XCOM 2
-50% Reduced XP Gains [WOTC]
18 Comments
Flying Red Rooster 28 Aug, 2024 @ 2:38pm 
Any chance you could make this mod compatible with LWOTC please? It seems like my troops are levelling at the normal rate
SvelterEagle 23 Jul, 2024 @ 9:23am 
great mod, currently playing a campaign with Scanning Sites Plus, Additional Covert Actions and Covert Action Mission, so hopefully this will help reduce the amount of level ups due to the increased amount of missions
BurgerKing 30 Apr, 2024 @ 10:06pm 
After installing this mod, I still find my soldiers leveling up too fast.
BurgerKing 24 Apr, 2024 @ 7:11pm 
EXACTLY what I was looking for (instead of increasing the XP needed).
The Professor 27 Feb, 2024 @ 9:13am 
I wonder why this mod has only an average rating. Then again, I don't know anyone would want to make to use this mod, instead of just playing on legend.
KillerBanshee 27 Mar, 2021 @ 6:55am 
Works great and you can edit it as an easy way to change the kills needed to level up without going into your ini. It pairs really well with mods like Slower Avatar Project Progression and Delayed Force Increase to extend the length of your campaign.
Thumper 17 Jan, 2021 @ 1:37am 
I mean if you want to reduce xp gain just play on legendary since a soldier need over 160 xp to become colonel.
modifieda4 10 Nov, 2020 @ 9:01pm 
awesome mod. great for extended avatar project time.
tastiger841 13 Oct, 2020 @ 5:13am 
I see, no worries.
Alex Nares  [author] 13 Oct, 2020 @ 4:56am 
Not sure - if there is, I don't know how to do it.
tastiger841 13 Oct, 2020 @ 2:40am 
Thank you for your reply and I have lots of your mods too :steamhappy:

Also the reaper's claymore has a function like that.

I play with limited reload and reload ends turn, so it can be fun to see certain enemies running around because they ran out of ammo during a long mission :steammocking:

Is it possible to add it so their weapons have a chance to "jam"?
Alex Nares  [author] 12 Oct, 2020 @ 8:07am 
I don't think I have seen or heard of any mod doing that. I am not sure if that is even possible. The closest thing to a weapon malfunction this game has is the Codex psybomb, it "disables" XCOM weapons, causing them to "jam" and required a reload to "clear the jam" - it actually just depletes all ammo in the gun.
tastiger841 12 Oct, 2020 @ 6:29am 
Is it possible to make the alien's weapons malfunction from time to time, this is from the fandom site:

"However, it is noted that alien plasma weaponry is highly unstable, with a very fine line between 'functioning' and 'overloading', and complexity in trying to operate certain weapons."

It would be fun to watch their weapons misfire (or even explode if it's moddable).
Alex Nares  [author] 9 Oct, 2020 @ 11:15pm 
Somebody had already requested a way to reduce mission rewards, and I have it on my to-do list. I have not been active on XCOM 2 lately so I am not sure if or when I will get around to it.
Alex Nares  [author] 7 Oct, 2020 @ 4:59am 
Yes, the 8th rank mods actually use the default XP table. The XCOM developers made an 8th rank in the normal game but never used. This mod still alters that 8th rank, so yes it will work with 8th rank mods.
ImLinkn 5 Oct, 2020 @ 2:53pm 
@Alex Nares Thank you! You promised; you delivered.
Alex Nares  [author] 4 Oct, 2020 @ 6:58pm 
If that mod uses the default XP table (not a special one that they created), then yes.
Kahvipannu 4 Oct, 2020 @ 10:59am 
This works with Long War of the Chosen?