The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Supernatural AI - Monsters - Steam Version
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Update: 7 Jun, 2015 @ 2:20am

- Summoned thralls now can break conjurer's control too and turn against him (by conj check)
- Include some tweaks of the summonable spectral assassin (by power) npc

Update: 30 May, 2015 @ 12:25pm

Optimiazations & Fixes involving Harkon's fight

Update: 9 May, 2015 @ 3:20pm

- Furtherly optimizes Vyrthur & Harkon for better balancing

Update: 9 May, 2015 @ 11:14am

Arch-Curate vyrthur & Harkon health regen tweak adjustment

Update: 9 May, 2015 @ 5:51am

ALL UPDATES FROM 6.13 UP TO 6.21

6.13

- Summon script has been improved even furtherly, raised to max the intelligence of guards which now will wait you to take care of your summons first (instead taking part in your business) before eventually apply you a bounty due to the danger caused. The bounty may vary according to your behavor.
- Script now also fixed a minor aggro issue which previously could stop summoned aggro eventually to hunt you or to attempt in killing you.


6.14

- Dwarven automatons EMP disable sensitivity slightly reduced.
- Dwarven centurions & forgemasters have sweep power attacks
- Due to already high toughness inherited from boosts, they have been lowered dragon's health


6.15

- Include a base armor value boost for vampires & ghosts according with level (just like humans according with ranks)
- Fix incoming spell dmg reduce condition for bosses or dragons (was previously including armor boost at own expense instead benefit)

- Minor dragons spell magnitude corrections


6.16

- Disarm fix now will apply on the weap (or shield) used to block only and in most unlucky case has been slightly reduced chances being disarmed both hands (whenever you got disarmed at least 1)

6.17

- Fix ice wraith & wisps strength magnitude drained from attacks
- HOTFix a bug which previously could break Prophet dawnguard quest chain

6.18

- Tweaks on regeneration and tougheness of werewolves, balancing and making all rankings scary once more also at higher levels
- Tweaks on dragons breath damage
- Minor fixes
- Aladan Vyrthur & Halldir spells tweaks & scaled balancing

6.19

- Dogs, Huskies & Hounds now get up to lev 60
- Dragons breath damage by perk furtherly improved
- Gargoyles sentinels level uncapped & bossed
- Gargoyles lvl mult & stats tweaks
- Fixed a bug in gargoyles perks where they got heal regen instead damaged by spells


6.20

- Minor fixes
- Vampires weaps fixes
- Vampires equipment fixes

6.21 - NEW RELEASE

SAI - Vampires & Monsters
- Durnehviir include now boost on armor value previously missing with any
- Fixes a bug for default creature troll which spawn couldnt trigger: few areas were previously involved (ex Darkfall cave).

Update: 12 Mar, 2015 @ 12:15pm

- What happen when your summon fail and guards are on sight? You will be liable of guilty for your conjured creature out of control! Next time someone tell about dangerous magic you'll know what it may mean.
- Several improvements for conjuration check, which now is much softer and smarter.
- Removed useless script

Update: 11 Mar, 2015 @ 11:11am

- Improved and optiminzed detection master summoner script, which is even more accurate now
- Having a summoner teammate now may be useful to borrow some conjuration skills in order to have more summoning chances

Update: 11 Mar, 2015 @ 5:54am

- Improved and optiminzed detection master summoner script
- Include in SAI conjuration mastery check all atronachs (not potent ones, which thanks to the elemental potency perk
summoned atronachs will always be under control)

Update: 10 Mar, 2015 @ 2:07pm

- Dragon exhaustion will trigger now when stamina reach below 20 (instead 100)
- Healthboost will apply only in case of creatures not under control
- Summoned Dremora & Dragonpriest now recognize around if there's a master who is expert in conjuration, if they will not find any there's a high chance they will turn hostile!
- Summoned potent Atronachs had been tweaked.

Update: 7 Mar, 2015 @ 8:19am

- Giants toughness rebalance
- Disarm tweaks on some powerful attacks
- Werewolves boss hp offset small tweak
- Nightlord Vampire aggro fix
- Dragons breath and damaging abilities magnitude tweaks
- Dragons now suffer from stamina exhaustion too: when they get below 100 stamina they are forced to land!
- Dremora spell magnitudo rebalance (max +50%)
- Vampires & Ghosts spell magnitudo rebalance (max +50%)