Cities: Skylines

Cities: Skylines

V/Line G Class - Goods (8)
6 Comments
Naxius 4 May, 2021 @ 4:12am 
That was it. Ta
Robert  [author] 2 May, 2021 @ 4:53am 
Thank you.
Don't forget that you need to activate TrailerVariation Loader in Content Manager for it to work. Hope this fixes it for you.
Naxius 2 May, 2021 @ 4:15am 
Aye this is very well done. Curious why some of the better train models seem to be Australian based motors and cars. And with like 4 or 5 really talented content creators belting them out. With the electric cars that are around and these freight examples, we are pretty spoilt.

In relation to this and the 8 car material version, I am getting a graphic artefact with the cars. It would seem different skins are clipping through each other, like the containers can't settle on what to show.

So unsubscribed this and the TrailerVariationLoader but no change when put back in. The fact I am not seeing anything on this or your other freight uploads makes me think it more me, but thought I would post and ask around.
Kpen 9 Oct, 2020 @ 7:07pm 
ohhh nice. thanks for the screenshots, I could never get the right lighting. @Robert
Robert  [author] 9 Oct, 2020 @ 3:59pm 
Just using Relight2Natural, with the following saved presets for Ultimate Eyecandy and Relight
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2252999279
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2252999620
You can see Render It in the screenshot but I just use the default rendering profile. Although I could get some great looks out of it, the way it messes up if you go into any overlay or underground view was distracting.

the secret sauce to get the Australian look imo is boosting the global light intensity a bit, get that ozone glare :)
Kpen 9 Oct, 2020 @ 7:09am 
I'm curious to what LUT and lighting settings your using for the screenshots cause their spot on perfect.