Barotrauma

Barotrauma

WITHERING SOULS (Outdated, read description)
764 Comments
Caesar 14 Dec, 2024 @ 12:35pm 
Please, is there a way to play the old Functional Necrosis? I loved that mod.
DrWolfspider 21 Nov, 2024 @ 5:47am 
Just letting anyone coming by who isint in the withering souls discord know: The mod's on hiatus at the moment thanks to the developers computer going kaput, so don't expect any updates for a while.
washedAwry  [author] 30 Sep, 2024 @ 8:16pm 
i use it with that mod sometimes, but it's.. rather brutal. ghouls often rip off limbs (not intended) when fighting you and it becomes a lot harder to prevent infection unless you have sutures on hand. also, the other infected, such as humanpsionic or humaninfected, do not have innate support for neurotrauma and are thus much harder to kill than intended.
/slap/ 30 Sep, 2024 @ 11:08am 
Does this function with NT (Neurotrauma Fork)
washedAwry  [author] 19 Sep, 2024 @ 10:08am 
that may just be a problem with this version. the pre-release isn't quite at the place where i feel like pushing those changes to this build, but if you go on my workshop page you can find it. it has way more content and bugfixes across the board
PANZER 19 Sep, 2024 @ 8:55am 
why they dont attack players?
washedAwry  [author] 20 Aug, 2024 @ 6:11pm 
not yet, it doesn't have proper campaign integration in this build
Violently_American 20 Aug, 2024 @ 5:41pm 
im thinking of running this mod for a campaign with a group, is it in a good enough condition for that yet?
washedAwry  [author] 20 Aug, 2024 @ 10:09am 
yes, as well as outpost events and missions
lande 20 Aug, 2024 @ 9:05am 
will it also include campaign spawning?
washedAwry  [author] 20 Aug, 2024 @ 8:21am 
doesn't override any base-game creatures whatsoever, and i think turning into a Ghoul does render someone's existence naught. you may have found a broken mission i tried to make, unless you tried doing some biological warfare on your enemies

if you're missing the old infections, take a look at my workshop page. there's a pre-release build for a total overhaul of the mod that contains 2 more (old but new) infections that progress into each other and then into hadal rot. ghouls can also mutate in that build, into much deadlier forms depending on what buffs you had before you died to the infection. the plan is to release the overhaul here all at once when it's complete
RIP Viktor Antonov 20 Aug, 2024 @ 5:22am 
Also, does this mess with End-Worm stats? im unsubbing from ALL mods that edit monsters, because for some reason i still havent gotten the (kill) End-Worm achievement :helping: thanks for the great mod though, i had fun fighting...the ghouls, i assume those are from this mod...since the ''old infected'' disappeared, cheers :partymask:
RIP Viktor Antonov 19 Aug, 2024 @ 9:49am 
(yep, im correct, hired 2 new officers and now im at 16 crew, so i had 14 before i logged yesterday) :minion: this means a mod must be responsible, this mod is my first guess... since the enemies come back as Ghouls.
RIP Viktor Antonov 19 Aug, 2024 @ 9:45am 
hey, have you ever had any problems completing Hostage Rescue missions with this mod on?

just wondering if.... the enemies turning into Ghouls can effect the mission, if not then i probably failed because i had 13 crew... what is the maximum again? 15? 16? i should have had 13 or 14, so im confused...as i heard Hostages will temporarily be added to your crew....to complete the mission. ''completed'' the mission twice but it dont register...anyways nvm.
washedAwry  [author] 7 Aug, 2024 @ 7:23pm 
sorta works? but the pre-release version on my workshop page works better currently
walter 7 Aug, 2024 @ 3:41pm 
yo does this mod work or na
washedAwry  [author] 7 Aug, 2024 @ 11:56am 
i'm focusing on other parts of the mod right now..

the natural spawning seems to be largely broken as of now, and i'll fix that once i get around to the campaign integration.
there's plans for natural spawning (where a roaming pack of ghouls suddenly attack from a cave or a wreck), side missions sorta like the kind you get for beacon stations (where it shows on the campaign map and informs you that there's a horde there), and dedicated missions where ghouls have overrun an outpost or wreck carrying important research data.

