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INSERT OR IGNORE INTO GlobalParameters (Name, "Value") VALUES ('MUTATION_RANDOM_SEED', STRFTIME("%W%Y%m"));
Or you could remove '%W' and it will change on monthly basis.
I would make the secret society stay as they are or at least only change the whole path instead of ALL the promotions. How am I ment to choose what society if i do not know what they do.
1. The Vampire promotion on a regular Governor makes it so it pops a new vampire every time the governor is moved, which basically breaks the game
2. Secret societies have governors that actually can't be assigned to anything, which means they get promotions that can't be used at any time.
3. Not sure but promotions are always the same
My suggestion is to make 2 different pools of promotions; the normal ones and the Secret societies ones. But personnally I love that the Secret societies promotions are available on regular governors so here's what could be possible:
1. Prevent effects to be renewed when moving governors
2. Make it so the selected Secret Society governor can also be assigned
And dude, buy the Frontier Pass, it's amazing. Thanks for your work!
GOVERNOR_PROMOTION_OWLS_OF_MINERVA_1
GOVERNOR_PROMOTION_OWLS_OF_MINERVA_2
GOVERNOR_PROMOTION_OWLS_OF_MINERVA_3
GOVERNOR_PROMOTION_OWLS_OF_MINERVA_4
GOVERNOR_PROMOTION_HERMETIC_ORDER_1
GOVERNOR_PROMOTION_HERMETIC_ORDER_2
GOVERNOR_PROMOTION_HERMETIC_ORDER_3
GOVERNOR_PROMOTION_HERMETIC_ORDER_4
GOVERNOR_PROMOTION_VOIDSINGERS_1
GOVERNOR_PROMOTION_VOIDSINGERS_2
GOVERNOR_PROMOTION_VOIDSINGERS_3
GOVERNOR_PROMOTION_VOIDSINGERS_4
GOVERNOR_PROMOTION_SANGUINE_PACT_1
GOVERNOR_PROMOTION_SANGUINE_PACT_2
GOVERNOR_PROMOTION_SANGUINE_PACT_3
GOVERNOR_PROMOTION_SANGUINE_PACT_4