Total War: WARHAMMER II

Total War: WARHAMMER II

Enhanced Cavalry Charge
39 Comments
Kraker 27 Jan, 2022 @ 4:12am 
👍
endofanty  [author] 27 Jan, 2022 @ 3:45am 
@Kraker: Yes, you can also remove it in mid-game
endofanty  [author] 27 Jan, 2022 @ 3:45am 
@puzpuz: 和排序有关,让这个模组覆盖sfo就可以了
puzpuz 20 Jan, 2022 @ 11:57pm 
大佬能不能做个SFO兼容的版本?
Kraker 15 Jan, 2022 @ 6:23am 
Is mod save game compatiable
Zed 12 Oct, 2021 @ 3:37am 
<333 the best. Thanks man. I love my cavalry and finally they work as intended.
Buffalo 28 Sep, 2021 @ 7:51pm 
This mod have to be in the top of Kaedrin Mod manager for work good if you have a lot of mods ( like SFO...) It's one of the most important mod for me with Mass Knockdown Revert, so i want to say thanks a lot to the author, and if you could rename one day the pack files with !!!!!! symbols for have the good priority when we sort mods by alphabetical order it will be perfect :)
billykingisback 25 Sep, 2021 @ 9:50pm 
thanks for your mod
increase cavalry charge only?
how about monsters?
does affect monsters or beast?
endofanty  [author] 6 Sep, 2021 @ 8:23am 
@james: uhnnnn...Don't charge the front of spears or halberdiers. Your cavalry should cut into the back to clear range units of enemy, and charge melee infantry from flank or rear are best choices. The cavalry of warhammer are really weak, main strength of an army is more inclined to infantry, general/heros... and monsters. Anyway, won't be cavalry. Try historical style total war game if you want better performance of cavalry units.
james 6 Sep, 2021 @ 7:26am 
Will this stop cavalry from loosing almost half its health on charging an infantry unit
endofanty  [author] 5 Sep, 2021 @ 3:25am 
@看见我头像没,我老婆: 并不会哦
town in go 4 Sep, 2021 @ 10:59pm 
大佬,如果我把你的三个mod全激活了,效果会叠加吗
endofanty  [author] 6 Aug, 2021 @ 2:54am 
@MIJAMIJAMIJA, @lucastuliolima: check Compromise Cavalry Charge ,
Tunasteak 24 Jul, 2021 @ 11:43am 
@redneckdrow

How did you find the mod so far to counter the nerfed state of Cavalry atm?
redneckdrow 17 Jul, 2021 @ 3:17pm 
Regarding Indypride's recent discovery , this should help, shouldn't it? I'll try it once the Linux version of the game catches up.
lucastuliolima 17 Jul, 2021 @ 2:33pm 
Would like to see something like @MIJAMIJAMIJA suggested as well
MIJAMIJAMIJA 2 Jul, 2021 @ 7:33am 
or maybe even only ~1.5-1.75x damage but +mass+charge speed

great mod!
MIJAMIJAMIJA 2 Jul, 2021 @ 7:25am 
can you make version with 2x damage but also +mass +charge speed +charge distance?

Like deadly but x2 damage not x3?
lucastuliolima 1 Jul, 2021 @ 4:15am 
anyone tested this with SFO?
天启 5 Jun, 2021 @ 4:47am 
666
modmodmod 31 May, 2021 @ 7:57am 
i love it :steamthumbsup:
endofanty  [author] 14 May, 2021 @ 4:49am 
@Victor: 好啦。
@heroxuting: 放在SFO的下面。
heroxuting 4 May, 2021 @ 4:40am 
排在最后的意思是放SFO上面还是下面?我用得是MOD管理器
Villas 28 Apr, 2021 @ 2:47pm 
Please update... Thanks!
endofanty  [author] 11 Mar, 2021 @ 5:43am 
@azaz51322: 模组内更改的是战场规则,所以战场内所有单位都生效,至少我没法让它只对玩家生效
GGmaster 11 Mar, 2021 @ 5:19am 
請問有只限玩家生效的版本嗎?
endofanty  [author] 11 Feb, 2021 @ 2:12am 
葡萄美酒夜光杯,今朝有酒今朝醉~ 宇宙很大,生活更大。贺众除夕之乐。
Vintage wine in luminous glasses, enjoy while one can. The universe is big but life is bigger. Happy Lunar New Year's Eve and sweet fun!(*^-^*)
LittleBird 5 Dec, 2020 @ 7:39pm 
配合Longer Battle很可~
LittleBird 5 Dec, 2020 @ 7:38pm 
针不戳
endofanty  [author] 29 Nov, 2020 @ 5:52am 
@MegaWizard99: I guess so, I'm also not actually sure about that.
LemurKing 14 Nov, 2020 @ 5:33pm 
So I assume the mass of the unit is a major factor? I'm just interested in this sort of thing.
endofanty  [author] 13 Nov, 2020 @ 6:37pm 
@MegaWizard99: Yes.
LemurKing 8 Nov, 2020 @ 4:49am 
So is this mod modifying collision damage?
endofanty  [author] 7 Nov, 2020 @ 10:33pm 
@MegaWizard99: Units with "Charge Defence" attribute can ignore "Charge bonus" from the front, but it can't ignore "Collision Damage". It doesn't matter whether "Charge Defence" exist or not.
I'm willing to answer your questions you may have. :)
LemurKing 7 Nov, 2020 @ 3:33pm 
Alright. Last question, since I don't know exactly how charge defence and whatnot works; are charges brutal from the front, or only from the sides and rear?
endofanty  [author] 7 Nov, 2020 @ 1:34am 
@MegaWizard99: That depends on users' will, different people have different thoughts.
LemurKing 6 Nov, 2020 @ 6:10pm 
Well on harder difficulties cavalry is mostly ineffective, especially late game. Would you say this makes them very good, or OP?
endofanty  [author] 6 Nov, 2020 @ 5:40pm 
@MegaWizard99: It increases the collision damage, you could disable it if it's not your cup of tea.(*^-^*)
LemurKing 27 Oct, 2020 @ 7:49am 
How would you say this affects the balance of the game?