here's hoping it goes to plan
shoolgate 7 Aug, 2024 @ 5:58am 
You didn't make explain clearly what circumstances the monster would spawn automatically (the specific difficulty, the specific location, the specific reason), which caused a huge problem for the test. And by difficulty you mean in server mode ro Single player mode?
shoolgate 7 Aug, 2024 @ 5:47am 
I tested the new patch for 2 hours yesterday, in server mode. Only 40% difficulty, saw a monster in the module once and yet they didn't spawn for the rest of the hours,This mod incompatible other beacon stations?
shoolgate 7 Aug, 2024 @ 5:41am 
You can't make them spawn any time,you can change the approach.Make the task mission mode. Many people have done, and they have succeeded
washedAwry  [author] 23 Jul, 2024 @ 7:04am 
this is a full infection system, and i imagine it's compatible, but zombies don't seem to be spawning naturally as intended currently which is troubling. you can start an infection if you find a phial of rot emulsion in a wreck, and throw it at someone. If they die while under its effects, they will reanimate as a ghoul and start the outbreak if not quickly killed. i'm currently figuring out how to integrate this more into the campaign, and i'm waiting on a couple of textures before i push a hefty update to this version. for now, you can use the pre-release build here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3283656438
beware that things in this build change often
Gwir 23 Jul, 2024 @ 1:43am 
Privet - will this mod work with Barotrauma40k. We crossed the first border of the map through the Coalition and have not yet encountered anything. Only scattered objects of the type - knives, strange flasks with Blood and more. When to expect zombies, of course, if Barotrauma40k does not kill spawn. Are there any missions or orders to clear stations of the zombie virus? I would be very grateful if you would write in detail about the general concept of the addon. I've read it, but I'd like to hear from the developer. Namely, is this purely a mod for local events on servers or a zombie infection? Thanks again if you pay attention to the comment.
Randomizer 21 Jul, 2024 @ 9:14pm 
thanks for the memories man :steamthumbsup:
washedAwry  [author] 19 Jul, 2024 @ 7:32am 
i'll certainly try, but it may end up being after some more ghoul types are in
LordKhalton 19 Jul, 2024 @ 1:25am 
Im unsure if your still working on this but will we possibly get natural spawning soon?
washedAwry  [author] 17 Jul, 2024 @ 12:43pm 
not as far as i'm aware
hornspub569 16 Jul, 2024 @ 10:14pm 
are there any mods that withering souls is not compatible with?
Chuckles the socipath 16 Jul, 2024 @ 9:03pm 
I love some good ol fashioned
Chemical warfare and genetic modification
washedAwry  [author] 16 Jul, 2024 @ 2:10pm 
you use one of those 4 chemicals on someone who's about to turn. adding more will cause the infection to fizzle because the combinations are not done
there's also a rare chance for a random mutation, and outbreaks happen when a player finds a phial of smog and decides to do a little trolling as of right now. you might also see zombies spawning naturally but i'm unsure
Chuckles the socipath 16 Jul, 2024 @ 1:55pm 
awesome
how will they show up though?
like random chance for an outbreak?
washedAwry  [author] 16 Jul, 2024 @ 12:47pm 
this update will just have the 4 base mutant ghoul types (Methamphetamine, Anabolic Steroids, Tonic Liquid, Combat Stimulant), some items, and some heavily reworked infection mechanics. over time more will be added while i jump between different projects to keep myself from burning out entirely
Chuckles the socipath 16 Jul, 2024 @ 12:29pm 
Its almost ready!?!?!
Yay!!!!
washedAwry  [author] 16 Jul, 2024 @ 11:12am 
it's getting overhauled right now and the update is almost ready—there isn't a way currently to refill the dagger
PixelGiest666 15 Jul, 2024 @ 9:11pm 
uh- how do you refill the dagger?
Chuckles the socipath 13 Jul, 2024 @ 12:22pm 
perfect
That outpost will have no idea what suffering i
can cause upon them

Thank you
washedAwry  [author] 13 Jul, 2024 @ 12:19pm 
@eye of da wae humanzombiestaggerernatural
washedAwry  [author] 13 Jul, 2024 @ 12:17pm 
@kamiowo only lethal neurotoxins like morbusine or sufforin. cyanide also works. basically the same thing that the devs recently added to husk infection
Chuckles the socipath 13 Jul, 2024 @ 12:17pm 
if i can figure out what theyre called
Chuckles the socipath 13 Jul, 2024 @ 12:15pm 
Awesome,i can always spawn a ghoul in and cause havoc in a city Lol
hope the mod goes well!
washedAwry  [author] 12 Jul, 2024 @ 9:04pm 
there were outpost events but i'm not sure if they're functional. i've been working on an overhaul for this mod lately, and made good progress. after the 16 new ghouls comes the events and the new faction
as of right now, you can find ghouls naturally spawning on occasion, in higher difficulty waters, but there will be more interesting spawning mechanics later on
i can't give any timeframe as to when said overhaul will be done, but rest assured i am working on this and will do playtests in the discord as new features are completed
Chuckles the socipath 12 Jul, 2024 @ 7:53pm 
are there outpost events when the ghouls show up or is it random?
Chuckles the socipath 12 Jul, 2024 @ 4:18pm 
perfect mod
just what i was looking for
kamiowo 1 Jul, 2024 @ 1:51pm 
so like,ANY toxin can work on them? for example radiotoxin or hallucinogenic bufotoxin?
[R.P.C.]johnlemoore 15 Jun, 2024 @ 2:07am 
does this require a campaign restart?
Andyyy 10 Jun, 2024 @ 9:24am 
necrosis, more like negrosis
King Zog 2 Jun, 2024 @ 10:38am 
Hello, is this mod still under development? if so what are some aspects worth noting?
Caesar 21 May, 2024 @ 4:23am 
Is there a possiblity that you could upload the old Functional Necrosis mod? I really loved that mod.
5G_玩了六年新水 15 May, 2024 @ 3:43am 
Where's the author code
zeyv 11 May, 2024 @ 2:48am 
Can they be encountered in the mission/sandbox mode too?