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@Primm: If you want to continue to try to use the 1.1.1 version, I'll link to the version on Nexus Mods when I have it all sorted out.
Let me know if that screws something up, but I don't immediately see why it would.
I may be misremembering, but I think I allowed the AI to use Assault Jump.
I realize this makes me an awful tester - I honestly haven’t played DOS2 much since this mod was released, and during that time I’ve never seen the AI use it, myself. Allowing AI to potentially use an ability is actually a very simple checkbox-toggle in the editor so it’s easy to do. However, it’s been a while since I’ve made any changes and it’s possible I had unchecked it in development in case it would cause some sort of unforeseen instability and forgot to recheck it. I know I did that with one of my mods’ abilities, but it may have been an unrelated personal mod.
I’ll try to remember to take a look and see whether the box is checked or not when I get back to my computer.
Anyone else - please comment with your opinions about this change. I can revert and make an alternate version for this damage increase if needed.