Sid Meier's Civilization VI

Sid Meier's Civilization VI

Random Governor Promotions
16 Comments
G00DKN1GHT 17 Jul, 2024 @ 5:07pm 
If this randomized every new game and only for that game... this would be perfection. But the current setup just plain isn't fun to deal with.
Vulture 12 Oct, 2021 @ 2:05am 
Haven't played for a while, yeah that should work. Thank you.
system 7 Jun, 2021 @ 7:23am 
If you want that promotion changes only per week:
INSERT OR IGNORE INTO GlobalParameters (Name, "Value") VALUES ('MUTATION_RANDOM_SEED', STRFTIME("%W%Y%m"));
Or you could remove '%W' and it will change on monthly basis.
Vulture 9 Apr, 2021 @ 3:42pm 
All three options are pretty cruddy. 1 means you have to manually change it and the other 2 means no long games. :steamfacepalm:
BaslerBasilisk 27 Oct, 2020 @ 9:17am 
This Mod makes secret society usless. It also makes safe games useless when I plan to finish a game on the next day and all the promotions are swapt.
I would make the secret society stay as they are or at least only change the whole path instead of ALL the promotions. How am I ment to choose what society if i do not know what they do.
Luke ✞ Jesus Saves ✞  [author] 26 Oct, 2020 @ 5:53am 
hi sorry I still haven't even got the time to add the list yet. If someone knows how to code, please feel free to copy my mod code and modify it. If not, sorry I can't promise when I can have the time to modify this one.
Mattchaby 26 Oct, 2020 @ 4:32am 
Hello! I +1 the comment from +ChAoS ; it actually randomizes the promotions from the Secret Societies, which in itself is amazing but it creates several issues:
1. The Vampire promotion on a regular Governor makes it so it pops a new vampire every time the governor is moved, which basically breaks the game
2. Secret societies have governors that actually can't be assigned to anything, which means they get promotions that can't be used at any time.
3. Not sure but promotions are always the same

My suggestion is to make 2 different pools of promotions; the normal ones and the Secret societies ones. But personnally I love that the Secret societies promotions are available on regular governors so here's what could be possible:
1. Prevent effects to be renewed when moving governors
2. Make it so the selected Secret Society governor can also be assigned

And dude, buy the Frontier Pass, it's amazing. Thanks for your work!
第11个NOTE7 14 Oct, 2020 @ 5:54am 
It's very interesting, especially in the mode of secret society
Luke ✞ Jesus Saves ✞  [author] 8 Oct, 2020 @ 10:27am 
Sure when I update, will note on how to turn off the filter :)
MoistyBoi 8 Oct, 2020 @ 10:24am 
I'd Keep it tbh, or at least keep it as an option in the settings.
Luke ✞ Jesus Saves ✞  [author] 8 Oct, 2020 @ 9:00am 
Awesome, thanks a lot, that list will be very helpful. Will update on weekend, sorry a bit busy from now until weekend.
+ChAoS 8 Oct, 2020 @ 7:08am 
Yeah, they're treated just like Governors. I thought it was pretty funny, but if you want to add to your SQL lines to filter them, here are the GovernorPromotionType values for them:

GOVERNOR_PROMOTION_OWLS_OF_MINERVA_1
GOVERNOR_PROMOTION_OWLS_OF_MINERVA_2
GOVERNOR_PROMOTION_OWLS_OF_MINERVA_3
GOVERNOR_PROMOTION_OWLS_OF_MINERVA_4
GOVERNOR_PROMOTION_HERMETIC_ORDER_1
GOVERNOR_PROMOTION_HERMETIC_ORDER_2
GOVERNOR_PROMOTION_HERMETIC_ORDER_3
GOVERNOR_PROMOTION_HERMETIC_ORDER_4
GOVERNOR_PROMOTION_VOIDSINGERS_1
GOVERNOR_PROMOTION_VOIDSINGERS_2
GOVERNOR_PROMOTION_VOIDSINGERS_3
GOVERNOR_PROMOTION_VOIDSINGERS_4
GOVERNOR_PROMOTION_SANGUINE_PACT_1
GOVERNOR_PROMOTION_SANGUINE_PACT_2
GOVERNOR_PROMOTION_SANGUINE_PACT_3
GOVERNOR_PROMOTION_SANGUINE_PACT_4
Luke ✞ Jesus Saves ✞  [author] 7 Oct, 2020 @ 6:32pm 
Lol sorry I didn't know that, I don't have the pass and have no idea what they are. So they are extra Governors I guess.
+ChAoS 7 Oct, 2020 @ 12:00pm 
Lol! It randomizes the Secret Society stuff too. I just got a Vampire from Magnus. And I get one every time I move him.
Luke ✞ Jesus Saves ✞  [author] 7 Oct, 2020 @ 10:25am 
Thanks, yes that would be a great improvement. Unfortunately these changes are database changes and is limited to SQLite only and the random seed is not saved in the save file.
+ChAoS 7 Oct, 2020 @ 8:17am 
Nice! Thank you for this. Really wish they'd expose some effect or something that would provide a random number like you're needing (based on all else the game uses for its random outcomes). Would really help a lot of cool mod ideas.