RimWorld

RimWorld

Call of Cthulhu - Factions (Continued)
45 Comments
Mlie  [author] 26 Nov, 2022 @ 11:17pm 
@ASMR gaming Look at the large notice at the top of the description
ASMR gaming 26 Nov, 2022 @ 4:20pm 
1.4 being planned ? at some point
Mortagon 7 Aug, 2021 @ 11:33pm 
Sounds great, I will now thanks
Mlie  [author] 7 Aug, 2021 @ 9:43pm 
@Mortagon Since I forked his repository on github, he should have access to it. He might have chosen not to include it, but its better if you ask him about it
Mortagon 7 Aug, 2021 @ 5:41pm 
@Mile Would you mind sending the CE compatibility code to Jecrell? He updated the 1.3 but only this continued version has it, thanks
Mlie  [author] 26 Jul, 2021 @ 10:44pm 
@Wyldhunt Yes, that is why its unlisted and I added info about it at the top of the description and in game
Wyldhunt 26 Jul, 2021 @ 10:42pm 
Jecstools and the original version of this mod have been updated to 1.3.
TurtleShroom 21 Jul, 2021 @ 10:52am 
I look forward to seeing what Beliefs and Ideologies you give to these Factions!

Also, would you mind increasing the sapwn rate of the Fishing Vilages? They are crazy rare in the game.
Mlie  [author] 20 Jul, 2021 @ 9:49am 
@TurtleShroom Right, hence my comment about the oversized weapons
TurtleShroom 20 Jul, 2021 @ 9:04am 
There's actually a man that did exactly that.
Mlie  [author] 19 Jul, 2021 @ 9:48pm 
@RighTy🏠 As long as Jecs tools is not updated I dont think I can update it. If it just uses the oversized weapons I might be able to
TurtleShroom 19 Jul, 2021 @ 5:21pm 
I'm excited to see what the Ideologies of each of these Factions are going to be based around.
GULÉ🏠 19 Jul, 2021 @ 4:57pm 
1.3 update?
TurtleShroom 13 Jun, 2021 @ 6:06pm 
Okay, now things are getting weird. Another Exotic Goods Caravan from the Agency entered the Map, and they were fully clothed. All of these are Junior Agent Class and Investigator Class Pawns. I think the naked ones were Thug Class, but I am not certain. I will keep on the look out and report back here.
TurtleShroom 13 Jun, 2021 @ 5:47pm 
Is it possible to increase the "budget" for clothes? I really, REALLY don't want to see naked characters when they have such cool clothes available.
Mlie  [author] 13 Jun, 2021 @ 1:46pm 
@TurtleShroom Factions have types of pawns defined. These pawns get a budget for apparel and a budget for weapons. They can have tags that define what types of equipment they can "buy. Apparel and weapon uses different budgets so pawns spawning with weapons but not clothes or vice versa is not strange.
Each faction also have group-types defined. These describe what type of groups they can send. If they do not have a trader-group defined for example, they can never send trading-caravans. Some factions only have a Combat-group defined, meaning that they can only send raids (or help if you are allied).
TurtleShroom 13 Jun, 2021 @ 1:21pm 
I DO have a Mod that increases the wealth that Caravans and Traders (etc.) have, but I don't use Combat Extended or Mods that make Clothing more expensive.
TurtleShroom 13 Jun, 2021 @ 1:20pm 
What do you mean when you say a character "buys" equipment and Clothing when spawning? I thought the types of Pawns a Faction can produce is in the code, including what they wear.

Here's the weirdest part. They had weapons.

Also, why can't I trade with the Lost Platoon if they become my friends? I have never seen a Lost Platoon Infantryman send a Caravan or a Visitor. I think they should have a special Caravan that sells Lost Platoon WWI gear and an unique Visitor system where, like, a "squad" of for or five of them show up.
Mlie  [author] 13 Jun, 2021 @ 1:17pm 
@TurtleShroom If factions are missing apparel or weapons some mod have either lowered the money they have to "buy" equipment when spawning, or increased the cost of the equipment they are allowed to use. I know CE changes apparel/weapon value, maybe there are other mods as well
TurtleShroom 13 Jun, 2021 @ 1:08pm 
Has anyone else seen a bug where every single character in an Agency caravan is NAKED? All the clothes work and are loaded on my end. I'm going to verify my Cache and see what happens.
Mlie  [author] 15 May, 2021 @ 9:44pm 
@TurtleShroom Ive got all in my test-setup and my current save so you might have some mod-conflict there.
TurtleShroom 15 May, 2021 @ 3:19pm 
WHAT HAPPENED TO THE LOST PLATOON AND FISHING VILLAGE?! Those were my favorites!

