new weapons, potions/poisons, amulet, ring, bolts/arrows; that help the dragonborn take on the vile Supernatural creatures.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=239892273&searchtext=
I made it with the intent to supplement mods like yours [Supernatural AI]. Hope you like it.
-PS- My intent is not to advertise, but to let you know your mod influenced me to create my own mod. Keep up the good work WW !!
Safe to keep it there or best to remove?
Just tell them to add the SAI modules to the ReProccer Blocklist. I don't think your SAI mod adds "new" weapons/armors, so Reproccer doesn't need to run on SAI anyways.
I just downloaded your new version; thanks for the update.
The reworked AI enhancements are freaking amazing. Now an encountering a Vampire truly is terrifying [sometimes I run away! heheheh!]
Keep up the good work!
PS - I use the version on your site; but this Workshop version is great for commenting
Using NNM this works quite well.
Skyrim.esm
Update.esm
Dawguard.esm
these are needed.