I just started a new game to test some things, and they are GONE. Only the Agency appears on the Map in V1.2 . They are still in the game files and the V1.1 folder!
Mlie  [author] 23 Apr, 2021 @ 9:53pm 
@ItsDuncan Depending on what you want removed there are three I can think of right now
Remove spacer stuff
Remove industrial stuff
Steam world
itsDuncan 23 Apr, 2021 @ 3:28pm 
@Mlie Thanks for responding so quick, I basically want future tech gone, as well as modern tech. So it could be more akin to 1800 industrial age Britain. Do know of some mod that could do this? I've searched briefly, but the best one I found replaces the storyteller, so no can do.
Mlie  [author] 22 Apr, 2021 @ 5:06am 
@itsDuncan You could just add a mod that removes things based on tech-level. What tech do you need removed?
itsDuncan 22 Apr, 2021 @ 4:52am 
How much money would I have to give you to make a version of this modpack that removes all future tech.
TheDarkMaw 4 Feb, 2021 @ 2:17pm 
Oh, thanks for the clarification
Tislav 2 Feb, 2021 @ 1:43pm 
Ah alright thanks
Mlie  [author] 2 Feb, 2021 @ 1:38pm 
@Rafferty There should be 3-5 magazines for any weapon and since the tommy-gun has a 100-bullet magazine, 300 seems ok.
Mlie  [author] 2 Feb, 2021 @ 1:36pm 
@TheDarkMaw Yes, the mod still adds the "webley revolver". Slightly better at close-range it seems than the vanilla.
Tislav 2 Feb, 2021 @ 1:10pm 
With combat extended, is it normal for raiders with tommy guns to spawn with 300 ammo?
TheDarkMaw 2 Feb, 2021 @ 6:36am 
Does this mod still add a revolver according to the "Features" or does it not do that since a revolver already exists in game?
Mlie  [author] 1 Feb, 2021 @ 9:52pm 
@accordion Dont let them eat strange meat and burn all monster corpses as soon as possible.
Loopymoomoo 1 Feb, 2021 @ 8:49pm 
Is there a way to keep all my animals from losing sanity? The only way I know of is to let pawns write books and stuff but uhhh my huskies aren't super good at writing y'know
kinda getting annoying that iv lost like an actual dozen of the things to Insanity like a week after they're born
Enginseer89 8 Jan, 2021 @ 11:26am 
Thank you kind Sir
Mlie  [author] 13 Oct, 2020 @ 10:57am 
CE recommendations are much welcome as I dont use it myself.
SayruZ 13 Oct, 2020 @ 9:44am 
I dont know much about CE, but i think soldier uniforms gives too little blunt and sharp protection
realPerson94 8 Oct, 2020 @ 12:18pm 
thank you!
Vitamin Cera 6 Oct, 2020 @ 5:25am 
thankyou so much! <3<3
Mlie  [author] 5 Oct, 2020 @ 12:48am 
@ALE199-ITA Sorry, I will not replace stuff in the mod for other mods/dlcs. But anyone is free to make their own patch for it if they want.
Genaeve 5 Oct, 2020 @ 12:44am 
Thank you so much! THANK YOU <3
ALE199 4 Oct, 2020 @ 11:45pm 
if I may ask, could you add compatability with royality/vanilla extended (since vanille extended and royalty have pieces of clothing that are pretty much the same but better)
I wouldn't mind replacing this mod clothing for the vanilla extended/royality (atleast vanilla extended adds that clothing gives better skill like the overalls)
Latte🍰 4 Oct, 2020 @ 11:21pm 
I love this !:steamhappy:
Zero___ 4 Oct, 2020 @ 6:50pm 
I just wanna say thank you for updating these mods to 1.2

They're some of my favs and it sucked playing without them lol